[Part of the Cursed story line.]
This D&D 'somewhat' idle gacha game (less idle than Idle champs though) starts off with a fight against Tiamat, and then you wake up in some death lands where your character is 5 times the size of the map POI's like villages and fortresses. I'm guessing this is because they designed the people at "combat size" and then just went - meh - and kept them that size for world exploration while everything else is shrunk down. It takes a bit of getting used to but you get used to it after awhile.
Combat is clearly the focus of this and while you start with Olaf the skeleton to support your Ice/Fire/Lightning Mage (you must be a mage) he'll soon be joined the dark elf Noteera, troll Gulal, dwarf Forbit and healer Heksandra. Again, its obvious that devs went "meh" at one point as Noteera and Gulal have mini-cutscenes when activating their ultimate abilities while everyone else does not. Outside of setting up your initial battle position there only thing you actively control in battle are those ultimate abilities, and these greatly vary between characters - which is where the "gacha" comes in. Earn dice to roll for heroes! And spoilers: a lot of them suck!
Fortunately for this early bit that doesn't seem to matter as you'll be smashing through baddies with no problem. In fact it might get to the point where you just press that "auto" button during combat so that the AI handles your ultimate for you. You know it's going to get bad when they provide an "auto" button for combat...
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