[Part of the Cursed story line]
Raphael's lead is fruitful as the party finds a tomb that serves as the Gauntlet of Shar, the goddess whom Shadowheart worships. After a trial of traps and combat against numerous undead and a few demons they then enter a pocket dimension of Shar where they find the Nightsong, the artifact giving the bad general immortality, is actually an imprisoned angel. Shadowheart goes full zealot and wants to kill her so Karlach swipes the D20 protection device from the cleric and her off into oblivion.
Nightsong is freed and regains her powers almost instantly which she uses to take flight and take the fight to the no-longer immortal Thorm at Moonrise Towers. The party chases after her and on the roof already find her kicking butt until a giant tentacle busts out from one of the towers, knocking Jaheira out, and dragging the angel and the enemy below.
The group jumps down in pursuit and finds a large flayer hive hides beneath Moonrise. Fighting past intellect devourers and mind flayers they come across Wyll's patron, Mizora, inexplicably trapped in one of their pods. She pleads to be set free, reminding Wyll that should she die he will turn into a Lemure (a weak shit fiend) and sent to the infinite meat grinder of the Blood War. Catharina takes that choice out of his hands and presses the button to "Annihilate" Mizora so Wyll turns into a shit before their very eyes before falling through a portal to hell.
Wednesday, 6 March 2024
Baldur's Gate 3: Turning to Shit
Tuesday, 5 March 2024
Baldur's Gate 3: It's just a Hobby
[Part of the Cursed story line]
Jaheira warns the group that Thorm, Lord of the nearby Moonrise Towers, is immortal so it would probably be wise to scout things out first. The party thrashes more shadows in the ruined city en route to the tower and then use tadpole-magic to trick their way in again where they see first hand that yes, that dude is immortal.
His minions aren't though! So after he retires to the roof there is a lot of quiet murder that happens until the tower is devoid of enemies. They then scour the ruined city to find the thing making him immortal, beating a Gith-ambush in the process, and returning to the Last Light Inn to rest, recover, and for Catharina to murder the cleric casting the shield (damn that murderous hobby)!
With no protection, everyone there except Jaheira and Raphael not only dies - but has to be killed again for the party to escape. Jaheira joins the squad because Catharina is so good at not getting caught, no one but Astarion is the wiser (and he approves)! Raphael on the other hand just tells them to go look in the graveyard then blinks away to watch from his home in the hells.
Monday, 4 March 2024
Baldur's Gate 3: Training
[Part of the Cursed story line]
Despite not being on the itinerary the party investigates the temple finding it to now be home to drunk kobolds and magical cats. Underneath it however is a Githyanki training facility which the team end up wiping out, especially when it is revealed they are after an artifact (looks like a D20) Shadowheart has been holding this whole time - and the reason they've not yet undergone ceremorphosis (turn into mindflayers).
The Gith-lich queen, only present via magical hologram, swears vengeance but is unable to really do anything. It occurs to them afterwards that the Gith might have the means to remove the parasites, being sworn enemies of the Illithid and all, but having failed to ask any of them about that Wyll just gambles on one of their devices which nearly makes his head explode. The device breaks, and his tadpole remains.
With a sigh the party returns to the shadow-cursed lands and after beating a shambling mound find their way to a magically shielded inn known as the Last Light, protected by a squad of Harpers led by Catharina's old acquaintance Jaheira! I guess that dragon at Suldanessellar didn't melt her to death after all! Also present is a blacksmith who tunes up Karlach's infernal heart to make her live again and the devil Raphael who loans them his assassin vampire servant Astarion, for the lols. Councillor Florrick is also here briefly, but runs off to try "get reinforcements from Baldur's Gate". Yeah - that's not coming.
Sunday, 3 March 2024
Baldur's Gate 3: Wrong Way
[Part of the Cursed story line]
Despite his startling revelation, the team vote to keep Gale in the party which is a good call as his spells and ogre mercenaries come in handy in wiping out the duergars and their idiotic dark elf leader. While their ogre allies are slain, the enslaved deep gnomes (including the same one from the goblin's lair) are saved and show the team the way to the shadow-cursed lands near Moonrise Towers.
Conveniently, Elminster is here waiting for them to give Gale's bomb a "tune-up" so that he no longer needs to devour magic items and instead can self detonate at will. Does the great mage then join the party to stop this impending world-ending doom? Nope, he buggers off as usual to do something else.
Anyway, the shadow-cursed lands are aptly named as anything that doesn't have light takes damage in the darkness and anything dead (unless its a briar plant enemy) turns into a shadow zombie thing. It's an annoying area to traverse at the start due to all the hidden "shadow" enemies but clearing them out improves the situation. Eventually the team find their way up to a mountain pass and outside the cursed lands and, after fire walling some undead idiots, spot a huge ruined temple in the distance. Could this finally be Moonrise Towers? Halsin says no, they're going the wrong way.
Saturday, 2 March 2024
Baldur's Gate 3: Interesting Condition
[Part of the Cursed story line]
The warlock Wyll meets the team at the entrance to the Underdark to try slay Karlach on orders from his patron, the cambion Mizora, but is convinced not only to stand down but to join the party instead. For this he is turned by hellish magics to look a bit more devilish but it doesn't seem to bother anyone much. Especially not the minotaurs, hook horrors, duergar or really annoying bullette that attack the party members equally.
Luckily there's a friendly Myconid colony nearby and a big shroom guy named Glut helps the party clear out this zone until he is slain by a spectator (beholder type thing) near the end, but the team is free to take a rowboat down to the duergar controlled Grym Forge and again via parasite-psionics trick them into being allies for now.
Deciding to explore first the team completes the jumping puzzle to get to the forge itself, fighting animated armors on the way but it is a lava mephit ambush (and the fact they explode on death) that kills Karlach on the steps leading down to it. They opt to back off for now, which is the perfect time for Gale to reveal that his "condition" is worsening, and that he's a living bomb.