Friday, 9 December 2016

Dark Souls II: Gutter Trash

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

The next path I decide to explore is the great pit in the center of town. I had tried jumping down before but could never survive the fall to the first platform. Now, with a ring of damage fall reduction (that talking cat is useful) it is now doable, and soon I find myself in a large catacomb littered with short statues. To be specific, I was drawn into Caes (player) version of it, because this is a PvP area. I never run into him though, as I easily find a bonfire and the boss chamber which humorously is just a bunch of rats.

So... did the rats carve these rat statues?

Just beyond them is the rat king, who asks I become his servant. I obviously say no and leave because that's just silly. The path continues down into the darkness and soon I end up in a horrible, dark place called the Gutter, where the statues that were once decor now shoot poison and falls to certain death are all around. It takes me a few goes to find where I'm meant to go, lighting braziers on the way to help me out.

One of the more disturbing denizens in the Gutter.

I even run into a giant ant but since it's not hostile I leave it be and proceed even further down where the statues have started becoming green from all the poison built up inside them. Giant rock worms and horrid hand monsters which emerge from tar pits are here too, making progress very slow going. In between all of that I'm invaded by Woodland Children Victor and Gully (one after another, due to having to rest at the bonfire). And then by Forlorn again - this time, he's the one that dies. 

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