Showing posts with label Arabia. Show all posts
Showing posts with label Arabia. Show all posts

Friday, 17 July 2020

Civ VI: The Sellouts

[Part of the Civilization VI story]

Attacking Scythia, Kongo and Arabia all at the same time might be daunting to a lesser ruler, but with the resources of an entire continent it is easy to field superior troops despite them arriving haphazardly over the oceans. Armed now with muskets or better, my infantry led by Rani Lakshmbai supported by field cannons easily subdue enemy horsemen and horse bowmen sent against them and to the immediate besieging of cities.

Hmm Tomris has a movie... I should check it out sometime.

It is now that Saladin uses an interesting diplomatic technique: he sues for peace, offering all his cities but one for a significant payoff. Tomrys of Scythia and Mvemba of Kongo quickly follow suit, so quickly that Kongolese general El Cid is captured due to my acceptance as I figure it eases the combat fatigue on my troops. Little did I realize that peace meant Tomrys' Zoroastrian disciples can no longer be branded as heretics!

Still, they are foolish if they thought they could bankrupt me or force me to disband my armies as their cities make more capital than I paid for. It also helps that I have great wealth managers such as Adam Smith and John Rockerfeller back on the mainland. During their short earned peace I move all my forces in position and once I am able to (after a forced period of agreed peace), declare a colonial war against all of these backwards savages. Within mere days all three capitals are captured by the might of Sumer, and all three leaders sent to the deep to feed the great crab! For Crablantisism!

Insight: Accepting peace means you cannot attack those countries for at least 10 turns!

Thursday, 16 July 2020

Civ VI: The World is Round

[Part of the Civilization VI story]

It takes many moons to research boat building and the wait is annoying to say the least. Fortunately the building is much faster as it is managed by the wealthy merchant John Jacob Astor. Now ready to begin the age of sailing, I send half my army West and the other half East in hopes of finding the remaining civilizations before they steal victory through some sly means.

Apart from some barbarian harassers, both fleets manage to find another mainland, or rather the same mainland as each other - simply landing on opposite ends of it proving that the world is round! We also quickly meet all the inhabitants of this land, the Germans who hold the frozen North, Arabia led Saladin on the Eastern shore, Scythia on the Western Shore, China in the South and Kongo with a massive territory right in the center.

I promptly executed all the morons in my kingdom who believed the Earth is flat.

Scythia is clearly the dangerous one as their religion, Zoroastrianism threatens to take over the globe faster than I can. The problem is she is allied with the Kongo, and all the city-states here obviously are controlled by local governments. Indeed, a problematic problem... for a lesser man. It's not a problem for me, because the solution is simple: ATTACK!

Insight: The more you research down the ship building tree the farther your land units can move into the water.