Showing posts with label Loghain. Show all posts
Showing posts with label Loghain. Show all posts

Wednesday, 19 November 2014

Tales of the Blight: Matters of Leadership

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Before returning to Arl Eamon's estate I sort out a few other leadership issues first for the local thieves guild and the Blackstone Irregulars, killing the upstart faction leaders. I also decide to hand in all the evidence of the Mages Collective who previously were enjoying freedom from non monitored magic to Knight-Commander Tavish who is overjoyed at having someone to hunt and destroy.

I also make a pit stop at the local tavern where many of the visiting lords are relaxing, handing in tokens of their relations that I had freed from Howe's prison to earn their favor before letting Arl Eamon officially beginning the Landsmeet at the palace. It is a big event with lots of people in attendance and Loghain at every turn trying to win votes to his side. Too bad for him I'm simply better and win 5/1. El Presidente would be proud.

Loghain doesn't take defeat lightly and chooses to have a duel against me which I allow. Too bad the supposedly "great" general cannot detect stealth so it is easy for me to take him down, finishing him with a strong nut-shot kick. Humiliated, he surrenders himself for punishment and despite my best efforts to please Anora by not executing her dad, Alistair decides to claim the crown for himself (which I support) and as his first act - beheads the traitorous Loghain.

Tuesday, 18 November 2014

Tales of the Blight: Alien Export

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Talking to Queen Anora at Arl Eamon's estate I am convinced she genuinely wants to stop the madness of her father. After easily proposing a marriage between her and Alistair as that would be the strongest candidate against Loghain at the Landsmeet, she first sends us to the elven alienage (slums) to find out what sort of schemes Loghain had going in there and why things got so bad that it had to be closed for so long.

Apart from meeting a hilarious group of beggars and assisting a near blind templar to cleanse a number of buildings of evil spirits and demons, I can focus all my attention on the supposed plague within, as well as group of Tevinter Imperium troops (overseas empire) who claim to be helping cleanse the sick via magic. With a bribe and a bit of snooping it becomes clear that is not what they are doing at all. They are slavers!


As expected, I carefully annihilate them all - especially the ones that try talk to me to stop the madness. Their leader ultimately reveals they are there legitimately as they struck a bargain with Loghain. He tries to make all sorts of deals too to spare himself at the end, and once more to Morrigan's disapproval I decline all of them - opting instead to eradicate such scum from existence.

Monday, 17 November 2014

Tales of the Blight: Break in Bad

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Soon after settling in at Eamon's estate, a handmaiden of Queen Anora - Loghain's daughter and widow of King Cailan, arrives asking us to free her from her imprisonment at Arl Howe's estate. I agree to it but get side tracked in robbing someone else's mansion first - only that whole job is a trap forcing a pretty big fight against the ambushing guardsmen to escape. Of course I make sure to kill -all- guardsmen before escaping just to make a point.

After the warm up round we go to Arl Howe's estate and initially are very cautious about killing anyone, using guard disguises and everything. Unfortunately Queen Anora's room is sealed magically which means having to kill Howe's magician who is currently with him in the dungeons below. The guards there see right through the ruse too, and put up a decent fight but are ultimately all killed like the scum they are. It helps that Morrigan's AOE blizzard hits through walls. Their boss, Arl Howe, dies as unceremoniously as the rest which leaves my thirst for vengeance quite strong.

Blood lust activated!

There are a few prisoners down there too, most with political ties so I free all but one who seems like a scum anyway. That one I execute on the spot. Before freeing Anora I also meticulously go through the top floor, not just raiding Howe's treasury but killing ALL the guards who worked for him (apart from the 2 non combat ones) both inside and outside the mansion before freeing the Queen.

Loghain's female bodyguard, Ser Cauthrien, shows up with a good number of soldiers at that point and tries to arrest me. Stupid bitch, only pussies surrender! She and all her minions are easily torn to pieces with good tactics that exploit their flawed "stand here and guard, no matter what" AI. Rescue complete.

Sunday, 16 November 2014

Tales of the Blight: People of Importance

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

The assembly of lords at Orzammar listen to the tale of how I sort of killed two of their Paragons and destroyed one of their legendary artifacts and are then forced to swallow that I get to pick who their next king is, regardless of their previous voting. Obviously I chose Harrowmont and Bhelen and his supporters get so upset that they are moved to violence right there and then! After all of them violently die, Harrowmont agrees to assist in the war against the darkspawn. I even convince the Dead Legion commander to do the same.

Damn this thing is heavy!

I take a tour of the palace afterwards and find a poisoned noble lady within. Fortunately she doesn't need some hard to get holy ashes, just reagents and herbalism to sort her out. With nothing left to do here I decide to first visit Denerim again to try finish up any out standing side quests such as getting drake and dragon scale armor constructed, as well as meeting a boss figure of the Antivan Crows assassin group who tries to hire me. Needless to say I make sure he and his cronies do not leave the encounter alive.

Since lots of areas are still closed off to me, I decide to ultimately return to Arl Eamon and get him to call for the Landsmeet and travel with him to his estate back in Denerim. Lots of back and forth, I know! Loghain, his female body guard, and Arl Howe come to welcome us right away in person. After exchanging a few, not so polite or subtle words they leave and it's time to work on uniting the land!

Thursday, 13 November 2014

Tales of the Blight: Not so Simple

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

The only thing left between us and the Urn of Andraste's Sacred ashes is a gauntlet meant to test pilgrims who have come to pay tribute, and boy what scummy tests they are. The first room is one of riddles which is solved easily enough if you listen to the question enough times. Then there's a part where you fight your doppelganger (because Andraste is a sadist I guess) followed by an irritating bridge building puzzle that took me ages to solve.

I hate you, logic puzzle!

Only after all of that do we finally get to our objective, and with a pinch of the sacred ashes in hand we return immediately to Redcliffe and cure Arl Eamon who is brought up to speed rather quickly about all the events that transpired while he was in his coma. He's a pretty cool dude, and is not too upset about me hacking up his demon possessed kid earlier. He even suggests calling a Landsmeet at Denerim to get all the lords to rally together and put an end to Loghain's civil war, as well as putting Alistair forward as king.

I say that's all well and good and to go call it, but he refuses until I use up all the treaties I'm carrying to get more allies. Damn, he means the dwarves doesn't he? Oh well. Without any choice we head back to Orzammar, dealing with random darkspawn forces on the road AND in camp on the way. Looks like the archdemon is starting to think we're a threat if he's sending monstrous assassins after us.

Friday, 7 November 2014

Tales of the Blight: Gladiator

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Next stop was the Frostback Mountains and the gateway to the dwarven city of Orzammar. After eliminating some bounty hunters on the road we find the gates to the city closed due to the death of their king. There's also a small group of Loghain's men trying to get in to gain favour but while they are denied, my team bearing the Grey Warden treaties are accepted. This causes some dispute and the deaths of Loghain's men.

Upon entering Orzammar I quickly learn about the caste structure of the dwarves, and find that in the dirt district dwarven thugs are just as pathetic as thugs of any other race. After offing a smuggler and catching a strange rabbit-pig for Leliana which she names Schmooples, it's time to get down to the business of sorting out an alliance here and that means expediting putting a king on the throne.

The candidates are Lord Harrowmont, who the previous king expicitly wanted to reign after him, and Prince Bhelen, the actual son of the former king. I'm not really sure at first who to support until I find out that Bhelen's camp wants me to lie for him. By default this means I support Harrowmont and to prove it I take part in the "Proving" arena tournament on his behalf and win the entire contest, including the optional "lesser games" (which are actually harder).

How to beat dwarf warriors: Stand a little to the side. :P

Sunday, 2 November 2014

Tales of the Blight: Assassins

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

With the castle clear we were finally free to see Arl Eamon, still in a coma thanks to Loghain's poison. His wife Isolde was obviously not on speaking terms with me, so it was up to Ban Teagan to suggest I go look for some sacred ashes that might be able to cure him. That was actually the reason most of his knights were away, they were all on a grail ... erm... ash quest. Deciding that maybe one of their knights can do that we go off to do other things (small skirmishes) first like helping some refugees against darkspawn, templars against undead, and Bannorn soldiers against Loghain's troops. Then we walk into an ambush!

Look out for the counter-kills!

A pretty decent ambush with a pretty lure, a good number of skilled enemies and a bunch of well placed traps. Unfortunately for them, my party was simply better. After beating them up I question their leader, an elf assassin named Zevran about who sent him. He openly admits that it was Loghain. Actually he's a pretty funny guy. I decide to let him live by offering him a different job - assassinating Loghain. He refuses because he's scared. Pity. That means he is also useless. After many hours of torture I feed what's left of him and his buddies to Quickly then continue on.

That night Leliana confides that she is actually being hunted by a past acquaintance in Orlais (France?) and that she was an assassin. She also kisses me, despite knowing what Morrigan and I get up to. The next day, what a surprise! Another ambush. Those hunters from Orlais are kind of annoying, so despite Leliana's protests I execute the captives after we get all the information we need from them. The important one being that their employer is in Denerim.

Saturday, 1 November 2014

Tales of the Blight: The Solution to Everything

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

We found ourselves infiltrating the Redcliffe dungeon underneath the castle proper and immediately encounter Loghain's imprisoned man, some blood mage tutor Isolde had secretly hired to teach her son, Connor. Already knowing where this is going I decide to execute him on the spot, much to Morrigan's disdain. Then begins the arduous room by room clearing of various undead and rescuing of still trapped civilians. We also open the castle gates to let in Ser Perth and his handful of knights to assist in the rest of the cleanup though only the named knight actually survives.

In the main hall we find the possesed Connor having turned Ban Teagan into a crazed fool while his mother helplessly looks on. It's not long before he turns all the remaining guards on us before fleeing himself and in the end it is my team, Ser Perth, and Lady Isolde still standing. Ban Teagan while downed, actually survived and was back to normal. The "hard" discussion of what to do came next.

Roll against Paralyzation!

I already knew what I wanted to do. Besides the only other option according to Morrigan required a Circle of Magi - just like the one I had purged. Up the stairs we went killing off more scum and finally facing the demon in combat. When it came time to finally kill it (and the child) Isolde interrupted again, asking for another way.

I reminded her that this was her fault for hiding him from the Circle of Magi to begin with then punched her as strong as I could in the face. Lucky for her I knocked her out. She might have gone insane watching me dismembering the demon child. Alistair certainly lost it. I asked him what he would have done, and how many others would have had to die for the life of one. That shut him up, but he was definitely not happy.

Friday, 31 October 2014

Tales of the Blight: Redcliffe Halloween

For those not actually reading these, I just want to wish you all a Happy Halloween up front! ^_^

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

As we arrive near Redcliffe village Alistair reveals he is actually a royal bastard. As in, the half-brother of the King and probably next in line to the throne. Good to know! I've also taken Leliana in the party instead of Morrigan since Leliana was upset at sitting out of the whole Circle of Magi thing. Besides Morrigan needs her rest after the... extracurricular activities we shared after the tower got cleansed.

Anyway the village is in all sorts of distress as apparently every night, they have been getting attacked by undead forces stemming from the castle, like a more violent version of Halloween where the visitors come knocking for blood instead of sweets!

This is the same castle where I'm supposed to get another ally for the war. We quickly get into quest mode, convincing the smith to get cracking on repairs, hiring hesitant warriors and strong arming stuffy barkeeps into helping out, as well as setting up oil traps, finding missing kids and learning that Arl Eamon (the guy in the castle) might have been poisoned by an agent of Loghain. Sheesh that name keeps cropping up!

I'm in your bases. Manipulating your allies.

Night falls and the defenses are pretty solid, though the barkeep and town mayor are among those that fall. Ban Teagan, the guy in charge and brother to Arl Eamon asks us to infiltrate the castle via secret passage and sort things out. This is right before Isolde, wife of Arl Eamon appears from the castle and desperately asks Teagan to go back with her. While I suspect a trap, he goes anyway trusting that we won't just walk off on him. Tsk. He's right too. Before entering though I swap Leliana out for Morrigan as I think her magic might prove more helpful in the castle itself. I also help fund a few people get the hell out of the village to somewhere safe... which they assume is Denerim. Nothing bad will happen there right?

Monday, 27 October 2014

Tales of the Blight: I've got the Magic Magic Magic

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

On the road to Lake Calenhad we come across an abomination, a mage tampering with illegal magics, and destroy it. Seems that was the theme of the day as upon arrival at the lake we learn that something is up with the Circle of Magi who live in the tower in the middle of it. After killing some random cultists we rowed out there and were met with the templar guards in a panic, and learn from Knight-Commander Greagoir that the tower has been infested by abominations thanks to the infiltration of blood mages. I offer to help and load up on supplies before the team is locked in with the rest of the horrors.


Surprisingly the next area is quite clear, with some mages having managed to barricade themselves with magic. I recognize their leader, Wynne, as someone I talked to at Ostagar but she recognizes Morrigan to be an "apostate" - a mage outside the Circle of Magi which is almost like an abomination to them. She refuses to let Morrigan exist and while I was keen to see who had the stronger magic her first attack was on -me-. This led to the slaughter of the Wynne and the remaining mages.

With them out of the way we managed to progress higher fighting the true enemies, the explosive abominations, demons (some sexy ones), undead, mind controlled knights (who I had to kill) and blood mages. One defeated blood mage spilled the beans that Loghain promised to help them in their schemes before I executed her. All is going swimmingly well after I learned Morrigan's cool combo of Cone of Cold followed by Stone Fist to shatter enemies. That is until we run into a Sloth Demon who manages to put the entire party to sleep through cut scene magic!

Saturday, 25 October 2014

Tales of the Blight: Party +3

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

With almost all the tasks done in Lothering we entered the tavern for a well earned pint of milk but are attacked by a handful of Loghain's troops. A red headed girl named Leliana in chantry robes helps defend us in the melee and after I kill off the last of the surrendering cowards she asks to join the party, having had a vision from the Creator telling her to do so. She might be crazy but she's handy with a knife and sort of cute so I take her along. I do -NOT- take along the psycho in the cage outside though.

But I'm hurt in the feels?

It's pretty clear that the big brute Sten could be another party member but for the crime of killing a bunch of good people who nursed his wounds I don't give a shit how much remorse you have. It's unfortunate there is no option to execute him so I just leave him there as darkspawn food. After killing some desperate refugees who were also after the bounty on my head (Alistair's head too), I rescue a dwarven pair of merchants from darkspawn and convince them to get outta dodge.

Apparently they took this as "please join us on our travels" for some reason and are now part of my camp. It's handy to have a vendor and enchanter traveling with us though. After getting bad dreams which turn out to be "communicating with the darkspawn leader telepathically due to the grey warden joining ritual" I chat with the team for awhile, listening to Leliana's stories, learning Alistair is a funny bastard, and agreeing with Morrigan's suggestion that we go directly to Denerim to face our enemies immediately.

Friday, 24 October 2014

Tales of the Blight: He's a Dog

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

I awoke in Flemeth's hut, with her hot daughter tending my wounds. Alistair and Quickly are there too, apparently saved by Flemeth's magic somehow. Too bad for Ted, he was left to die. As we might possibly be the last grey wardens in the land we're tasked with using those papers (old treaties) to unite everyone and raise an army against the ever growing darkspawn army. I totally try to worm my way out of it but Alistair is such a whiner so I have to go along. Flemeth's daughter Morrigan is also sent along, much to her dislike but hey, we needed a replacement for Ted.

First stop is the little settlement of Lothering where we almost immediately come across some highwaymen asking for a toll on the bridge (fucking trolls). I tell them that grey wardens should be exempt but this only excites them as apparently Loghain put a bounty out on us and battle ensues. They are soon begging for their lives since they didn't realize Quickly has a stun-lock howl so I take the opportunity to get more info out of them before executing them for the worthless pieces of excrement they are.

They aren't the only bandits nearby and between them and some wild life that needs hunting, Quickly's abilities really shine in getting the team out of dire predicaments! These tasks net us some good coin which I spend on the honest merchant nearby, the one the refugees are complaining is selling things too high. That's just the business of supply and demand folks. Morrigan agrees, while Alistair shoots me a glance of non-approval. This makes Quickly all the more awesome. He doesn't really give a stuff about that. He's a dog. :P

Dogs in game are always awesome. They don't poop!

Thursday, 23 October 2014

Tales of the Blight: All According to Plan

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Upon arrival at Ostagar I am soon tasked with getting the other recruits, Daveth the rogue, Ser Jory and Alistair the templar (technically not a recruit) together for a "joining ritual". Well, that sounds dirty. First up is a fetch quest of blood of darkspawn, which is easy given the number of the things around, and old papers which we find with swamp resident Flemeth and her daughter who hand them over with no issues.

Back at camp it's stage two - the drinking phase, from a ludicrously huge cup! Daveth goes first and dies. Yep. It can prove fatal. Jory freaks out and doesn't want to drink so Duncan guts him instead. Lucky last I obviously survive and become a true Grey Warden initiate. Would sure be a quick game otherwise! Anyway it's soon time to battle that dark spawn horde and the plan involves the brash, glory seeking King Cailan (and the other Grey Wardens) to lure the bad dudes into position where General Loghain's forces can then charge down their flank. Fool proof!

Alistair and I (*woof!*) ... and Quickly ... are tasked with lighting the beacon atop the nearby tower to signal when Loghain should charge. Only problem is no one actually checked the tower before the battle and when we get there it is crawling with darkspawn. Fortunately a mage of the circle, who I call "Ted", joins us as we fight our way all the way to the top, defeating a towering ogre guarding the beacon fire. With the bacon lit... mmm bacon... I mean... beacon, Loghain gives the order...

Sound the retreat!

Wait did they change the plan on us? Looks like no one told the King either as we get a good view of him, Duncan, and the rest of the "bait team" getting slaughtered. Before we can contemplate what's going on, more darkspawn show up and knock us out. Damn you uncontrollable cinematic battles.