Showing posts with label Camden. Show all posts
Showing posts with label Camden. Show all posts

Sunday, 31 March 2019

Dying Light: Raishole

[Part of the Dying Light diary - spoilers ahead!]

The detour isn't so bad as the next building is just full of zombies, which pretty much every place has been so it's nothing new. There aren't even any volatiles, so a quick kill followed by blood disguise lets me run past everything easily.

Running back to Rais' tower atop a crane which is hit by an RPG is pretty cool, but doing the final climb I get stuck in a part where you need to make a pretty big jump and for some reason cannot use the grapple.

Fortunately I can unlock an agility skill that lets you wall run and this gets me across the gap and up to the final QTE fight against Rais, which obviously results in his death. A GRE chopper comes to try pick us (and the cure research) up but we refuse.

Still better than the Shadow of Mordor final QTE battle.

One time skip later and, Dr. Camden reports that a cure is within reach, and basically that's the end of Dying Light! Next time it's onto "The Following" DLC. :)

Insight: Rais' pistol which is found in an Old Town side quest and not on Rais himself, is the best pistol I've come across so far. Try not to miss it! If he was wielding that instead of a machete, this boss fight would have been much harder.

Saturday, 30 March 2019

Dying Light: Solo Finale

[Part of the Dying Light diary - spoilers ahead!]

Safe from the bombs for now, we visit Dr. Camden and clear his lab of hostiles for him before finally chasing after Rais. At the door to his tower the game warns us that this is the finale and is only meant for single player, so we wish each other luck and enter our own instance of the event.

The first yard itself is home to demolishers and runners and I immediately choose to run past, mainly because I find killing demolishers unrewarding. In Jim's instance, he decided to kill everything! Which is impossible because they respawn. Lol.

I then found myself in a tunnel full of volatiles. GREAT. Not fighting this time! Fortunately I still have UV flares to spare here to run past these scum in a mad parkour sequence. Failure restarts you at the top of the tunnel, but doesn't replenish your flares. Somehow DL managed to do this in his run without taking damage and without flares, so I guess I'm just terrible?

Not a good time to go slow.

Finally it is into the tower proper where a dying Karim, shot by Rais, warns us of the mines upstairs. We would need to take a detour to the next building.

Insight: Bring a LOT of flares and medkits into the finale with you. :P

Saturday, 23 March 2019

Dying Light: Gladiator

[Part of the Dying Light diary - spoilers ahead!]

Returning to the tower we meet an even more upset Brecken. There's no time to sort out feelings though as Dr. Zere's lab comes under attack! We rush to the scene and kill some of Rais' goons but find the good doctor has been kidnapped.

We tail them back to Rais compound and find it suspiciously empty, until we all get knocked out via cut scene ambush. We awake in a pit arena with no gear. Rais is there gloating with Dr. Zere at his side. After monologing he unleashes zombies on us, because they collect zombies in containers for fun apparently.

The "real" Harran virus.

The litter makes decent weaponry and we manage to fight the waves off. As a finale he even drops in a demolisher, but given we just fought three of them at the prison this guy is a piece of cake. Especially after I knocked off his helmet via a thrown table leg. Rais is not pleased, and when he comes down to gloat we take the opportunity to disarm him and kill a few of his dudes.

Dr. Zere is hit in the commotion and says that all hope now lies with Jade who is taking his research to a Dr. Camden in the next sector. A massive parkour escape sequence follows, though not so much escaping from DL who specifically goes back to kill some snipers. Scott free, we get out on the road and promptly collapse from our injuries, only to be saved by Brecken and surprisingly, Karim who delivers bags full of our confiscated gear.

Insight: There is an skill unlock to throw melee weapons. I found that it's not really useful (especially if you want the weapon back) outside of this particular fight.