[Part of the Cursed story line]
Arriving at the outskirts of Baldur's Gate the team is greeted by a welcome sight - people aren't mindflayers (yet), though there are numerous refugees flooding the area for the safety of Lord Gortash's Steel Watch - giant guard bots also powered by infernal engines, making him a popular guy in town. Orin on the other hand outs herself early as a shapeshifter, leaving ambushes for Catharina almost everywhere, like the circus. Gotta get those evil clowns in somehow! Orin murders Halsin in one of these.
Gortash meets with the party and offers a truce, joint rule over the brain provided they can deal with the clearly unhinged Orin and take her stone. Karlach is upset Catharina accepts this, but it does mean an easier time navigating the streets with all the now non-hostile robot guards around. While this is happening Astarion sneaks into the dungeon and frees Councillor Florrick who had opposed Gortash, a useful ally for the future perhaps?
He also runs into a band of vampire hunters who ask him to deal with his master Cazador. Surprising they don't just attack Astarion immediately but maybe they sense some good in this assassin after all? The local thieves guild are more neutral, but are willing to help if the party helps them deal with a new gang following The Stone Lord. They've set a trap for those guys in the local bank (which they run, lol) so that's next on the agenda.
Friday, 8 March 2024
Baldur's Gate 3: Making Alliances
Thursday, 7 March 2024
Baldur's Gate 3: The Transformers
[Part of the Cursed story line]
Deeper in the hive the remaining party members witness an elder brain be controlled by three individuals: Thorm, Gortash (whom Karlach hates), and Orin who is rocking a murderous sexy vibe. While Orin, Gortash and the brain warp elsewhere Thorm stays to fight, transforming into an avatar of Myrkul - Lord of the Dead, best symbolized by a giant skeleton (High Lord Wolnir is that you?).
Halsin gets the KOed Nightsong back into the fight which ultimately kills her while Catharina transforms into the six limbed slayer demon as a child of Bhaal (she remembered how!) for an epic showdown, the end of which sees Karlach pulling Thorm's netherstone out of him - killing him for good. It sounds as dirty and painful as it is.
With no time to waste the team hurry on to Baldur's Gate before the brain turns everyone there into mindflayers but first, some time wasting as Gith monks ambush the team at camp. Who knew unarmed opponents in D&D could be so troublesome!? Afterwards the D20 speaks to us, calling itself "The Emperor", suggesting we let the parasites evolve to make us stronger for the upcoming fight. Catharina talks Gale and Karlach into doing just that, making them pseudo-flayers with black eyes and purpling skin in exchange for some power. Catharina doesn't need it herself since she can already transform into a monster at will.
Wednesday, 6 March 2024
Baldur's Gate 3: Turning to Shit
[Part of the Cursed story line]
Raphael's lead is fruitful as the party finds a tomb that serves as the Gauntlet of Shar, the goddess whom Shadowheart worships. After a trial of traps and combat against numerous undead and a few demons they then enter a pocket dimension of Shar where they find the Nightsong, the artifact giving the bad general immortality, is actually an imprisoned angel. Shadowheart goes full zealot and wants to kill her so Karlach swipes the D20 protection device from the cleric and her off into oblivion.
Nightsong is freed and regains her powers almost instantly which she uses to take flight and take the fight to the no-longer immortal Thorm at Moonrise Towers. The party chases after her and on the roof already find her kicking butt until a giant tentacle busts out from one of the towers, knocking Jaheira out, and dragging the angel and the enemy below.
The group jumps down in pursuit and finds a large flayer hive hides beneath Moonrise. Fighting past intellect devourers and mind flayers they come across Wyll's patron, Mizora, inexplicably trapped in one of their pods. She pleads to be set free, reminding Wyll that should she die he will turn into a Lemure (a weak shit fiend) and sent to the infinite meat grinder of the Blood War. Catharina takes that choice out of his hands and presses the button to "Annihilate" Mizora so Wyll turns into a shit before their very eyes before falling through a portal to hell.
Tuesday, 5 March 2024
Baldur's Gate 3: It's just a Hobby
[Part of the Cursed story line]
Jaheira warns the group that Thorm, Lord of the nearby Moonrise Towers, is immortal so it would probably be wise to scout things out first. The party thrashes more shadows in the ruined city en route to the tower and then use tadpole-magic to trick their way in again where they see first hand that yes, that dude is immortal.
His minions aren't though! So after he retires to the roof there is a lot of quiet murder that happens until the tower is devoid of enemies. They then scour the ruined city to find the thing making him immortal, beating a Gith-ambush in the process, and returning to the Last Light Inn to rest, recover, and for Catharina to murder the cleric casting the shield (damn that murderous hobby)!
With no protection, everyone there except Jaheira and Raphael not only dies - but has to be killed again for the party to escape. Jaheira joins the squad because Catharina is so good at not getting caught, no one but Astarion is the wiser (and he approves)! Raphael on the other hand just tells them to go look in the graveyard then blinks away to watch from his home in the hells.
Monday, 4 March 2024
Baldur's Gate 3: Training
[Part of the Cursed story line]
Despite not being on the itinerary the party investigates the temple finding it to now be home to drunk kobolds and magical cats. Underneath it however is a Githyanki training facility which the team end up wiping out, especially when it is revealed they are after an artifact (looks like a D20) Shadowheart has been holding this whole time - and the reason they've not yet undergone ceremorphosis (turn into mindflayers).
The Gith-lich queen, only present via magical hologram, swears vengeance but is unable to really do anything. It occurs to them afterwards that the Gith might have the means to remove the parasites, being sworn enemies of the Illithid and all, but having failed to ask any of them about that Wyll just gambles on one of their devices which nearly makes his head explode. The device breaks, and his tadpole remains.
With a sigh the party returns to the shadow-cursed lands and after beating a shambling mound find their way to a magically shielded inn known as the Last Light, protected by a squad of Harpers led by Catharina's old acquaintance Jaheira! I guess that dragon at Suldanessellar didn't melt her to death after all! Also present is a blacksmith who tunes up Karlach's infernal heart to make her live again and the devil Raphael who loans them his assassin vampire servant Astarion, for the lols. Councillor Florrick is also here briefly, but runs off to try "get reinforcements from Baldur's Gate". Yeah - that's not coming.
Sunday, 3 March 2024
Baldur's Gate 3: Wrong Way
[Part of the Cursed story line]
Despite his startling revelation, the team vote to keep Gale in the party which is a good call as his spells and ogre mercenaries come in handy in wiping out the duergars and their idiotic dark elf leader. While their ogre allies are slain, the enslaved deep gnomes (including the same one from the goblin's lair) are saved and show the team the way to the shadow-cursed lands near Moonrise Towers.
Conveniently, Elminster is here waiting for them to give Gale's bomb a "tune-up" so that he no longer needs to devour magic items and instead can self detonate at will. Does the great mage then join the party to stop this impending world-ending doom? Nope, he buggers off as usual to do something else.
Anyway, the shadow-cursed lands are aptly named as anything that doesn't have light takes damage in the darkness and anything dead (unless its a briar plant enemy) turns into a shadow zombie thing. It's an annoying area to traverse at the start due to all the hidden "shadow" enemies but clearing them out improves the situation. Eventually the team find their way up to a mountain pass and outside the cursed lands and, after fire walling some undead idiots, spot a huge ruined temple in the distance. Could this finally be Moonrise Towers? Halsin says no, they're going the wrong way.
Saturday, 2 March 2024
Baldur's Gate 3: Interesting Condition
[Part of the Cursed story line]
The warlock Wyll meets the team at the entrance to the Underdark to try slay Karlach on orders from his patron, the cambion Mizora, but is convinced not only to stand down but to join the party instead. For this he is turned by hellish magics to look a bit more devilish but it doesn't seem to bother anyone much. Especially not the minotaurs, hook horrors, duergar or really annoying bullette that attack the party members equally.
Luckily there's a friendly Myconid colony nearby and a big shroom guy named Glut helps the party clear out this zone until he is slain by a spectator (beholder type thing) near the end, but the team is free to take a rowboat down to the duergar controlled Grym Forge and again via parasite-psionics trick them into being allies for now.
Deciding to explore first the team completes the jumping puzzle to get to the forge itself, fighting animated armors on the way but it is a lava mephit ambush (and the fact they explode on death) that kills Karlach on the steps leading down to it. They opt to back off for now, which is the perfect time for Gale to reveal that his "condition" is worsening, and that he's a living bomb.
Friday, 1 March 2024
Baldur's Gate 3: Left or R... Yeah, we're going Left
[Part of the Cursed story line]
Back at the druid camp the team are welcomed as heroes since Halsin turns out to be their leader! Halsin does pass that role off to someone else though so that he can accompany the team to Moonrise Towers, where he believes the solution or cure for the tadpoles resides. Volo first wants to try his hand at removing a tadpole and fails, removing Catharina's eye instead but replacing it with a machine version that lets her see invisible things. A decent upgrade!
Volo then waves them good bye as they set off and en route they find the berserker and ex-soldier of Zariel named Karlach who has an infernal engine for a heart and joins them after they help her defeat some evil paladins hunting her down.
One gnoll warband later they also rescue Chancellor Florrick and a few other Flaming Fist soldiers from a burning tavern en route to the mountain pass that leads to Moonrise Towers, only to find that an entire Gith patrol AND their red dragon block the way. As they don't look like they'd be leaving anytime soon the team decides to try out the second path - via the Underdark. Because that sounds MUCH safer right?
Thursday, 29 February 2024
Baldur's Gate 3: The Buffet
[Part of the Cursed story line]
The team opt to try quietly handle the rest of the goblins in what turns out to be a very humorous and fun sequence which involves a lot of pushing guards off high ledges into the yawning Underdark below (insta-kills). The drow leader suffers the same fate while the hobgoblin leader gets his minions exploded via volatile barrel (hilarious) and then is bear food when his throne is wrecked out from under him, leaving him prone and vulnerable to Halsin's fury.
With the leaders gone, Halsin promptly evacuates with the other captive: Volo (master at getting himself into trouble). Lucky Kerz, a half orc paladin prisoner decides to help out, especially since Lae'zel has a brainfart and tries to murder Catharina while they rest. Catharina obviously kills her first.
The team murders their way out of there with Gale recruiting some ogre mercenaries in the process before he reveals he has a condition that requires him to consume magic items or "something bad will happen". In regular D&D this would be annoying or even dangerous. Here, there's a literal buffet of things to keep him satiated.
Wednesday, 28 February 2024
Baldur's Gate 3: Goblin's Lair
[Part of the Cursed story line]
The bard Alfira joins the team at camp for one night and Catharina gives in to the urge to murder her in her sleep, hiding her crime from her companions as they continue their journey in the morning - straight into a goblin base! The tadpoles psychic influence prove useful in coercing the guards to let them pass unmolested, but that's exactly what Lae'zel wants to be when she approaches the goblin priestess for help in the parasite removal.
While the others check out the traveling slavers wares, Lae'zel is isolated and is convinced to take a tonic to put her to sleep. When she wakes, she finds herself imprisoned, chained, stripped and branded: a new scientific project for the goblin priestess to cut into. Lucky for her a hooded assassin saves her ass and kills the priestess and her guards to boot. Upon rejoining the team her savior's patron appears to the party - a devil named Raphael.
He tells them that he can remove the parasites but it will come at a cost, and it can't be now. Typical devil, he's such a tease. In a separate dungeon they find some goblin kids meanly torturing a bear, so they let the bear out and help it kill the goblin jailors nearby. Turns out the bear is a shapeshifting druid named Halsin and he wants help in wiping out the goblin leadership.