Thursday 16 July 2020

Civ VI: The World is Round

[Part of the Civilization VI story]

It takes many moons to research boat building and the wait is annoying to say the least. Fortunately the building is much faster as it is managed by the wealthy merchant John Jacob Astor. Now ready to begin the age of sailing, I send half my army West and the other half East in hopes of finding the remaining civilizations before they steal victory through some sly means.

Apart from some barbarian harassers, both fleets manage to find another mainland, or rather the same mainland as each other - simply landing on opposite ends of it proving that the world is round! We also quickly meet all the inhabitants of this land, the Germans who hold the frozen North, Arabia led Saladin on the Eastern shore, Scythia on the Western Shore, China in the South and Kongo with a massive territory right in the center.

I promptly executed all the morons in my kingdom who believed the Earth is flat.

Scythia is clearly the dangerous one as their religion, Zoroastrianism threatens to take over the globe faster than I can. The problem is she is allied with the Kongo, and all the city-states here obviously are controlled by local governments. Indeed, a problematic problem... for a lesser man. It's not a problem for me, because the solution is simple: ATTACK!

Insight: The more you research down the ship building tree the farther your land units can move into the water.

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