[Part of my Dragon Age: Origins play through. Spoilers ahead!]
Continuing up the mages tower we ran into some dragonlings that needed to be put down and a few more abominations before reaching the top. There the "boss" blood mage fellow was busy changing other mages into more abominations. Needless to say I had to put an end to that. Niall's magic scroll came in handy as a canceller to the boss's "turn captive into abomination add" technique and eventually we wore him down and killed him.
With the task complete we took the survivors back downstairs to talk to Knight-Commander Greagoir. While all were grateful for the assistance my team provided I couldn't help but suggest that the remaining mages might have been tainted by all the residual evil magic in the tower. The Knight-Commander agreed and invoked the Right of Annulment which "is the right to purge a Circle of Magi that is ruled irredeemable by ordering the templars to kill all the mages within a Circle".
With no more mages left to guard, Knight-Commander Greagoir accepted my proposal of joining the collective army to fight the darkspawn blight and promised his troops for when the time came. Woohoo, one ally acquired! Next stop, Redcliffe - since Alistair keeps whining about it. Well, not as much as being sad whenever someone mentions "Duncan".
Showing posts with label Duncan. Show all posts
Showing posts with label Duncan. Show all posts
Thursday, 30 October 2014
Tales of the Blight: Cleansed
Labels:
Alien,
Alistair,
Circle of Magi,
darkspawn,
Dragon,
Dragon Age,
Dragon Age: Origins,
Duncan,
Greagoir,
Let's Play,
Mission Journal,
Niall,
Redcliffe,
Ripley
Wednesday, 29 October 2014
Tales of the Blight: The Fade
[Part of my Dragon Age: Origins play through. Spoilers ahead!]
I come to, alone, in the Fade - the realm of demons and spirits. The first ones disguised themselves as other Grey Wardens, one taking the form of Duncan himself. After destroying them I find the depressed mage Niall trapped there too. Looks like it's up to me to find a way out and I do so by learning how to shape shift into various forms, unlock secret bonus rooms and defeat mini-bosses. That all sounds very "gamey" but it is all very awesome and a very fun to experience!
Eventually I locate each of my comrades to stir them from their slumber with Quickly being the easiest - I literally just woke him up. Morrigan also knew what was up and was quick to assist in dispeling the demon trapping her. Alistair on the other hand was completely fooled, having a vision of his sister and her children. It wasn't till I destroyed them that he came to - realizing their manipulation and apologizing for his dimwittedness.
Finally it was time for a showdown against the sloth demon (who also had shape shifting abilities) and while he did put up a decent fight, it was he that was ultimately destroyed in the end. Niall then showed up and told us of some scroll he had on his body, and for us to take it to protect us from mind control further up the tower. He had been in the dream too long and could not escape any longer. The rest of us woke up and did as he asked. Before continuing though I did pay my respects to the worldly corpse of the sloth demon, for his realm was super fun and very rewarding. I was a little sad to end him to be honest. :(
I come to, alone, in the Fade - the realm of demons and spirits. The first ones disguised themselves as other Grey Wardens, one taking the form of Duncan himself. After destroying them I find the depressed mage Niall trapped there too. Looks like it's up to me to find a way out and I do so by learning how to shape shift into various forms, unlock secret bonus rooms and defeat mini-bosses. That all sounds very "gamey" but it is all very awesome and a very fun to experience!
Eventually I locate each of my comrades to stir them from their slumber with Quickly being the easiest - I literally just woke him up. Morrigan also knew what was up and was quick to assist in dispeling the demon trapping her. Alistair on the other hand was completely fooled, having a vision of his sister and her children. It wasn't till I destroyed them that he came to - realizing their manipulation and apologizing for his dimwittedness.
Finally it was time for a showdown against the sloth demon (who also had shape shifting abilities) and while he did put up a decent fight, it was he that was ultimately destroyed in the end. Niall then showed up and told us of some scroll he had on his body, and for us to take it to protect us from mind control further up the tower. He had been in the dream too long and could not escape any longer. The rest of us woke up and did as he asked. Before continuing though I did pay my respects to the worldly corpse of the sloth demon, for his realm was super fun and very rewarding. I was a little sad to end him to be honest. :(
But I powered you up!
Labels:
Alistair,
Demon,
Dragon Age,
Dragon Age: Origins,
Duncan,
Fade,
Grey Warden,
Let's Play,
Mission Journal,
Morrigan,
Niall,
Quickly,
Sloth
Thursday, 23 October 2014
Tales of the Blight: All According to Plan
[Part of my Dragon Age: Origins play through. Spoilers ahead!]
Upon arrival at Ostagar I am soon tasked with getting the other recruits, Daveth the rogue, Ser Jory and Alistair the templar (technically not a recruit) together for a "joining ritual". Well, that sounds dirty. First up is a fetch quest of blood of darkspawn, which is easy given the number of the things around, and old papers which we find with swamp resident Flemeth and her daughter who hand them over with no issues.
Back at camp it's stage two - the drinking phase, from a ludicrously huge cup! Daveth goes first and dies. Yep. It can prove fatal. Jory freaks out and doesn't want to drink so Duncan guts him instead. Lucky last I obviously survive and become a true Grey Warden initiate. Would sure be a quick game otherwise! Anyway it's soon time to battle that dark spawn horde and the plan involves the brash, glory seeking King Cailan (and the other Grey Wardens) to lure the bad dudes into position where General Loghain's forces can then charge down their flank. Fool proof!
Alistair and I (*woof!*) ... and Quickly ... are tasked with lighting the beacon atop the nearby tower to signal when Loghain should charge. Only problem is no one actually checked the tower before the battle and when we get there it is crawling with darkspawn. Fortunately a mage of the circle, who I call "Ted", joins us as we fight our way all the way to the top, defeating a towering ogre guarding the beacon fire. With the bacon lit... mmm bacon... I mean... beacon, Loghain gives the order...
Wait did they change the plan on us? Looks like no one told the King either as we get a good view of him, Duncan, and the rest of the "bait team" getting slaughtered. Before we can contemplate what's going on, more darkspawn show up and knock us out. Damn you uncontrollable cinematic battles.
Upon arrival at Ostagar I am soon tasked with getting the other recruits, Daveth the rogue, Ser Jory and Alistair the templar (technically not a recruit) together for a "joining ritual". Well, that sounds dirty. First up is a fetch quest of blood of darkspawn, which is easy given the number of the things around, and old papers which we find with swamp resident Flemeth and her daughter who hand them over with no issues.
Back at camp it's stage two - the drinking phase, from a ludicrously huge cup! Daveth goes first and dies. Yep. It can prove fatal. Jory freaks out and doesn't want to drink so Duncan guts him instead. Lucky last I obviously survive and become a true Grey Warden initiate. Would sure be a quick game otherwise! Anyway it's soon time to battle that dark spawn horde and the plan involves the brash, glory seeking King Cailan (and the other Grey Wardens) to lure the bad dudes into position where General Loghain's forces can then charge down their flank. Fool proof!
Alistair and I (*woof!*) ... and Quickly ... are tasked with lighting the beacon atop the nearby tower to signal when Loghain should charge. Only problem is no one actually checked the tower before the battle and when we get there it is crawling with darkspawn. Fortunately a mage of the circle, who I call "Ted", joins us as we fight our way all the way to the top, defeating a towering ogre guarding the beacon fire. With the bacon lit... mmm bacon... I mean... beacon, Loghain gives the order...
Sound the retreat!
Wait did they change the plan on us? Looks like no one told the King either as we get a good view of him, Duncan, and the rest of the "bait team" getting slaughtered. Before we can contemplate what's going on, more darkspawn show up and knock us out. Damn you uncontrollable cinematic battles.
Labels:
Agdan,
Alistair,
darkspawn,
Dragon Age,
Dragon Age: Origins,
Duncan,
Flemeth,
Grey Warden,
King Cailan,
Let's Play,
Loghain,
Mission Journal,
Ostagar,
Quickly,
Ted
Wednesday, 22 October 2014
Tales of the Blight: Rail Roaded
[Part of my Dragon Age: Origins play through. Spoilers ahead!]
It's a busy day in my home of Cousland Castle as everyone is preparing to fight the darkspawn (monster things) to the South. There's also a grey warden named Duncan here looking for recruits and asks what I think of that. I shoot him down immediately. Grey Wardens? Please. I'd much prefer to stay in the castle and bed all the visiting ladies and handmaidens, or just maidens in general. After getting my cute but effective war dog (who I name "Quickly") out of the pantry I do just that with an elf lass named Iona but our fun is interrupted when an arrow finds its way into her head.
Our supposed "ally" Arl Howe decided to attack once Ferghus, my elder brother, took the majority of the troops ahead to the battle. With only a handful of defenders it is clear the castle is falling, despite me thoroughly killing all enemy soldiers on the map I can find. Fortunately there's a secret passage to escape the carnage, but only Duncan, Quickly and I make it out alive. Duncan asks again if I can join the Grey Wardens since his other choice sort of died earlier. I strongly tell him again "NO" and then he goes all legal on me enforcing conscription. Way to railroad me dude. I suppose that's still better than the Witcher's Law of Surprise.
And so it's off to Ostagar to fight the dark spawn. Woo? At least Quickly doesn't seem bothered by it.
It's a busy day in my home of Cousland Castle as everyone is preparing to fight the darkspawn (monster things) to the South. There's also a grey warden named Duncan here looking for recruits and asks what I think of that. I shoot him down immediately. Grey Wardens? Please. I'd much prefer to stay in the castle and bed all the visiting ladies and handmaidens, or just maidens in general. After getting my cute but effective war dog (who I name "Quickly") out of the pantry I do just that with an elf lass named Iona but our fun is interrupted when an arrow finds its way into her head.
Why didn't you dodge!?
Our supposed "ally" Arl Howe decided to attack once Ferghus, my elder brother, took the majority of the troops ahead to the battle. With only a handful of defenders it is clear the castle is falling, despite me thoroughly killing all enemy soldiers on the map I can find. Fortunately there's a secret passage to escape the carnage, but only Duncan, Quickly and I make it out alive. Duncan asks again if I can join the Grey Wardens since his other choice sort of died earlier. I strongly tell him again "NO" and then he goes all legal on me enforcing conscription. Way to railroad me dude. I suppose that's still better than the Witcher's Law of Surprise.
And so it's off to Ostagar to fight the dark spawn. Woo? At least Quickly doesn't seem bothered by it.
Labels:
Arl Howe,
Cousland,
darkspawn,
Dragon Age,
Dragon Age: Origins,
Duncan,
Elf,
Ferghus,
Grey Warden,
Iona,
Ostagar,
Quickly,
Witcher
Sunday, 17 August 2014
Highlander: Endgame
[Post #18 of the Blaugust Challenge!]
One problem the Highlander franchise has is with continuity on a few (but important) aspects of the overall story so for the benefit of this review I'm going to pretend none of the earlier films, series or cartoons exist and just base it on what I saw here. The story focuses on a bunch of immortals, aka people who have "a hard time dying" if they don't get beheaded, one of whom has a huge grudge to another that he has held for centuries, literally. Unfortunately the grudge bearer and main villain happens to also be stronger, so the two heroes of clan MacLeod have to combine their powers to stop him.
Throughout the movie there are various flashbacks to whatever time eras are called for. This is both cool and annoying. Cool in that the sets and costumes department did their job well. Annoying in that the characters speak with different accents (often humorous) within them, and that there are SO MANY of them sometimes strung one after another. Oh, did I mention that they have multiple flashbacks of things that happened earlier in the SAME movie? Well they do! It's like the director thought you would have forgotten at that point. Gahhh.
There's also a redundancy in characters. The entire bad guy group could have been reduced to main bad guy and main female. More importantly Donnie Yen's character could have easily replaced Bruce Payne's slightly overacted and much less skilled martial arts (actor wise) main villain. Well, the grudge would have been slightly shorter but it would have still worked. In truth the best part are the fights, especially with Donnie versus Duncan (Adrian Paul). I wasn't surprised to see Donnie acting as the combat choreographer in the credits.
In short, this is quite a flawed movie (I'm skipping a LOT of flaws such as obvious stunt doubles and reusing the same fight footage twice) - one that would probably only appeal to regulars of the franchise like myself. I give it one and a half katanas out of five.
Blaugust Bonus: I think I'm going to use another of Belghast's writing prompts today - "What is your favorite boss encounter in any game and why? What makes that encounter stand out in your mind and what can be learned from it?"
Like any gamer I have a pretty big list to choose from here, but I think I'll stick with the final Queen's Gauntlet match of Guild Wars 2 - a petite necromancer named Liadri. It took 140 attempts before I finally won the match against her, which is almost as bad as some of those Super Meatboy levels. Why is it my favourite? Because it was challenging (for me anyway, I'm not like Wethospu), solo only, and forced me to adapt. Don't know how many trait lines I switched between in all those attempts before I got one that worked.
Most importantly you could watch and cheer on others while doing so. I remember throughout that week meeting new people as we took turns laughing and advicing each other in between getting our asses handed to us in the various matches. Maybe that's why it sticks out most for me - it was the ideal social soloists setup. It was awesome.
One problem the Highlander franchise has is with continuity on a few (but important) aspects of the overall story so for the benefit of this review I'm going to pretend none of the earlier films, series or cartoons exist and just base it on what I saw here. The story focuses on a bunch of immortals, aka people who have "a hard time dying" if they don't get beheaded, one of whom has a huge grudge to another that he has held for centuries, literally. Unfortunately the grudge bearer and main villain happens to also be stronger, so the two heroes of clan MacLeod have to combine their powers to stop him.
Throughout the movie there are various flashbacks to whatever time eras are called for. This is both cool and annoying. Cool in that the sets and costumes department did their job well. Annoying in that the characters speak with different accents (often humorous) within them, and that there are SO MANY of them sometimes strung one after another. Oh, did I mention that they have multiple flashbacks of things that happened earlier in the SAME movie? Well they do! It's like the director thought you would have forgotten at that point. Gahhh.
There's also a redundancy in characters. The entire bad guy group could have been reduced to main bad guy and main female. More importantly Donnie Yen's character could have easily replaced Bruce Payne's slightly overacted and much less skilled martial arts (actor wise) main villain. Well, the grudge would have been slightly shorter but it would have still worked. In truth the best part are the fights, especially with Donnie versus Duncan (Adrian Paul). I wasn't surprised to see Donnie acting as the combat choreographer in the credits.
Best yet most pointless fight in the movie.
In short, this is quite a flawed movie (I'm skipping a LOT of flaws such as obvious stunt doubles and reusing the same fight footage twice) - one that would probably only appeal to regulars of the franchise like myself. I give it one and a half katanas out of five.
Blaugust Bonus: I think I'm going to use another of Belghast's writing prompts today - "What is your favorite boss encounter in any game and why? What makes that encounter stand out in your mind and what can be learned from it?"
Like any gamer I have a pretty big list to choose from here, but I think I'll stick with the final Queen's Gauntlet match of Guild Wars 2 - a petite necromancer named Liadri. It took 140 attempts before I finally won the match against her, which is almost as bad as some of those Super Meatboy levels. Why is it my favourite? Because it was challenging (for me anyway, I'm not like Wethospu), solo only, and forced me to adapt. Don't know how many trait lines I switched between in all those attempts before I got one that worked.
Most importantly you could watch and cheer on others while doing so. I remember throughout that week meeting new people as we took turns laughing and advicing each other in between getting our asses handed to us in the various matches. Maybe that's why it sticks out most for me - it was the ideal social soloists setup. It was awesome.
Labels:
Adrian Paul,
Belghast,
Blaugust,
Bruce Payne,
Donnie Yen,
Duncan,
Endgame,
Guildwars 2,
Highlander,
Katana,
Liadri,
MacLeod,
Queen's Gauntlet,
Review,
Super Meat Boy,
Wethospu
Subscribe to:
Posts (Atom)