Showing posts with label Morrigan. Show all posts
Showing posts with label Morrigan. Show all posts

Monday, 25 October 2021

Tales of the Blight II: Morrigan

[Part of my Dragon Age: Inquisition play through. Spoilers ahead!]

'Tis strange how small the world is sometimes. Having convinced the Inquisitor that it would take the power of a god to match that of Corypheus, we have come to this ancient shrine to seek the aid of the elven god Mythal: the Great Protector. Who appears instead? She whom I have tried to hide from all these years. Mother. She is Mythal? She has deceived me even more than I thought.


Didn't you get killed, Mother?
Yes, but I got better.


With her guidance I learn her ability to shapeshift into a dragon and am more than a match for the winged beast serving the Elder One, just as the last of his Red Templars are no match against the combined army of the Inquisition and Orlais. It is said the Inquisitor grabbed his magic ball again and this time crushed it in his hand, killing the poor creature. Let that be a lesson to all would-be evil doers I suppose: don't let them grab your balls.

In the end a great victory against chaos was won, but left the world forever changed.

While Empress Celene remains on her golden throne, blood drips from her hands. All her court know it however none are in a position to move against her.

Meanwhile the Chantry shocks the world by naming First Enchanter Vivienne as successor to the Sunburst Throne. Given the name Divine Victoria, she is the first mage to hold the position and the surprise of many, she reinstates the Circle of Magi and creates a Templar Order firmly leashed to her hand.

She is not the only one to reach high office. The dwarf Varric becomes the new Viscount of Kirkwall and Dorian Pavus is instated as magister upon his return to the Tevinter Imperium. Meanwhile the Grey Warden known as Blackwall is discovered to be a fraud and a war criminal, executed by the Inquisitor himself for his crimes, while the elven apostate Solas simply vanished after the final battle. And what of the Inquisition itself? Its military might has grown, now rivaling that of kingdoms. Fear of the Inquisition's army has become the true source of its power.

I leave Skyhold now, knowing that power will continue to grow.

Insight: If you do all the content prior to this fight, Corypheus won't really be much of a challenge.

Friday, 21 November 2014

Tales of the Blight: Beginning of the End

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Riordan shares with Alistair and myself why Grey Wardens are needed to stop the blight. It is specifically because to ultimately kill an archdemon, the last blow must be struck by a Grey Warden or the fiend will simply reform itself elsewhere. Ultimately, whoever does that also dies due to some absurd magical reason. Morrigan claims that she knows of a blood ritual spell that can save one of us from dying, it just requires sex. Man that sounds like an awesome spell.

However it also turns out that this will result in an "old god" being reborn so I'm not keen on it. Especially the "blood magic" part. Despite my best negotiation attempts, Morrigan gets upset by me not letting her do her ritual and leaves on the eve of the battle. Oh well. It's not like mages are a necessity anyway.

Not willing to be making any more "old gods" thank you very much!

The next day sees the army march forth to Denerim which is already in flames. After rushing the gates and defeating the outer most of the darkspawn horde it is clear the army is badly out numbered. Riordan suggests the only way to win is to go after the archdemon directly and advises I take a small team with me to try do so.

It falls upon Quickly to defend the gates, though Leliana claims she can command the defense there to prevent darkspawn reinforcements from appearing while at the same time joining me deeper in the city. That will be an interesting feat!

Monday, 17 November 2014

Tales of the Blight: Break in Bad

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Soon after settling in at Eamon's estate, a handmaiden of Queen Anora - Loghain's daughter and widow of King Cailan, arrives asking us to free her from her imprisonment at Arl Howe's estate. I agree to it but get side tracked in robbing someone else's mansion first - only that whole job is a trap forcing a pretty big fight against the ambushing guardsmen to escape. Of course I make sure to kill -all- guardsmen before escaping just to make a point.

After the warm up round we go to Arl Howe's estate and initially are very cautious about killing anyone, using guard disguises and everything. Unfortunately Queen Anora's room is sealed magically which means having to kill Howe's magician who is currently with him in the dungeons below. The guards there see right through the ruse too, and put up a decent fight but are ultimately all killed like the scum they are. It helps that Morrigan's AOE blizzard hits through walls. Their boss, Arl Howe, dies as unceremoniously as the rest which leaves my thirst for vengeance quite strong.

Blood lust activated!

There are a few prisoners down there too, most with political ties so I free all but one who seems like a scum anyway. That one I execute on the spot. Before freeing Anora I also meticulously go through the top floor, not just raiding Howe's treasury but killing ALL the guards who worked for him (apart from the 2 non combat ones) both inside and outside the mansion before freeing the Queen.

Loghain's female bodyguard, Ser Cauthrien, shows up with a good number of soldiers at that point and tries to arrest me. Stupid bitch, only pussies surrender! She and all her minions are easily torn to pieces with good tactics that exploit their flawed "stand here and guard, no matter what" AI. Rescue complete.

Friday, 14 November 2014

Tales of the Blight: I'll be Back

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Back at Orzammar we have to execute a few of Jarvia's supporters before finding our way back to the Deep Roads. Thankfully with most of the darkspawn heading topside, nothing here has respawned and it is just a simple task of jogging all the way back to that Brood Mother who stopped us last time. She has no such luck now as we are higher level, better equipped, and literally are exploding with health potions. Morrigan even has a group healing spell now so that fat tentacled thing is toast in no time!

Eventually we find Paragon Branka who is still alive, having spend all this time using her own clan to test the traps Paragon Caridin left to guard the Anvil of the Void, which Branka is obsessed about. She forcefully enlists us too, and after fighting through a ton more darkspawn (because that's not getting old *ironic voice*) I finally reach the easily disarmable traps (for our level) and find said anvil and Paragon Caridin who has now had his soul put into a golem.

For the Emperor?

Turns out this anvil requires the death of dwarves to be put into golems and that doesn't sit well with Caridin or myself, which makes us ally against Branka when she comes bouncing along to try claim it for herself. After she is killed by her ex-husband Oghren, I help caridin to destroy the device by... hammering it? Um. Ok. But not before he fashions a fancy crown to help me sort out the dwarf king issue back at the city. Caridin then offs himself by jumping into some lava. Very terminator.

Wednesday, 12 November 2014

Tales of the Blight: Cult of the Dragon

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Our next stop is the small mountain village of Haven, following a lead to find some holy ashes to cure Arl Eamon. I decided to bring Alistair and Leliana for their chantry background and Morrigan for her spells on this mission. The villagers are outright weird and unfriendly and it isn't long before they turn to trying to murder us just like they've been doing to some others. I find one brother Genitivi a prisoner in their chantry and after learning that the ashes are close in a nearby ruin, I send the injured man back to Denerim for his own safety.

After purging the village of all life we do find more cultists and their pet dragon kin in the ruin and do the same. Turns out this cult worships dragons and believes one particularly powerful one to be a resurrected prophet. Sounds like a different group I've heard of before elsewhere...

Wonder if they are related?

Anyway, I end all of them which angers Morrigan a little bit, including their "worshipped" dragon. That turned out to be a pretty lengthy but fun optional boss fight. Alistair eventually slays the beast, leaving the way clear to reach the higher sanctum where the urn full of ashes are meant to be.

Slightly off topic: For those who play Neverwinter Online, now is a good time to remind you that the Cult of the Dragon are raising/summoning Tiamat on November 18th! :)

Tuesday, 11 November 2014

Tales of the Blight: Friend Zoned

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Not wanting to run out of supplies again we made a quick pit stop back with the elves after fighting past a bunch of ents to buy over 1000 units of elfroot and blowing the rest of our gold on other reagents for Morrigan to make a LOT of health poultices. While there we also violently deal with a few elves still angry at the ex-werewolves and a bunch of mercenaries from Denerim.

That reminds me to visit Denerim next where we pay a visit to Alistair's sister, Goldanna who is not too receptive of her half-brother. While I'm out doing party related quests I also decide to head over to Flemeth's hut to try make heads or tails if she is a daughter snatcher heart eater thing. She certainly gives nothing away and since she doesn't defend herself about Morrigan's accusations I can only assume they are true and face her in combat.

Oh crap.

What I didn't realize is that she could shape shift into a dragon! That at least explains how she saved us from the tower near the start. It's a pretty decent fight and though our resident mage was unavailable for this fight as she didn't want to face her mother, the numerous health salves already came in handy as the entire team survived the battle until Oghren finally finished the old hag off.

Morrigan was very pleased when I gave her Flemeth's real grimmoire but for some reason suddenly friend zoned me. Can't work out why (other than the "social butterfly" nature of my character) but at least Leliana hasn't done the same.

Monday, 10 November 2014

Tales of the Blight: Drama Camp

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Back at camp the girls are giving me issues and forcing me to pick one over the other ever since I gave that special spell book (earlier found in the mage tower) to Morrigan. Having forced my hand, I pick Morrigan over Leliana because she is simply more useful. The witch is delighted and asks me to slay her mother, Flemeth, next because apparently Flemeth likes taking the bodies of her daughters as a form of immortality. That's nice.

Alistair also shares that Grey Wardens have around 30 years to live after ingesting the darkspawn juice, because well... its poison. The older wardens feel the taint get stronger and thus are drawn to the deep roads to go out killing as many dark spawn as possible. While on the subject he mentions he has a sister in Denerim that he wants to visit before things go bad.

I'm the pretty one!

Meanwhile Oghren is so drunk that he hasn't realized he's no longer in the Deep Roads, and Leliana is broken up for the shortest time before she decides to share an elven song with the party, and then continues to bed me. Wait what? Did I break the game or something? Oh well, not complaining! ;P 

Quickly doesn't care. He's a dog, and he's always happy. :D

Tuesday, 4 November 2014

Tales of the Blight: Sit! Stay! Bad Dog!?

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

With the majority of the city still closed to us we traveled next to the to the forest to meet the Dalish elves. They are quite stand offish from the get go so I bring Leliana along for peace keeping duty, at least in the camp. Seems they have a werewolf problem and their mysterious and ancient leader Zathrien tasks us with killing the alpha wolf and get its heart to help cure his infected people. After talking to a few other elves I strongly suspect Zathrien -is- the wolf but whatever.

More importantly I find this place to be an unending supply of the healing herb elf root and spend a bit of money on it. Soon it is time to enter the woods so I task Leliana with keeping an eye on the elves while Morrigan comes along for the action. It's a decent sized zone full of werewolves, ents, some maleficar and a few undead who are really the only ones who give us any grief. Those revenants are mean! The poet tree and the mad hermit who talks in questions were pretty cool though.

Almost as cool as this fellow.

After learning they could speak early on, I tried my best to talk to the werewolves but they were only interested in trying to kill us, or running away. Eventually we tracked them to some ancient ruins where they locked themselves behind an unopenable door. Sigh. Of course there would be a way around, but it would be somewhere deep within those ruins huh?

Monday, 3 November 2014

Tales of the Blight: Stronger! Faster! Harder!

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

We return to Denerim and easily find Marjolaine, Leliana's ex-teacher, ex-lover and current person trying to kill her. I guide the conversation to ensure combat and while Marjolane has some cool bard based stun tricks, she's not so clever in the moving department being quite helpless as we fill her full of arrows. The rest of her cronies are easily put down without her gimmicks.

While in town and now at the highest rank lockpicking (I've been busy) I also decide to do some jobs for the fence, Slim Couldry - mainly because his targets are related to Arl Howe. The first being Howe's mistress and the second raiding a warehouse with Howe's goods. While in the vicinity I also discover a flyer about Grey Warden supporters at the Pearl. This turns out to be a trap with more of Howe's men waiting to kill anyone lured to them. He sure lost a lot of stuff today! Hehehehe!

Finally I revisit that blood mage hideout with Morrigan. The patient scum didn't change anything the whole time we were away, so it is easy to pick up where we left off. Now that the team is in better gear and higher level we manage to finally clear it out fully. To celebrate, both ladies in the party shared my tent that night, though one after the other. Not sure if you can get them at the same time?

He likes me better!

Sunday, 2 November 2014

Tales of the Blight: Assassins

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

With the castle clear we were finally free to see Arl Eamon, still in a coma thanks to Loghain's poison. His wife Isolde was obviously not on speaking terms with me, so it was up to Ban Teagan to suggest I go look for some sacred ashes that might be able to cure him. That was actually the reason most of his knights were away, they were all on a grail ... erm... ash quest. Deciding that maybe one of their knights can do that we go off to do other things (small skirmishes) first like helping some refugees against darkspawn, templars against undead, and Bannorn soldiers against Loghain's troops. Then we walk into an ambush!

Look out for the counter-kills!

A pretty decent ambush with a pretty lure, a good number of skilled enemies and a bunch of well placed traps. Unfortunately for them, my party was simply better. After beating them up I question their leader, an elf assassin named Zevran about who sent him. He openly admits that it was Loghain. Actually he's a pretty funny guy. I decide to let him live by offering him a different job - assassinating Loghain. He refuses because he's scared. Pity. That means he is also useless. After many hours of torture I feed what's left of him and his buddies to Quickly then continue on.

That night Leliana confides that she is actually being hunted by a past acquaintance in Orlais (France?) and that she was an assassin. She also kisses me, despite knowing what Morrigan and I get up to. The next day, what a surprise! Another ambush. Those hunters from Orlais are kind of annoying, so despite Leliana's protests I execute the captives after we get all the information we need from them. The important one being that their employer is in Denerim.

Saturday, 1 November 2014

Tales of the Blight: The Solution to Everything

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

We found ourselves infiltrating the Redcliffe dungeon underneath the castle proper and immediately encounter Loghain's imprisoned man, some blood mage tutor Isolde had secretly hired to teach her son, Connor. Already knowing where this is going I decide to execute him on the spot, much to Morrigan's disdain. Then begins the arduous room by room clearing of various undead and rescuing of still trapped civilians. We also open the castle gates to let in Ser Perth and his handful of knights to assist in the rest of the cleanup though only the named knight actually survives.

In the main hall we find the possesed Connor having turned Ban Teagan into a crazed fool while his mother helplessly looks on. It's not long before he turns all the remaining guards on us before fleeing himself and in the end it is my team, Ser Perth, and Lady Isolde still standing. Ban Teagan while downed, actually survived and was back to normal. The "hard" discussion of what to do came next.

Roll against Paralyzation!

I already knew what I wanted to do. Besides the only other option according to Morrigan required a Circle of Magi - just like the one I had purged. Up the stairs we went killing off more scum and finally facing the demon in combat. When it came time to finally kill it (and the child) Isolde interrupted again, asking for another way.

I reminded her that this was her fault for hiding him from the Circle of Magi to begin with then punched her as strong as I could in the face. Lucky for her I knocked her out. She might have gone insane watching me dismembering the demon child. Alistair certainly lost it. I asked him what he would have done, and how many others would have had to die for the life of one. That shut him up, but he was definitely not happy.

Friday, 31 October 2014

Tales of the Blight: Redcliffe Halloween

For those not actually reading these, I just want to wish you all a Happy Halloween up front! ^_^

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

As we arrive near Redcliffe village Alistair reveals he is actually a royal bastard. As in, the half-brother of the King and probably next in line to the throne. Good to know! I've also taken Leliana in the party instead of Morrigan since Leliana was upset at sitting out of the whole Circle of Magi thing. Besides Morrigan needs her rest after the... extracurricular activities we shared after the tower got cleansed.

Anyway the village is in all sorts of distress as apparently every night, they have been getting attacked by undead forces stemming from the castle, like a more violent version of Halloween where the visitors come knocking for blood instead of sweets!

This is the same castle where I'm supposed to get another ally for the war. We quickly get into quest mode, convincing the smith to get cracking on repairs, hiring hesitant warriors and strong arming stuffy barkeeps into helping out, as well as setting up oil traps, finding missing kids and learning that Arl Eamon (the guy in the castle) might have been poisoned by an agent of Loghain. Sheesh that name keeps cropping up!

I'm in your bases. Manipulating your allies.

Night falls and the defenses are pretty solid, though the barkeep and town mayor are among those that fall. Ban Teagan, the guy in charge and brother to Arl Eamon asks us to infiltrate the castle via secret passage and sort things out. This is right before Isolde, wife of Arl Eamon appears from the castle and desperately asks Teagan to go back with her. While I suspect a trap, he goes anyway trusting that we won't just walk off on him. Tsk. He's right too. Before entering though I swap Leliana out for Morrigan as I think her magic might prove more helpful in the castle itself. I also help fund a few people get the hell out of the village to somewhere safe... which they assume is Denerim. Nothing bad will happen there right?

Wednesday, 29 October 2014

Tales of the Blight: The Fade

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

I come to, alone, in the Fade - the realm of demons and spirits. The first ones disguised themselves as other Grey Wardens, one taking the form of Duncan himself. After destroying them I find the depressed mage Niall trapped there too. Looks like it's up to me to find a way out and I do so by learning how to shape shift into various forms, unlock secret bonus rooms and defeat mini-bosses. That all sounds very "gamey" but it is all very awesome and a very fun to experience!

Eventually I locate each of my comrades to stir them from their slumber with Quickly being the easiest - I literally just woke him up. Morrigan also knew what was up and was quick to assist in dispeling the demon trapping her. Alistair on the other hand was completely fooled, having a vision of his sister and her children. It wasn't till I destroyed them that he came to - realizing their manipulation and apologizing for his dimwittedness.

Finally it was time for a showdown against the sloth demon (who also had shape shifting abilities) and while he did put up a decent fight, it was he that was ultimately destroyed in the end. Niall then showed up and told us of some scroll he had on his body, and for us to take it to protect us from mind control further up the tower. He had been in the dream too long and could not escape any longer. The rest of us woke up and did as he asked. Before continuing though I did pay my respects to the worldly corpse of the sloth demon, for his realm was super fun and very rewarding. I was a little sad to end him to be honest. :(

But I powered you up!

Monday, 27 October 2014

Tales of the Blight: I've got the Magic Magic Magic

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

On the road to Lake Calenhad we come across an abomination, a mage tampering with illegal magics, and destroy it. Seems that was the theme of the day as upon arrival at the lake we learn that something is up with the Circle of Magi who live in the tower in the middle of it. After killing some random cultists we rowed out there and were met with the templar guards in a panic, and learn from Knight-Commander Greagoir that the tower has been infested by abominations thanks to the infiltration of blood mages. I offer to help and load up on supplies before the team is locked in with the rest of the horrors.


Surprisingly the next area is quite clear, with some mages having managed to barricade themselves with magic. I recognize their leader, Wynne, as someone I talked to at Ostagar but she recognizes Morrigan to be an "apostate" - a mage outside the Circle of Magi which is almost like an abomination to them. She refuses to let Morrigan exist and while I was keen to see who had the stronger magic her first attack was on -me-. This led to the slaughter of the Wynne and the remaining mages.

With them out of the way we managed to progress higher fighting the true enemies, the explosive abominations, demons (some sexy ones), undead, mind controlled knights (who I had to kill) and blood mages. One defeated blood mage spilled the beans that Loghain promised to help them in their schemes before I executed her. All is going swimmingly well after I learned Morrigan's cool combo of Cone of Cold followed by Stone Fist to shatter enemies. That is until we run into a Sloth Demon who manages to put the entire party to sleep through cut scene magic!

Saturday, 25 October 2014

Tales of the Blight: Party +3

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

With almost all the tasks done in Lothering we entered the tavern for a well earned pint of milk but are attacked by a handful of Loghain's troops. A red headed girl named Leliana in chantry robes helps defend us in the melee and after I kill off the last of the surrendering cowards she asks to join the party, having had a vision from the Creator telling her to do so. She might be crazy but she's handy with a knife and sort of cute so I take her along. I do -NOT- take along the psycho in the cage outside though.

But I'm hurt in the feels?

It's pretty clear that the big brute Sten could be another party member but for the crime of killing a bunch of good people who nursed his wounds I don't give a shit how much remorse you have. It's unfortunate there is no option to execute him so I just leave him there as darkspawn food. After killing some desperate refugees who were also after the bounty on my head (Alistair's head too), I rescue a dwarven pair of merchants from darkspawn and convince them to get outta dodge.

Apparently they took this as "please join us on our travels" for some reason and are now part of my camp. It's handy to have a vendor and enchanter traveling with us though. After getting bad dreams which turn out to be "communicating with the darkspawn leader telepathically due to the grey warden joining ritual" I chat with the team for awhile, listening to Leliana's stories, learning Alistair is a funny bastard, and agreeing with Morrigan's suggestion that we go directly to Denerim to face our enemies immediately.

Friday, 24 October 2014

Tales of the Blight: He's a Dog

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

I awoke in Flemeth's hut, with her hot daughter tending my wounds. Alistair and Quickly are there too, apparently saved by Flemeth's magic somehow. Too bad for Ted, he was left to die. As we might possibly be the last grey wardens in the land we're tasked with using those papers (old treaties) to unite everyone and raise an army against the ever growing darkspawn army. I totally try to worm my way out of it but Alistair is such a whiner so I have to go along. Flemeth's daughter Morrigan is also sent along, much to her dislike but hey, we needed a replacement for Ted.

First stop is the little settlement of Lothering where we almost immediately come across some highwaymen asking for a toll on the bridge (fucking trolls). I tell them that grey wardens should be exempt but this only excites them as apparently Loghain put a bounty out on us and battle ensues. They are soon begging for their lives since they didn't realize Quickly has a stun-lock howl so I take the opportunity to get more info out of them before executing them for the worthless pieces of excrement they are.

They aren't the only bandits nearby and between them and some wild life that needs hunting, Quickly's abilities really shine in getting the team out of dire predicaments! These tasks net us some good coin which I spend on the honest merchant nearby, the one the refugees are complaining is selling things too high. That's just the business of supply and demand folks. Morrigan agrees, while Alistair shoots me a glance of non-approval. This makes Quickly all the more awesome. He doesn't really give a stuff about that. He's a dog. :P

Dogs in game are always awesome. They don't poop!