Showing posts with label Thalmor. Show all posts
Showing posts with label Thalmor. Show all posts

Wednesday, 28 June 2023

Skyrim: Adventure Game (Board Game) - The Cult

[Part of the Party Time journal]

Twenty five years have passed with DL becoming a blacksmith in Markarth, Sky becoming a fixer in Rifter, Rose becoming an apothecary in Falkreath and mom taking up a courier job in Hjaalmarch. Now weaker than ever (pretty cool mechanic), they must be extra cautious to avoid the Thalmor patrols on the roads (lousy mechanic) as once again their cover lives are examined by the authorities. Sky gets info from the thieves guild that this round of inquisition is stemming from the unhappy Dunmer refugees from Morrowind who have even concocted a plot to assassinate High King Torygg! Alas, they are too late to warn the king who is slain by Ulfric Stormcloak at Solitude's Blue Palace and instead are drafted into opposing sides of the quickly brewing civil war: DL and Sky for the Stormcloaks, mom and Rose for the Imperials.

When Ulfric's execution is prevented by the arrival of a dragon, each side is tasked with trying to slay the great wyrms but while DL and Sky do that to collect lots of powerful dragon bone artifacts, Rose and mom assist the Imperials in gaining dominance over the province and gaining a windfall in wealth. Despite the head to head, they collectively discover it is actually a cult to Boethiah that is behind the latest events and access their hidden temple through a series of skill checks (super cool) and learn of the cults Dunmer master, Oviron.

While mom is tricked by the daedric prince Sanguine to ransack Windhelm, DL recruits deranged crusader Giara to the cause while Rose and Sky battle the entire graveyard of Morthal where Rose becomes a Thane and makes friends with "Edward" the vampire (we just call him that, but he makes an amazing summon in battle). Their new allies tell them of Oviron's location at Hrothgar, and so the entire team heads there beating down cultists on the way (need to keep their numbers down) and face Oviron and his cronies. Giara dies in battle but Oviron escapes through an oblivion gate. Not willing to let their prey escape, the team jump in to pursue him just as the gate closes in on itself... which is the end of the campaign.

An excellent finale with some great fights. I'm not convinced by the cultists you have to kill / Thalmor you have to evade mechanic though because they always move towards the active player, which means most of the time they're just walking in circles. The random monsters that just show up and go for cities are more fun, and don't hang around like a bad smell like those guys do.

Tuesday, 27 June 2023

Skyrim: Adventure Game (Board Game) - The Traitor

[Part of the Party Time journal]

Now officially on the run, the team decide to split up and go to their various contacts for assistance: DL helps a suicidal bard get through some Hagravens, mom helps the Black Briars torch their opposition in Riften, Rose helps some cannibals defeat some vampires (huh?) and Sky helps some Talos worshippers, now illegal due to the White-Gold Concordat, obtain his helm from a crypt. Each of them indicate that there's a traitor in the Blades, but before they can work out who it is they are invited to a meeting by the local Blade grandmaster. Luckily they arrive late, as they find everyone else dead. By process of elimination, the only one whose body they don't find among the dead is the traitor.

As Thalmor agents begin becoming more and more prevalent, the team split up to go undercover again while still trying to glean information about Moivva's whereabouts. Rose does this by peacefully rebuilding Rorikstead and acting as a healer, mom becomes a performing artist (and pickpocket) in Solitude, and Sky listens to the daedric prince Mephala in trying to assassinate a local Jarl in exchange for information - but he fails in this task. DL goes the completely opposite way and tries to face Mephala on her own plane of Oblivion where she takes his likeness. That does not go well at all and DL ends up trapped in Oblivion for a long, long time (which is a seriously terrible design decision because its basically, on your turn roll 3 "6"s on a 3D6 to continue playing, and that's not fun at all).

Somehow, he manages it eventually while the other three simply keep the random events at bay (its a long session) but at least by that time they have the location of Moivva. The trio fight her, her goons and the traitorous Blade in a pretty easy battle and end up executing her. With sweet vengeance dished out, the four decide to split up again to continue hiding from the Thalmor in semi-retirement.

For some reason all the combats in these particular chapters was really boring / easy. Possibly because we leveled up so much while DL was stuck in Oblivion (can't complete mission without all players being at X location).

Saturday, 3 June 2017

TESO: The Last March

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Reaper's March is a breath of fresh air after the stifling forests of Malabal Tor. Apart from the Imperials assaulting this zone (led by Tharns no less) there's also an evil khajiit spirit called the Dark Mane (also conjured by a Tharn) raising scary looking Khajiit warriors wherever it goes. The main quest involves assisting a pair of twin sisters in stopping this threat, which is great.

Capoeira esquivas are useful here too!

Unfortunately that "threat" occupies only maybe 1/3rd of the region, with the rest occupied by local bandits, gamblers, an arena and skooma peddlers. I do get to free Barbas (the talking dog) from a prison of his master, Clavicus Vile, though. There is also an awesome side quest at a scary mansion with a massive cavern underneath occupied by Imperials who are looking for the Oghma Infinitum. Hermaeus Mora tells me they cannot have it.

Quite a literal army of bad dudes in the tunnels.

Finally I'm at a level where I can solo handle the group of 8 or so mobs here, and manage to take down the boss too. For all my work, Mora appears and snatches the Infinitum at the last moment - rephrasing that "no mortal" can have it. I manage to retain a single page, still enough to make most people insane.

After beating back the Tharns and destroying the Dark Mane, Queen Ayrenn seems more agreeable to an alliance or at least a cease fire with the Pact but I don't know. She looks, talks and smells like a Thalmor scum. Odds that she will keep her word are next to nil.

Friday, 24 March 2017

TESO: The Alchemy of Graphics Cards

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With the Mages Guild quest line coming along nicely, I also help the Fighters Guild  do some research on a secondary weapon of Molag Bal and begin the process to craft countermeasures to it. Bal must be really weak since he could only muster a few skeletons led by a weak lich to try stop that. On a side note: The Ghosts in TESO really need some better/more obvious lore. Not only do they have ghost clothes but they also hit me with ghost arrows from their ghost bows... what? Is there ghost gold where they buy ghost equipment from a ghost shop?

It is then time to get the rest of the Shadowfen back under control, and while the Worm Cult has a small presence here the main enemy are Dominion troops - soldiers of Queen Ayrenn! The Thalmor scum are causing all sorts of problems in the swamp, though truthfully it would help if the Argonians stopped leaving their powerful relics lying around.

Ooh, can I tame one as my steed?

There are awesome lightning dragon things in this region too, who look really cool. Alas, the biggest problem I have in this zone is the "blue hue" that enjoys crashing my graphics card making it a real pain to traverse! Fortunately following this forum post alleviates the problem, enabling me to not crash during dolmen invasions (because Molag Bal hasn't given up) and slaying the Dominion leader and alchemist Ruuvitar in the region. As if hearing my advice, the lizardmen then send their relics by ship up to Windhelm for safe keeping. Since my work here is done I decide to tag along.

Saturday, 4 March 2017

TESO: Elf Nazis

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

It is with good fortune that we arrive at the Khajiit isle of Khenarthi's Roost right after an unnatural hurricane destroyed most of the Dominion ships in the harbor. While helping out the survivors it is made clear that the local Sea Elf pirates are behind the magical storm and thus forfeit their residency when a Dominion envoy arrives. The pirates continue to be a nuisance on the larger isle of Auridon, which is my next stop where I am surprised to already run into Queen Ayrenn while saving her from an assassination attempt and am recruited as one of her spies.

Those magic storms are cool though!

With the help of a most humorous khajit named Raz, we protect the newly crowned Queen and her retinue as they tour the island from the Veiled Heritance, who are basically High Elf Nazis. It's strange that there are worse elves than Thalmor huh? Most of the Veils turn out to be turncoats from Ayrenn's own court with their "Veiled Queen" being Ayrenn's demonized sister in law, who coincidentally worships Mehrunes Dagon and allies with Mannimarco too. After most violently dealing with the Nazis and their dremora I feel optimistic about the Queen's outlook for the peace truce.

Worth noting that the side-quests here strangely are all heavily focused on "mages who screwed up". One who petrified a town to cover up his experiments, one who feeds people to his vampire son, and so on and so forth. Trust the Altmer to try fix what ain't broken.

Saturday, 18 February 2017

Skyrim: 30 Days of Skyrim

Might as well be part of my Skyrim Adventure Journal! You can read the whole story here!

Turns out there's this "30 Days of Skyrim" challenge floating about, and since I've raked up hundreds upon hundreds of hours on the game I thought I'd give it a crack. Also rather than spread it out for 30 days I'm just going to hit them all at once. :)

Day One: Which race did you chose?
I always go with Nord. The natives of Skyrim. Which happens to be my character name.

Day Two: Mage, Warrior, Rogue or mixed class?
I always start with Rogue, then eventually mix into Warrior and only at the very end do I pick up magic skills. I don't mind worlds with magic, I just don't like being a magic user.

Day Three: Favorite Quest Line.
The Forgotten City Mod. It's fantastic.

Day Four: Favorite Quest Mission.
To Kill an Empire, and any others that involve directly slaying Thalmor or Imperial people.

Day Five: Favorite Faction.
Dawnguard. Definitely my type of crazies. :)

Day Six: Least Favorite Quest Line.
A Night to Remember (the one you get drunk). Did it for completion but it's ultimately stupid.

Day Seven: Least Favorite Quest.
No Stone Unturned. It's a collection quest. Blergh.
Also, Diplomatic Immunity because I'm not allowed to eradicate all the Thalmor in their estate.

Day Eight: Favourite Companion(s)
Serana from the Dawnguard DLC since she has the most backstory and is easy on the eyes. Brutus Brutalus [from the Summerset Isle Mod] was a real ass kicker though for whatever reason.

Day Nine: Favorite City
Whiterun, it's in the middle of everything and has a nice layout to the place.

Day Ten: Favorite Hold
Again Whiterun. I like the open, rolling, non-snowy plains. I also quite like the wandering giants and mammoths!

Day Eleven: Favorite antagonist.
Samel from the Inferno Mods. The guy just keeps coming back!

Day Twelve: Favorite Shout(s)
For a long time it was Dragonrend, but recent mods have me favoring Slow Time and Become Ethereal.

Day Thirteen: Favorite Spell(s)
None really, since I'm not a mage. I suppose the light ones are useful every now and then.

Day Fourteen: Favorite Weapon(s)
Paralyzing bows and paralyzing knives. Eventually graduated to dragon slaying katana and oblivion sword though (from the Death Mountain Mod).

Day Fifteen: Favorite in game book

This one from the Death Mountain Mod! :P

Day Sixteen: Least Favourite Creature
Slaughter fish, mainly because they are hard to target and pointless to fight.

Day Seventeen: Horder or no?
Not really items wise, but gold - wow I love gold. Despite having over a hundred thousand coins I still open baskets and nightstands to take all the coins I can find.

Day Eighteen: Favorite House.
Solitude. It's spacious and pretty functional.

Day Nineteen: Mods or no mods?
Definitely Mods. They add so much content to the game!

Day Twenty: What do hate most about Skyrim?
NPCs try to fight me when I'm clearly out of their league. They should either flee in terror at this point or simply surrender immediately.

Day Twenty One: Funniest thing you’ve done.
Chain executed maybe 20-30 enemies from the Sinister Seven Mod as they chased me through a door to a new area.

Day Twenty Two: Funniest glitch you’ve encountered
Dead dragon in Riften. Respawns dead. :P

Day Twenty Three: Favorite Song.
The dragon fighting music!

Day Twenty Four: Stormcloak Rebel, Imperial Legionnaire or neither?
Stormcloaks forever. Imperials are pussies since they lost/had to make peace with a bunch of elves. HUMANS MUST REIGN SUPREME ABOVE ALL OTHERS!

Day Twenty Five: Vampire, Werewolf or Vigilant of Stendarr?
Vigilant of Stendarr I guess, though I never really wear that title. Guess it fits somewhat though. Dislike of magic, slayer of non-humans. *nods*

Day Twenty Six: Favorite Armor set
Mastermind's Armor from the Sinister Seven Mod. The darker it gets, the faster you can move ultimately twice or three times of someone on horseback. Especially useful in dungeons where you can sprint up to an enemy (from the front) in stealth and execute them before they can draw their weapons!

Day Twenty Seven: One thing you would change about Skyrim
Let the game handle thousands of combatants in combat without crashing.

Day Twenty Eight: Who did you marry in game?
Njada, because she's a human Nord. I quite like her scars too. For me they make her look better than the ones who have flawless skin.

Day Twenty Nine: Favourite Deadra
Sheogorath. I'm biased though, since I really liked him in Oblivion and the Shivering Isles too. Still disliked his quest here.

Day Thirty:  What do you love most about Skyrim?
The dragons!

Saturday, 19 November 2016

Skyrim: Cheetahs and Cheese

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Tombs have door puzzles...

Searching the tombs gave me access to the key I needed, and in a nearby sandstorm valley I collected the amulet of cheetah friendship (which ironically I got by killing a whole bunch of cheetahs), there were still a couple of tombs left to explore so I went and recruited my trusty space marine friend Fawadin to come with me. With a heads up about the crusher traps, he was much more careful not to get squished like Rayya. These tombs had mummies and spiders! Not the giant ones, just lots and lots of little ones!

Off with his head!

Swarms of jumping arachnids were pretty scary!

I took care of the first boss: Imhotep.
Fawadin 1HKO'ed the one in the next place.

With everything explored it was time to head to the main mausoleum, behind a locked gate and another valley of big cats. Thanks to the amulet they weren't hostile though. Fawadin stayed outside to play with them while I entered the massive underground cavern that held... a pyramid!? Here at last was the final resting place of the Champion of Cyrodiil. The pristine interiors featured an awesome gallery of characters from Oblivion.

You can tell a lot of work went into this.

If he was still around I'm guessing the Thalmor would have lost.

The final test was one of archery. I just had to shoot the strange arrow (of extrication) I was given at the start of this into a small target across the large hall. It actually took two attempts before I hit it, and when I did fireworks exploded and cheese began raining down into the chamber. Cheese? A large door also opened to one side leading to the most spectacular view...

Sunday, 13 November 2016

Skyrim: An Ancient Quest

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Since the battlefield was sort of close (not really) to my property at Hjallmarch Hall, I went there and asked Rayya to help me collect the gear of the dead. I didn't even care that she still had not made any progress with the internal decor. The stuff felt heavier than it was. Rayya suggested I go visit the Umbranox family in the Reach to get my mind off that last battle so I did, and discovered that the Champion of Cyrodiil had left me a quest: to find the Cowl of the Gray Fox.

This again?

Given a strange arrow and directions to an old fort high in the mountains, I soon found myself teleported into a test area of sorts all leaning towards thiefly talents such as lock picking, jumping, sneaking past robots and pick pocketing ghosts. Yeah I guess you have to be pretty good to do that last one. My favorite was the room of fire though where you needed to walk upon an invisible path to reach the other side.

And that path is very snakey.

The next portal put me in the Imperial Prisons, where I got to enjoy a reenactment of the opening of Elder Scrolls IV: Oblivion and learn a very handy "ancient vision" spell which lets me see (and traverse) the past. The prisons were now run by Thalmor (obviously) so I killed as many of the bananas as I could before moving on from this area.

Pretty cool hit of de ja vu!

Friday, 11 November 2016

Skyrim: The Dragonlord

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Getting artsy with my screencaps! :P

Xuru. I knew that name. The brother of Zuna who I completely forgot to look for after her death. I guess the Thalmor got his hands on him and swayed him to their side. There would be no talking him out of it though, so Twilight, Sofia, Bo, Aurora and I went to face him at his mountainous retreat. He was easy to find with his two dragon allies slaughtering everything in sight. Fireballs began to rain from the sky as I went after the named dragon first. It died pretty quick after I confused it with a Bend Will shout. At the same time  Aurora got blown to smitherines right beside me from a falling fireball.

In the distance I saw a chain of lighting strikes from the sky electrocuting Bo. There was nothing I could do for her but run past to the second dragon and slam it with a one hit kill, before turning to face Xuru. He had just finished running through Twilight with his two handed sword, and then with a small wrist gesture - summoned a brand new dragon instantaneously. Sofia leapt at it to keep it off me while I faced off against the knight landing a number of solid hits. He returned some too, and I needed heal pots after each one I didn't evade.

The showdown!

With perma dragon-aspect active, Xuru managed to fus roh dah me away a good distance. I landed on the corpse of my horse - the one that I thought couldn't die. I got back on my feet to see Xuru facing away from me. At his feet, Sofia's mangled body. She had managed to slay the dragon, but it didn't matter. As he turned to face me simply summoned another one. In a rage I charged twin blades flashing but he parried and disarmed my 900+ damage sword which was subsequently thrown to who knows where with all the explosions and lightning.

He's definitely the toughest non-scripted enemy I've faced!

Against a single blade he was pretty good at parrying, but I knew exactly how to make him drop his guard. I rolled past him and slew the dragon. As expected he did that wrist thing to summon another but by doing so left himself open to the final blow. The next dragon never did arrive. Xuru fell to his knees and collapsed onto the ground, dead. Exhausted, I surveyed the battlefield as the rain stopped.

I was the only one left standing.

Wednesday, 9 November 2016

Skyrim: Thalmor Agent Yyon

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Did I mention Brhuce rides a train?
Because he does.

Finally I collect the Tankard of Why, get out of that place and hand it over to Sofia. Brhuce still doesn't want to go back to his dad though, intent on continuing his adventures. We don't get to argue much though as a panicked villager informs us of an attack on Riverwood. Heading there we find the guards being slaughtered by Thalmor Agent Yyon and his cronies! This guy is far worse than Zavakin, having the ability to summon a shade of one of the named dragons I had already slain. Fortunately we have reinforcements in the form of Bo, Twilight and Aurora, as well as Brhuce's summons: the steam shooting "Trainmen". 

As I said, Brhuce also shoots trains.

Yyon's henchies don't last long but he himself is adept at healing just at the verge of death, so this ranged battle (thanks to Brhuce's continued knock back attacks) takes really long. Alas, Brhuce's own combo of shooting knock back trains followed up by instant teleportation beside his target to attack with his swords proves to be his undoing when he attempts it on an airborne dragon - and misses. With a loud scream and a sickening crunching splat, the law of gravity proved to be his undoing.

Meanwhile, Yyon was setting everything on fire.

Yyon turned out to be quite the pyromaniac, but with so many targets for him to keep track of he left his back open for my +900 x6 sneak attack damage backstab which was far too much for him to heal from. With him finally dead, my old allies informed me that the Thalmor had sent an even bigger threat to Skyrim which is why Bo had returned from Elswyr and the sisters from their campaign in Summerset Isle. They had sent a Dragonlord!?

Saturday, 22 October 2016

Skyrim: Archeron

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Certainly has a sense of humor.

After pushing enough Thalmor into lava we catch up to Archeron just before he can take his doohickey. The banana puts up a decent fight, forcing me to use all the tools from Lull-Mor to undo his color coded god modes. After hurting him enough he decides to change into his final form(?) which is a giant floating skull and skeletal hands! While the hands are moderately annoying at trying to push me off the many cliffs in this arena, the skulls fireball is the main damage threat. Takes me a short time to identify its weak spot (I've had practice looking for these now) and capitalize on it.

Boom!

Sofia and I awake in some huge chamber. Llavados and Memory (the girl he wanted us to save, and quite possibly the MacGuffin herself) are here. Apparently she will be a big part in people surviving some sort of catastrophe in the future. He thanks us, says that I've met him before but I don't remember, and sends us on our way. But not before Memory totally kills my winning mood with this line.

What? Why!? How? So many questions...

PS - Damn this was a really good mod! Highly recommended!

Tuesday, 18 October 2016

Skyrim: Into Darkness

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

So that's what an undead cyborg looks like.

These undead cyborgs turned out to be random undead critters that lived in a really dark forest. Skeletal charrus and skeletal mammoths which were tough but killable. The were somehow led by a skeletal giant which Sofia easily slew, but his death caused a great explosion which knocked me out. When I awake, I am back in Lull-Mor with two strangers who supposedly helped drag me out of the rubble.

It's starting to get crowded down here.

I don't get to talk long though because Lull-Mor soon comes under a Thalmor attack! Fortunately these are the regular types of bananas who are easily put down, but after the combat the same people who saved me frame me as the Thalmor's inside man! Numinar has Sofia and I locked up before departing to claim the MacGuffin. Alone with the two strangers, they shed their magical disguises revealing themselves to be Justicar Archeron and Masscroft!

Archeron gloats a little bit on how he played everyone and decides to drop our hanging cages down a "bottomless" pit. Nothing I haven't done before. This time though, Sofia and I end up at the bottom of the world.

Looks like this world is built upon gears!

Thursday, 13 October 2016

Skyrim: Modified Bananas

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

*pats her head*

With some forged documents and a magical disguise, Sofia and I step through Lull-Mor's teleporter and head to the Thalmor base. I have to ask her to sit outside though as to not blow my cover. Gaining entry is easy, and I am taken to meet the ex-psijic banana in charge, Justicar Archeron and his bodyguard, Banana Bane Masscroft. After a brief interview they head off somewhere and I am free to snoop around - finding that these Thalmor are not like any others I've encountered before, mainly due to Archeron's penchant for body modification.

Body modification: the Tamriel Edition.

While snooping in his laboratory I'm suddenly knocked out and awake trapped in a cell. Archeron shows up to taunt me and spill some of his plan before leaving to prepare his lab for my lobotomy. Obviously I break out of there before that happens. Interestingly all the modified guards are on god mode, which means sneaking out really involves sneaking. I manage to collect not only Archeron's journal but also my gear before leaving the place, getting to Sofia and extracting back to Lull-Mor.

Numinar is furious and rallies his Chronographers. The plan is to dig to the MacGuffin before Archeron can reach it and ambush his forces there. To do that though we require a titanium drill bit from the long abandoned foundries below and guess who is the lucky person tasked to get it?

Tuesday, 11 October 2016

Skyrim: Lull-Mor

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

I guess this place is haunted...

The cyborg core tells us we need to reach the Wheels of Lull, which is accessible via a deep mine. Bandit refuses to enter due to her claustrophobia so I get her to guard outside while Sofia and I deal with the multitude of poltergeists within. Poltergeists that like to throw mine carts around, and join together to form a giant poltergeist! Sofia has some fun tearing that one into pieces.

I did have to help out a little.

Eventually we find elevators down to Lull-Mor, an technologically advanced outpost manned by more cyborgs: the Chronographers. Their leader, Numinar, is not so pleased to have us here but since there are problems with the other outposts he puts us to work on discovering who is behind these incursions. I'm surprised he doesn't ask the resident know it all, Medeliu Hammar, who is actually really interesting to talk to.

It's pretty cool that they offer to outfit us with guns, but since my bow is better I just purchase one for Sofia before heading out to investigate. And by investigate I mean put up some poles which discover that the Thalmor are behind all of Lull-Mor's problems. Numinar tasks me next to go undercover to the Bananas Thalmor experiment post to gather more data.

I am so calling them bananas now. :P

Tuesday, 27 September 2016

Skyrim: Crazy Cats

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

There's no cat like Skullcat!

Turns out the Khajiit's of Elswyr also submitted to the Thalmor after the White Gold Concordat was signed, but this particular group were rebels which made me really happy. After clearing the woods of some mini dinosaurs and huge spiders, Bo, Sofia and I were given an airship whith Khulam the telepath khajiit navigator and Skull Cat the khajiit pirate to stop a small Thalmor incursion (with their Igma, monkey allies) into the jungle which culminates in airborne boarding! Sofia executes their commander in his quarters.

Airship boarding!

After beating up some argonian pirates we also handle their other problem in the form of a fat Sload who wants to eat everything. He's stupid enough to get us to find food for him though which gives an easy opportunity to poison and subsequently kill him while he is weakened. Oh, and he had some sort of viral bomb which we "disarmed" (by killing an infected dinosaur) too.

Fat bastard.

With that done and the rebellion trully underway here it's time to bid farewell to my new crazy cat friends and head back to Skyrim. I'm going to miss them.

Aww... I'm going to miss them a lot!

Our first stop upon getting back was my house where Rayya had made absolutely ZERO progress in decorating it. Where the hell is all my gold going you incompetent steward? Anyway, since that is going nowhere I decide to convert the alchemy lab in my Riften property into some children's bedrooms to adopt two little girls: Sofie the flower seller at Windhelm and Lucia the beggar Whiterun. I think Njada would have liked that. And at least here, they get to play with the other kids at the orphanage.

So strange. So strange.

Wednesday, 27 July 2016

Skyrim: Unremarkable

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

My next task for the Dawnguard was to retrieve some sort of axe relic, and Agmaer rejoined me for this quest. He was clearly no Brutus though, nearly dying to some random night lord vampires near Deepwater Crossing. Fortunately I had his back.

I also had the vampires' back.

It's always good to follow through.

We stopped by Whiterun where I was made aware (as the acting Jarl) of some weapon the Thalmor were interested in an unremarkable cave to the South, so our mission quickly diverted to check it out. Bodies of adventurers paid by Thalmor gold lay near the entrance, and what seemed to be an ordinary bear in the first chamber turned out to be of the "killer" variety, slaying Agmaer in one strike!

I returned the favor to the beast then opted to go recruit more suitable assistance back at Death Mountain. The place was really running low on Daedric guards now, a fact a wandering ancient dragon was using to its advantage. With the other dovahkiin's Perdida, Zuna, and Tharas Gull we took it down after it landed and asked which of them was hungry for more adventure. Perdida jumped at the opportunity, and so with her in tow we returned to the unremarkable cave.

I always wonder how large caverns don't just naturally collapse.

Monday, 25 July 2016

Skyrim: Tusaron

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Do your curved swords do 900+ damage? Didn't think so.

Adventuring with Brutus is fun, as he is almost as good as me when it comes to killing things! Dovahkiin and Nerevarine high five! We wandered around the roads for a bit, taking turns dueling the many wandering challengers and even had a dragon slaying competition!

Brutus: "Jump on the head because then it is at your mercy!"

Me: "Just like handling an alligator then?"

Our journeys led us to some vampire nest at the request of the Dawnguard, and while exterminating them was easy it turned out that their master - an ancient thalmor bloodsucker, was away - journeying to Castle Volkihar to meet his buddy Lord Harkon. We caught up with him just south of Helgen... the Vampire Dread Lord Tusaron. I knew right away that this was a danger unlike we had previously faced so I opened with my paralyzing arrows which knocked him down.

Not one to waste an opening, Brutus charged in and wailed on the undead thalmor for a bit... until he finally resisted my paralyzing shots. On his feet, Tusaron was a whirlwind of death - agile and unrelenting. In just a second after slicing Brutus into tiny Nerevarine pieces he was already almost upon me at my sniper spot. The Arbiter's Decree made the ancient vampire hesitate though, and that was all I needed to get a number of power attacks to finish off the fiend.

Lived up to his name.

After paying respects to my fallen companion I began the cold trek back to Fort Dawnguard.

Thursday, 21 July 2016

Skyrim: Flames of Oblivion

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Upon easily returning to my own time (I'm an expert now I guess) and exiting the ruins, Brutus reported finding a nearby crashed ship high up on the frozen cliffs. We went to check it out to find it's a gold transport, still with safes and loot intact.

A redguard named Burgundy was already there and had claimed it as her inheritance though, and since gold is something I have lots of I left her and her guard, Fawadin, there to handle it while we returned to Mellori. Her next task was very fun: to collect a weapon from an oblivion realm! The portal to this was near the Thalmor Embassy so Brutus entertained himself while I went into the red realms of the dremora - who are still susceptible to good ol fashioned throat slitting.

Very, very red.

Their boss, Graff Von what's his face, was the only one to insta-detect me. He also offered a trade for what I was after: either I gave him my first born infant or duel to the death right now. Is that even a choice? To his credit, the dremora lord put up a decent fight and could take my hits - but was simply too slow with his two hander to hit me in return.

Too much sitting on your ass and not enough training!

After doing the classic samurai dash-finisher, I collected the broken artifact weapon and made my way out. Oh, and I finally found a fireball tome! Yep, I only learned that spell now.

He also had some funny books.

Wednesday, 20 July 2016

Skyrim: Simple Clarity

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Brutus stayed outside while I went into the dwemer tunnels, finding it haunted by ghosts and ghosts in armor? They were led by someone named Kenneth and apparently were not aware they were already dead. I simplified this for them the best way I knew how. I gave his unique "panzer" shield to Brutus afterwards.

Since we were near Markarth we decided to make a detour there to pick up more of Shalidor's writings only to find they were hiding a small group of Thalmor in the palace!? Brutus and I lost our sh!t composure and so commenced the murder of those worms and any one else who decided that killing Thalmor is a crime (because it isn't). In record time Brutus and I had free run of the city and left with what we came for.

He's learning a thing or two from me. :P

After dropping off the loot, Mellori dispatched us to some frozen ruins to collect a lock box. Brutus waited outside again while I navigated the traps and skeletons to find a portal back in time. This again? At least it was more straight forward this time, the khajiit thief who had the box got stuck in here and gone mad. I offered her clarity with my tried and true method: Death.

Some of those traps were a little nuts.

Sunday, 17 July 2016

Skyrim: My One Weakness

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

With all the Thalmor events I had forgotten to return a book I previously retrieved to Urag Gro-Shub at the College of Winterhold. Once there I noticed he had a new parchment on his table though, a partial map to "the Bottomless Pit"?  Curious, I traveled there myself and sure enough - found a deep dark hole. With a shrug I decided to hop on down...

Oh cr*p!

Only to realize this map featured my one weakness: Gravity. Oh yes, did I die a lot. You see it's not just a hole. It's a hole with obstacles! Definitely a lesson in controlled falling. The second map even featured magic rings that you had to fall through in order to open gates at the bottom. Some sections had a "pick one of four tunnels" game. Three end in spikes. Fun! I certainly learned to appreciate the "Become Ethereal" shout here which offers temporary god-mode. :P

(sings) "Under the sea... Under the sea...!"

For a change of pace the fifth area was an underwater city where I needed to find three levers to open another gate down. Good thing I brought the Hunter's amulet of water breathing! After a short stint in rapids (with more spikes) it was back to falling and falling and falling...