Brinkofgaming has a question of the week thing and since he's accumulated a few I thought I'd cherry pick the ones I wanted to answer. :)
1. What is Your Biggest Non-Gaming Interest?
Boardga... uh.. music. Yes. Music. That's non-gaming. :P
2. Who is the Most Obnoxious Character in Gaming?
Without a question - Claptrap, the robot from Borderlands.
3. How Much of a Game Do You Usually Complete?
Usually the main story at least, unless I end up hating it. Extras if I really like it.
4. What is Your Favorite Video Game Boss Fight?
Baphomet in Neverwinter Online. Straight to the point, no adds and can be finished in seconds.
5. What Game Would You Like to See Remade?
Loom.
6. How Many Games Do You Typically Play Concurrently?
Three at max, any more and I start losing player skill across the board.
7. What is Your Favorite Video Game Series?
Given I have so many of them: Assassin's Creed. More good ones that bad ones so far.
Showing posts with label Baphomet. Show all posts
Showing posts with label Baphomet. Show all posts
Wednesday, 8 January 2020
Questions fom the Brink
Labels:
Assassin's Creed,
Baphomet,
Borderlands,
Brinkofgaming,
Claptrap,
Loom,
Neverwinter,
Neverwinter Online,
NWO,
Question
Tuesday, 17 September 2019
Neverwinter Online: Tales of the Old - Dread Vault
Tales of the Old is an interesting event that revives some of the previously removed dungeons with some updated foes and challenges, all to earn tales currency to buy rewards. Unlike normal runs you are limited on time, unable to use consumables (no heal pots), and have a party wide total deaths limit for starters (because you can make it harder).
I don't have any problems with that, though death is annoying due to the run distance from the campfire but I think that mainly stems from dungeon design - and one of my main gripes about lengthy dungeons.
In Dread Vault your team must work your way down a lengthy cavern to ultimately fight an elder brain. Unfortunately the whole journey is just move forward, kill trash, repeat over and over for more than 10 minutes. Even without the enemies it will take a decent amount of time just to walk from point A to point B.
While some players like Syncaine enjoy massive instances dungeons, I personally find them to be fucking boring. Sure you have mini bosses before the main villain but that makes what, 20% of the dungeon interesting? And then you are expected to run the entire dungeon over and over? That just reeks of dumb design and I'm starting to see why Cryptic removed it in the first place.
The only place massive dungeons have in MMOs is if they are not instanced at all, so that you are able to randomly encounter other players and not the automatons that are the NPCs. They did this right in the general Undermountain zones.
Meanwhile instanced content works best when it gets right to the point. Tiamat, Demogorgon, and Baphomet (my favorite) all drop you right into the boss fight itself. I'd much prefer a similar event centered on those, though obviously "Tales of the Old" wouldn't be a suitable title.
Better still, just hold a Boss Rush event with the option of soloing. There are enough bosses and mini-bosses in the game to pick from now to make that happen. Anyway, Tales of Old - thumbs up. Dread Vault - also thumbs up, but only for the boss fights. The rest of it is just a waste of time.
I don't have any problems with that, though death is annoying due to the run distance from the campfire but I think that mainly stems from dungeon design - and one of my main gripes about lengthy dungeons.
In Dread Vault your team must work your way down a lengthy cavern to ultimately fight an elder brain. Unfortunately the whole journey is just move forward, kill trash, repeat over and over for more than 10 minutes. Even without the enemies it will take a decent amount of time just to walk from point A to point B.
Prepare for more of the same thing!
While some players like Syncaine enjoy massive instances dungeons, I personally find them to be fucking boring. Sure you have mini bosses before the main villain but that makes what, 20% of the dungeon interesting? And then you are expected to run the entire dungeon over and over? That just reeks of dumb design and I'm starting to see why Cryptic removed it in the first place.
The only place massive dungeons have in MMOs is if they are not instanced at all, so that you are able to randomly encounter other players and not the automatons that are the NPCs. They did this right in the general Undermountain zones.
Meanwhile instanced content works best when it gets right to the point. Tiamat, Demogorgon, and Baphomet (my favorite) all drop you right into the boss fight itself. I'd much prefer a similar event centered on those, though obviously "Tales of the Old" wouldn't be a suitable title.
Better still, just hold a Boss Rush event with the option of soloing. There are enough bosses and mini-bosses in the game to pick from now to make that happen. Anyway, Tales of Old - thumbs up. Dread Vault - also thumbs up, but only for the boss fights. The rest of it is just a waste of time.
Labels:
Baphomet,
Cryptic,
Dungeon,
MMO,
Neverwinter,
Neverwinter Online,
NWO,
Poor Design,
Syncaine,
Tiamat,
Undermountain,
World of Warcraft
Friday, 11 August 2017
Today I Smiled: Power Up!
The grind through the River District and Chult continues in Neverwinter Online, so much so that I've not been typing blog posts! Oops! It's great to see my characters improving again though, using Baphomet as a measuring stick.
Once I put some thought into what enchantments I actually used in my gear, my mounts and my npcs companions (who I previously didn't equip at all), I'm now easily beating the demon prince.
Speaking of training, here is the real-life weapons training of Keanu Reeves for John Wick 2, which is pretty awesome. Thank you to the poster who told me about it. Also cool is this site about military strength by country which is an eye opener. Some are higher than I thought!
If that is too violent for you, I've also just learned that Japan has a cat island and a rabbit island which is cute-overload at first, but when carefully thinking about it are islands full of a) rabbit poop or b) critters that actively seek to overthrow the human race. :P
As usual I'm going to end with some musical links - the first one being the Coconut song on an airplane and the last one is Peter Hollen's version of Hands of Gold from Game of Thrones! Have a great weekend everyone! :)
Once I put some thought into what enchantments I actually used in my gear, my mounts and my npcs companions (who I previously didn't equip at all), I'm now easily beating the demon prince.
Speaking of training, here is the real-life weapons training of Keanu Reeves for John Wick 2, which is pretty awesome. Thank you to the poster who told me about it. Also cool is this site about military strength by country which is an eye opener. Some are higher than I thought!
If that is too violent for you, I've also just learned that Japan has a cat island and a rabbit island which is cute-overload at first, but when carefully thinking about it are islands full of a) rabbit poop or b) critters that actively seek to overthrow the human race. :P
As usual I'm going to end with some musical links - the first one being the Coconut song on an airplane and the last one is Peter Hollen's version of Hands of Gold from Game of Thrones! Have a great weekend everyone! :)
Labels:
Baphomet,
Cat,
Chult,
Game of Thrones,
Grind,
John Wick,
Keanu Reeves,
Neverwinter,
Neverwinter Online,
NWO,
Peter Hollens,
TiS,
Today I Smiled
Friday, 2 September 2016
Today I Smiled: Storm King's Thunderbolt Fantasy
"Hey, you're one of the heroes who has beaten Baphomet, slain Orcus, and helped defeat Tiamat! Can you please go catch 200 fish for us?" -Lonelywood Moron
I'm now a few days into the Storm King's Thunder Module in Neverwinter Online, and while it's pretty cool thus far I do have to question the inclusion of that moronic fishing quest at Lonelywood, perhaps designed by a crazy who worships Slenderman. It does seem to be very grindy campaign wise too, but I'll wait till I'm further along before commenting more on that. A little disappointed that there are no living root bridges at Lonelywood too, almost as much as learning that AllSpice is not all spices put together.
In blog news, I'll be starting up my Dark Souls adventure log shortly so that there's more variety than just Skyrim all day, everyday. What really has me smiling though is this show Juris and I stumbled on last weekend called Thunderbolt Fantasy. If you like anime, then give it a try. If you don't like anime - STILL give it a try because holy heck, does it have a strong opening. Even my wife got sucked in right away. Not bad for a show using dolls / puppets huh? That's it for today - not leaving a usual music clip for you this time because the music in Thunderbolt Fantasy is awesome enough. Seriously though, watch it! :P
I'm now a few days into the Storm King's Thunder Module in Neverwinter Online, and while it's pretty cool thus far I do have to question the inclusion of that moronic fishing quest at Lonelywood, perhaps designed by a crazy who worships Slenderman. It does seem to be very grindy campaign wise too, but I'll wait till I'm further along before commenting more on that. A little disappointed that there are no living root bridges at Lonelywood too, almost as much as learning that AllSpice is not all spices put together.
In blog news, I'll be starting up my Dark Souls adventure log shortly so that there's more variety than just Skyrim all day, everyday. What really has me smiling though is this show Juris and I stumbled on last weekend called Thunderbolt Fantasy. If you like anime, then give it a try. If you don't like anime - STILL give it a try because holy heck, does it have a strong opening. Even my wife got sucked in right away. Not bad for a show using dolls / puppets huh? That's it for today - not leaving a usual music clip for you this time because the music in Thunderbolt Fantasy is awesome enough. Seriously though, watch it! :P
It's the best puppet show I know of!
Labels:
Baphomet,
Dark Souls,
Demon,
Dragonarm,
Kissanime,
Lonelywood,
Neverwinter,
Neverwinter Online,
NWO,
Skyrim,
Slender Man,
Storm King's Thunder,
Thunderbolt Fantasy,
Tiamat,
TiS,
Today I Smiled
Monday, 15 August 2016
Skyrim: Bigger Baddies
Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!
The enemies just got bigger as I went deeper into the altar complex. Giant knights, giant(er?) hounds, even this giant stone atronarch. Their size didn't matter though, as the same shadow technique served me well.
There was even a familiar looking, reptile type critter: a daedroth! Ironically it was probably the weakest thing in this place, requiring only one combo to eliminate. It must help that I can close the distance so fast that it still counts as a sneak attack even if I come from directly front.
These giant goatmen did scare the heck out of me though. They were strong, resilient and most importantly - bloody fast. They could outrun me even with my darkness speed boost.
Every time I encountered them it required a decent amount of potion drinking: health, invisibility, stamina. The slow time shout also helped.
The bigger they are...
The enemies just got bigger as I went deeper into the altar complex. Giant knights, giant(er?) hounds, even this giant stone atronarch. Their size didn't matter though, as the same shadow technique served me well.
There was even a familiar looking, reptile type critter: a daedroth! Ironically it was probably the weakest thing in this place, requiring only one combo to eliminate. It must help that I can close the distance so fast that it still counts as a sneak attack even if I come from directly front.
P0wned.
These giant goatmen did scare the heck out of me though. They were strong, resilient and most importantly - bloody fast. They could outrun me even with my darkness speed boost.
Might be related to Baphomet?
Every time I encountered them it required a decent amount of potion drinking: health, invisibility, stamina. The slow time shout also helped.
Labels:
Adventure Journal,
Baphomet,
D&D,
Daedra,
Demon,
Dungeons and Dragons,
Mod,
Scary,
Skyrim
Thursday, 21 April 2016
NWO: Stronghold Four Baphomet
The Beholder Tank is a lie.
Neverwinter Online update time and while the above statement about the Beholder Tank, the most sought after reward from the currently running Day of the Dungeon Master event, is not entirely true - the odds of actually getting one are close to non-existent.
Those are actually better odds than the first two weeks of the event where -no one- was getting it. Anyway, on a more positive note - my guild's stronghold has just reached rank four thanks to the efforts of a handful new members. Ultimately this is just an aesthetic change though, as the first boon structure plot is only unlocked at rank 5, which is MILES away (given the requirement to upgrade 4-5 other buildings).
I've also just finished the Maze Engine campaign which is actually pretty fun. The parts that you go on actual quests and not the ones that just randomly send you up a mountain to kill an imp or two anyway. The final confrontation with Baphomet is really cool too, and I'm glad a version of it is replayable as a weekly.
And so the wheel keeps spinning, and the grind continues.
Neverwinter Online update time and while the above statement about the Beholder Tank, the most sought after reward from the currently running Day of the Dungeon Master event, is not entirely true - the odds of actually getting one are close to non-existent.
Those are actually better odds than the first two weeks of the event where -no one- was getting it. Anyway, on a more positive note - my guild's stronghold has just reached rank four thanks to the efforts of a handful new members. Ultimately this is just an aesthetic change though, as the first boon structure plot is only unlocked at rank 5, which is MILES away (given the requirement to upgrade 4-5 other buildings).
Is that a spirit bomb?
And so the wheel keeps spinning, and the grind continues.
Labels:
Baphomet,
Beholder,
Demon,
Grind,
Neverwinter,
Neverwinter Online,
NWO,
Respen,
Stronghold,
Tank
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