Showing posts with label Nestor. Show all posts
Showing posts with label Nestor. Show all posts

Monday, 20 September 2021

State of Decay 2: Lethal Zone

[Part of the Diary of Zombies]


Pretty good start!

Having lost contact with Sanctuary II, Team Humanity sends Umoren, Nestor and David to find out what happened but the trio get lost and crash into a Lethal Zone where it seems the only vehicle is the one they came in. Using caution and well placed outposts, they manage to recruit lichenologist Ursula who can craft medicines at will -since she's a lich- and move into a bridge fortress.

While foraging, David and Nestor run into too many zombies and Nestor saves David from a feral as they run back to base. Unfortunately Nestor is infected by the blood plague and with no cure available David shoots him in the head. Wandering hordes hear this and attack - killing David in the process before Umoren can take them all down. Umoren then goes to resupply with Cash Beaumont but also gets infected en route, so he brings his supplies as close as he can to base before heading off to a hill top graveyard to die.

Ursula reaches these supplies with new recruits Ana Maria and Keene, and the pair decide to move base back to the safer starter house. Ana Maria is infected en route and also ends up being put down by Ursula. With enough fuel and tool kits to repair the starter car now, Keene tries to make his way there but is jumped by a blood feral (all zombie types have the infection now) and while he wins the fight, he makes it back to the house only in time to turn and for Ursula to shoot him in the head.

Somehow, Ursula can maintain her solo survival (cost wise) indefinitely - so she figures why fight the plague hearts when she can just head far into the wilderness where there will surely be less zombies? COMMUNITY ABANDONED (map fail).

Insight: "Legacy characters" you bring into the new game always come with whatever is in their inventory so if you like planning ahead gear up like mad before finishing a legacy quest so that they can start with a leg up.

Tuesday, 7 September 2021

State of Decay 2: Team Humanity

[Part of the Diary of Zombies]

With a surplus of fuel, Val sends out heart destroying teams armed with molotovs which does the job nicely while she plays peacekeeper between the enclaves of Rashida and Peyton. These two eventually join the Stragglers too as they end up saving each other more and more often. Soldier Umoren and squidman Dan also join, arriving with the warning that a large group of bandits is arriving into Drucker County. Umoren and Val deal with their many scouts and then find their base of operations, using long range sniping to take down all of them. With them gone Val is certain her legacy is secure (map victory) and they never had to move base once!


You'll need at least nine molotovs minimum per heart.

Downey isn't happy there though, so she takes the soldier Umoren and bad girl Rev from Team Sanctuary to Cascade Hills to settle into a house that looks a lot like the last base she was in. At least this one has higher walls. While Team Sanctuary continues to provide utilities to that region, the trio also get daily gifts from Val's Stragglers (benefit of winning as sheriff, you can have two benefits active). Surprisingly, it is Rev who earns the leadership of this group: team Humanity, as her goals align with that of Downey and Umoren. First job: build an army.  

Helping people around the hills they manage to recruit Nancy, Nestor, Lance, and stray cat Brandon. Alas, Nancy is exploded to death when she uses molotovs on a plague heart within an LPG warehouse, and Lance is killed in a firefight against people abducting doctors. Doctor Monique takes his place as the team moves into a huge container fortress that easily houses them all, even when soldier sisters Krissy and Parniyan arrive. Other than the heart in the LPG warehouse, the rest are pretty straightforward to clear with this team - even when low morale (out of meds) has them grumbling and considering exiling their leader Rev.

Insight: It took me a long time to work out that outposts have lockers that you can deposit and withdraw items to and from your main base. This makes looting easier as you don't always need to go back, unless you want to deposit rucksacks.