Showing posts with label Runinshaven. Show all posts
Showing posts with label Runinshaven. Show all posts

Thursday, 7 January 2016

Arkania: Runinshaven

[Part of the Darklands of Arkania Story.]

Stuck on the isle of Runinshaven the party decides to explore all the way up to the lighthouse. Around midway they find a cave which is the strangest one they've run into so far. It has pirates and undead. They also have a humorous encounter against another Heshthot demon. This one must have heard of them because on its first turn of combat it simply turned tail and ran! The most unique creature here though, was a dragon!

Because those are the only options you have when facing a dragon.

He had been trapped here by pirates and asked for aid to be free. This was a little more challenging than first anticipated as it involved fighting endless streams of mummies who were adept at breaking weapons, burning Zubon's hands to pull down a lever, having Paeroka's lockpicks break on a difficult door forcing Vayshen and Wolfy to bust it down with force and finally confronting the pirate captain and his lackeys. Vayshen also manages to get bitten by a rat after sticking his hand in a random hole.

With the orb controlling the dragon destroyed it rejoices, vowing to kill all humans it comes across for retribution. It does spare the party though, and gives them enough experience to advance another level. I guess that's a good thing?

And the world was a better place?

Wednesday, 6 January 2016

Arkania: The Missing Piece

[Part of the Darklands of Arkania Story.]

With no other leads to go on, Curian convinced the team to head back up to Hermit's lake to find his unicorn but all they find are an increasing number of orcs, goblins and ogres. I seriously question why orcs are considered a threat if it is so easy to defeat them. Anyway, after days of uneventful travel the team encounters a bard who sings a song about Hyggelik. He happens to be traveling with a merchant who is in possession of a map piece and is willing to sell it for a mere 60 ducats!

Not with your text box in the way, Curian.

Inspired by this turn of events the team revisits Jurge at Skjal, hoping that he would give the last piece over upon seeing the rest of the map. He doesn't. Zubon wishes Iron Dagger was around to break in and simply steal it from him but that's not an option. With winter setting in the mountain passes are also now impassable meaning they can't go after the -relatively- nearby Daspota treasure. Disheartened they decide to take a ship back to Thorwal to plan their next move.

Baby kraken?

However a random encounter shifts the course of their ship! The krakennewt almost takes Wolfy down with it into the sea but it is fought off but the vessel is forced to dock on the isle of Runinshaven for repairs.