Thursday, 8 December 2016

Dark Souls II: Light Bringer

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Good thing there's a message right at the start of the spider lair which reminds me of a new mechanic in this game: the torch. I light one up, forsaking a shield or two handing my sword, but the benefits here are great. Not only can I see where to go but the spiders all flee from the light, making them easy kills. At the bottom I find Ashen Knight Boyd whom I save from becoming the spiders next meal and he assists me in the fight against their hive queen: The Duke's Dear Freja. Who names these things?

Worth noting its head and its arse are the same.
Minor dig at females in general maybe?

The two faced, armored spider is immune to attacks that don't strike one of her aforementioned faces. Those also seem to be the most dangerous places to stand when fighting her, so I let Boyd tank her for a bit to learn her move set while I scare away her little adds with torch light. It soon becomes clear she only attacks in one direction at a time so Boyd and I alternate with the bait and switch method with one tanking/evading while the other deals damage. The bug is soon slain, and now I have a second "great" soul to my name.

Boyd bids farewell here while I backtrack to the previous areas, trying to find things I missed which is a lot apparently: in the misty ruins I get to fight some Thundercats (lion men), as well as a tough headless warrior and back in the Lost Bastille I manage to free both Felicia the Brave and Pilgrim Bellclaire who help me defeat a trio of really tall, skinny knights. Having pocketed some extra loot, I return to Majula.

You gals kill the thing, I'll stand over here and cheer!

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