Showing posts with label Agmaer. Show all posts
Showing posts with label Agmaer. Show all posts

Saturday, 30 July 2016

Skyrim: Dolan

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

After retrieving the relic axe for the Dawnguard (a joke of a mission if there ever was one as it was guarded by only four forsworn), they sent me to another crypt in the North called Heimfeigr. It's an atmospheric place but with very few draugr and only one dragon priest it's more like a mission they would have gotten a weakling like Agmaer to do. Guess they're running out of folks to send?

All show, no substance.

Having decided to take a break from the Dawnguard missions for a bit I returned to Whiterun for Jarl-y duties for a short time. I mean really short, as one of the children who play in the palace discovered a disturbing note: someone named Dolan was trying to recruit court magician Farengar (who I killed long ago) into their new order - and they wanted Dovahkiin's eliminated. Perdida and I took offense to this so we went to hunt the fool at Labyrinthian. He wasn't hiding.

Well... that's new.

Dolan had powers I hadn't encountered before. Explosive lightning knock back ones he could chain which made it challenging to get up to him. With Perdida tied up fighting some nearby frost trolls I had to move from cover to cover. This must have freaked Dolan out as he panicked and ran into a hut, which was his last mistake. With no where to run in there he felt the full force of my stabby-stabby swords.

In his possessions was a map and instructions to kill some sage. That meant there were more like him lurking around...

Wednesday, 27 July 2016

Skyrim: Unremarkable

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

My next task for the Dawnguard was to retrieve some sort of axe relic, and Agmaer rejoined me for this quest. He was clearly no Brutus though, nearly dying to some random night lord vampires near Deepwater Crossing. Fortunately I had his back.

I also had the vampires' back.

It's always good to follow through.

We stopped by Whiterun where I was made aware (as the acting Jarl) of some weapon the Thalmor were interested in an unremarkable cave to the South, so our mission quickly diverted to check it out. Bodies of adventurers paid by Thalmor gold lay near the entrance, and what seemed to be an ordinary bear in the first chamber turned out to be of the "killer" variety, slaying Agmaer in one strike!

I returned the favor to the beast then opted to go recruit more suitable assistance back at Death Mountain. The place was really running low on Daedric guards now, a fact a wandering ancient dragon was using to its advantage. With the other dovahkiin's Perdida, Zuna, and Tharas Gull we took it down after it landed and asked which of them was hungry for more adventure. Perdida jumped at the opportunity, and so with her in tow we returned to the unremarkable cave.

I always wonder how large caverns don't just naturally collapse.

Tuesday, 8 January 2013

Parting Ways

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

The patrol run was going well, Beleval and I easily wiped out a medium sized bandit encampment to retrieve another set of dwemer schematics for Sorine, then proceeded into a cave to eliminate a master vampire before he could turn the many resident conjurers into allies. While the mission was a success, Beleval's inexperience was her undoing - slaying a flame atronarch at close range. The explosion knocked her off her feet and she screamed in agony as she burned to death.

Swung by Windhelm to make sure Njada was settling in ok before heading back to Fort Dawnguard to report in. She had taken a strange liking to "the butcher's" hidden room which was funny. Back at Dawnguard HQ I picked up Agmaer again to finish off the last part of our patrol - retrieving a shield relic from more vampires. Since it was on the way, I decided to swing by Morthal to check on Serana. I was getting worried since there was no sighting of her for awhile.

The guards didn't take kindly to my arrival as always, so I called Odahviing to help them understand to get out of my way. The battle was prolonged somewhat when a thalmor soldier brought an Elder Dragon into town. After eliminating all the enemies I scoured the town for Serana but to no avail. Failon was of no help either, too absorbed by the dead dragon to talk to me. This incident makes me wonder if there are actually other Dragonborn out there?

Super unlikely I think to myself.

Anyway we pushed on to the location and massacred the small vamp coven to retrieve the shield, which I gave Agmaer since it seemed it would be more use to him and checked in back at Dawnguard HQ. There, to my surprise was Serena, waiting for me and now fully human. With all that's happened I offered her to come stay with Njada but she declined, saying that she would be more useful to the Dawnguard. So with that I gave her a big hug and waved goodbye to the others. Isran knew I couldn't carry them forever. It would be up to them now to continue the fight on their own, and you know what? I think they'll do alright.

Saturday, 5 January 2013

Fielding All Assets

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

After a quick stop at the lake to loot the broken king, my little band returned to Skyhaven Temple to swap out Bane for Anni the elven archer. For Bane's efforts I had promoted the khajiit to becoming a guard for Njada but understandably, he first wanted to see the current vampire threat ended. It was time to head back to Fort Dawnguard with Auriel's Bow but as usual we hit all sorts of side quests on the way: hunted a giant deer, two frost dragons, wiped out a bandit base, another master vampire and got Dummy to teach me the "Soul Rend" shout which seems pretty cool. He doesn't seem anywhere as useful as Odahviing though, so with our bargain done I think I'm going to let him rot in the Soul Cairn now.

We also stopped by the Mage's College to hand in some falmer tomes and it is becoming more and more apparent that other than Tolfdir, most of the other people there have a healthy hatred of me - and are becoming more open in their methods of disrespecting their "leader". I decide to let it slide for now since there are bigger fish to fry and we finally return to Fort Dawnguard, where we discover a small group of refugees(?) striking up camp right outside in hopes for protection. Isran isn't too thrilled about them, but his eyes light up when he sees the divine bow and after a stirring speech rallies most of his members for an all out assault on Volkihar Castle.

Agmaer and elf Beleval are to remain with the doggies and a few trolls to help the gate guard protect the refugees and base while we are gone. Knowing how strong the Volkihar clan is first hand I decided to field ALL my remaining resources for the upcoming battle: Anni, Lynn, Cutter, Bane and Jordis who was excited to get out to the front again. Even Njada, whom I would have preferred to stay safetly at home would have none of it after hearing what we were attempting, so she also came along. We met up with Isran's similarly sized group at the shore of the castle itself and when I asked what the exact plan was the crazy bastard just smiled devilishly, looked at me with excited eyes, and basically said "We charge the castle!"

This isn't going to end well, is it?

Sunday, 23 December 2012

Did I just Die Again?

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Katria, Agmaer and myself rode the lift far down into the depths where we finally found the Aetherium Forge our spirit guide was looking for. She then told me to turn off the steam. Are you nuts? That generally makes things explode! Anyway, after a mandatory fight with its guardians (where I turn the steam back on) I use the rare ore of the key itself to make a crown for Katria. She is happy and finally goes off to Sovngarde (I guess). I run one more rescue mission with Agmaer wherein we slay another master vamp and free a bearded male orc civilian who calls Agmaer "my love". Uhhh, awkward.

With a lot of experience now under his belt I bring Agmaer back to Dawnguard HQ then proceed to meet Serana where she is waiting for me  - but not before I instruct one of my people, Bane the khajiit, to tail us covertly from a good distance. I'm not dumb enough to wander around with a bunch of elder scrolls and have no backup, and I figure if anyone can sneak up on a vamp it would be a cat. So into the castle we go via a side entrance. Skeletons and gargoyles seem to be the main guards here, but are generally no match for Serana's magic anyway. A feral vamp and her doggies are the only fangs I get to slay on this excursion.

We finally reach the tower of her mom and find a portal to the Soul Cairn, the only catch being I have to be partially "dead" to enter. Serana offers again to vamp me out or alternatively partially soul trap me which will weaken me somewhat. I obviously  choose the soul trap option (because vampires suck!) and then descend into the realm of not quite death, but more like used black soul-trap land? It is a bizzare and somewhat large place, but thankfully it is not as huge nor as darkly foreboding as Blackreach. Oddly the skeleton theme continues here, with bonemen being my primary adversaries. Pity for them my aura whisper removes any surprise attacks they have, since I can pinpoint them, bash them through the sand to make them climb out, and finish off with a sneak attack when they are defenseless.

Lots of non-hostile souls here too, the funniest being "Saint" Jiub, the slayer of Cliffracers! Unfortunately he also has a damned collection quest in here too. Blaaaargh! x_x

Whoa that takes me back.

Saturday, 22 December 2012

Angry Fangs

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Outside the ruins there was still no sign of my buddy Ono, so I headed back towards the orc settlement and quickened the pace as I saw spell-cast lightning arc in the darkness up ahead. On the road I passed a pair of the charred vigilant remains and was correct in guessing what was attacking the settlement. Another Volkihar vampire. Ono was here, aiding his kinsmen in the battle but after a long struggle only he and I remained. The rest of the orcs here were now either rotting corpses or ashes blowing away in the wind.

We decided to get out of there ASAP and tracked down the second part of the forge key in an easily accessible shrine. The third piece was much harder, being in the depths of Radthalbar. On our descent through there we got attacked by a pair of dwarven spheres right in a hallway with helicopter blades. Being fleet of foot I dodged out of there easily, but the spheres and Ono were shredded into pieces.

This was all that's left of them.

Found the key part past more falmer scum then decided to head to Fort Dawnguard to hand in stuff since I was in the area. There the newbie Agmaer asked if he could come along to get some experience since Isran didn't seem to be sending his troops anywhere. With Ono's fresh demise in my head I reluctantly said yes. The final 4th piece of the key was fortunately easy to reach but the "lock" itself was in some ruins guarded by bandits. The poor guy got thrashed pretty badly and it was soon evident it would be up to me to take them down.

Suddenly the bandits turned their attention to new opponents behind us, a pair of Volkihar vamps with an undead legate in tow (in broad daylight). THE HELL? Grabbed Agmaer and hauled him to cover while the vampires ate the bandits (I assume, because I didn't see them anymore) and soon enough they were coming for us. Katria then suddenly appeared with her ghostly bow and drew their spell fire. She could surprisingly take their hits while I sniped them off from a safe distance. I guess ghosts beat vampires then?

Tuesday, 18 December 2012

A Bloody Massacre

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Solving the puzzle brought me another surprise, as it freed rather fetching, elder scroll carrying vampire girl named Serana. My first instinct was to kill her but since she seemed disoriented and non hostile I thought I'd question her first. Simply put, she wanted to go home, and wanted me to take her there. Since it was unlikely it was going to be a trap, I decided not to pass up the opportunity to get the location of a secret vampire base. Back topside I decided to swing by Solitude to rummage through more of my gear, and to check in with Jordis and Njada who were a little curious as to who my new raven-haired, red-eyed, friend was before pressing on.

Turns out the "secret vampire base" is a bloody great castle just off the northern coast. How did anyone miss that? Anyway, we literally stroll inside (for some reason I can't go on a murderous rampage right now) and are welcomed by her father, Lord Harkon Volkihar and his court. As thanks he offers to make me a hideous monster (LOL). I politely decline and explain it was hard enough to cure my werecorginess so instead he banishes me back outside and warns me not to return. Naturally the first thing I try is to get back in there but I am defeated by their closed gate. With a sigh I decided to go to Skyhaven Temple to rummage for my things there and upon hearing of her friend Rayna's death, Alyssa asked to accompany me against this new threat.

Seems the vampires are on the ball though, because upon our return to the Dawnguard HQ we founnd it under attack by a small group of high level vampires. In a rage, Alyssa charged into the fray along with most of the other Dawnguard members (some new ones too). It was a massacre on all sides and in the end only the most powerful vamp, Isran and myself remained alive. I the chaos I didn't see what killed Alyssa the first time, but I certainly know what turned her into a pile of dust after she was raised as a familiar - Isran's gigantic warhammer. It was a long fight to defeat the last Volkihar vampire, and at the end Isran was in such a beserked state he kept trying to attack me too! I hid from him in his own fortress for a day (well, a cave behind the fortress to be exact) to let him cool off.


Dude was pissed.

Apart from Isran and myself, only the newbie Agmaer and the two war huskies survived (because they stayed in the keep). It was no surprise then that my next task was to recruit two "specialists", a tamer and artificer, because Isran knew his group just got pwned.

Monday, 17 December 2012

The New Order

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

With the arrival of Dawnguard as an early Christmas present I have returned to continue the story here for a bit! :)

The winds seemed colder as Rayna and I reached the final strech to Winterhold, having navigated past many dangers mostly in the form of witches and infected people for some reason. Once there I finally performed the final ritual to rid myself of that curse placed on me and paid off my dues to the college so that they would stop treating me like a leper. I sort of forgot where I left all my gear though, so after rummaging around the archmage's quarters we continued on to Windhelm again to look for stuff and crafted some gear while I was at it, reaching level 50. I ended up having to still raid my house and the castle kitchens for food due to my low supply of potions (and gold) before continuing south to Riften to do the same.

Seems a new person is inhabiting the Ragged Flagon, but since she isn't really allied with the thieves guild I let her be again heading South to try find this new band of vampire hunters we had heard about from a guardswoman at some remote mine. It took a little while before Rayna found the crack in the mountain leading to their base, a large but dilapidated castle manned only by a handful of people. There was an orc wielding a new weapon on the outskirts too - a crossbow! I let out an audible "ooooh" as he handed me a spare to try out, then continued into the structure with another newbie named Agmaer where we met their slightly psycho redguard leader, Isran.


Because insane people make the best leaders right?

I get my first task almost immediately, to go check out some crypt that has the vampire's attention for some reason. Wasn't hard to find since I had passed it earlier (though I couldn't reach it initially)and once inside Rayna and I were quickly introduced to the Dawnguard's main adversaries - vampires, and their pets. They weren't much of a problem until my companion got jumped by a more powerful one, her risen spider and her death hounds. Rayna fought fiercely but finally had her life drained out of her by the vampiress before I could reach her. With no choice but to leave the pale, cold corpse of my companion behind I continued deeper underground felling more undead scum that stood in my way until finally, I reached a strange circular puzzle that pierced my hand unexpectedly. Ouch!