Showing posts with label Arl Howe. Show all posts
Showing posts with label Arl Howe. Show all posts

Sunday, 23 November 2014

Tales of the Blight: Aftermath

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

With no one on the throne again, Queen Anora quickly claimed it as her own and held a celebration to honor our victory. I also convince her to strip all lands and titles from the Howe family and give them all to the restored Cousland line, namely to Lord Ferghus Cousland. Yup, my big brother somehow survived and sat out of everything but is a-ok now. I bid him and Oghren, who decided to become a general in the Queen's army, farewell to continue my travels elsewhere with Quickly and Leliana.

In the months that followed the Queen proved to be a good ruler for the people, even providing the Dalish with new lands to settle in but the untrusting elves remained restless there. King Harrowmont didn't fare as well, isolating the dwarves further from the surface. He tried rebuild the Anvil of the Void to catastrophic results and was under threat of an exalted march by the Templars for harbouring free mages. Eventually he was killed by poisoning.

Knight-Commander Greagoir retired and died of old age while Arl Eamon had another gifted child. This one he gave to the newly built Circle of Mages as his wife Isolde died during the birth. As for Ferghus I heard he didn't make such a good lord at all, hitting the drink pretty hard and breaking things left and right. Eventually he left for a different land to become a blacksmith of all things! Well it's been awhile since I've seen him. Maybe I should go pay him a visit?

90%(?) chance of repairs! :P

Here ends the Tales of this Blight. Maybe it will continue it one day.

Thursday, 20 November 2014

Tales of the Blight: Ye Olde Rope-a-dope

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Since Anora will serve as another divider among the lords which cannot be dealt with right now, King Alistair orders her locked away in a tower for the time being while we deal with the blight. We make one last detour though to rob the Tears of Andraste from the pompous lord who set up an ambush for us last time - a pretty easy task. After anonymously donating the artifact to the chantry we head to Redcliffe to fight the darkspawn horde.

Sure enough the village has already fallen by the time we get there. Despite the numerous enemies present they are all lowish level making it a joy to wade through and slaughter. Clearing the castle courtyard is also just as easy. Fortunately the soldiers stationed there kept them out of the castle proper and soon, all the darkspawn are defeated! It is too early to rejoice though as Riordan, a visiting Grey Warden who I previously rescued from Arl Howe's dungeon, arrives to tell us that the main bulk of the horde is heading towards Denerim and there's no way we'll reach it with our forces in time to defend the walls.

We be clever!

That doesn't mean we're not going to try though, and plan to march at first light. This would be the last night before the great battle. Sharing a drink with Oghren, I learn he loves the surface and intends to find some old flame after our victory. At least he's optimistic!

Wednesday, 19 November 2014

Tales of the Blight: Matters of Leadership

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Before returning to Arl Eamon's estate I sort out a few other leadership issues first for the local thieves guild and the Blackstone Irregulars, killing the upstart faction leaders. I also decide to hand in all the evidence of the Mages Collective who previously were enjoying freedom from non monitored magic to Knight-Commander Tavish who is overjoyed at having someone to hunt and destroy.

I also make a pit stop at the local tavern where many of the visiting lords are relaxing, handing in tokens of their relations that I had freed from Howe's prison to earn their favor before letting Arl Eamon officially beginning the Landsmeet at the palace. It is a big event with lots of people in attendance and Loghain at every turn trying to win votes to his side. Too bad for him I'm simply better and win 5/1. El Presidente would be proud.

Loghain doesn't take defeat lightly and chooses to have a duel against me which I allow. Too bad the supposedly "great" general cannot detect stealth so it is easy for me to take him down, finishing him with a strong nut-shot kick. Humiliated, he surrenders himself for punishment and despite my best efforts to please Anora by not executing her dad, Alistair decides to claim the crown for himself (which I support) and as his first act - beheads the traitorous Loghain.

Monday, 17 November 2014

Tales of the Blight: Break in Bad

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

Soon after settling in at Eamon's estate, a handmaiden of Queen Anora - Loghain's daughter and widow of King Cailan, arrives asking us to free her from her imprisonment at Arl Howe's estate. I agree to it but get side tracked in robbing someone else's mansion first - only that whole job is a trap forcing a pretty big fight against the ambushing guardsmen to escape. Of course I make sure to kill -all- guardsmen before escaping just to make a point.

After the warm up round we go to Arl Howe's estate and initially are very cautious about killing anyone, using guard disguises and everything. Unfortunately Queen Anora's room is sealed magically which means having to kill Howe's magician who is currently with him in the dungeons below. The guards there see right through the ruse too, and put up a decent fight but are ultimately all killed like the scum they are. It helps that Morrigan's AOE blizzard hits through walls. Their boss, Arl Howe, dies as unceremoniously as the rest which leaves my thirst for vengeance quite strong.

Blood lust activated!

There are a few prisoners down there too, most with political ties so I free all but one who seems like a scum anyway. That one I execute on the spot. Before freeing Anora I also meticulously go through the top floor, not just raiding Howe's treasury but killing ALL the guards who worked for him (apart from the 2 non combat ones) both inside and outside the mansion before freeing the Queen.

Loghain's female bodyguard, Ser Cauthrien, shows up with a good number of soldiers at that point and tries to arrest me. Stupid bitch, only pussies surrender! She and all her minions are easily torn to pieces with good tactics that exploit their flawed "stand here and guard, no matter what" AI. Rescue complete.

Sunday, 16 November 2014

Tales of the Blight: People of Importance

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

The assembly of lords at Orzammar listen to the tale of how I sort of killed two of their Paragons and destroyed one of their legendary artifacts and are then forced to swallow that I get to pick who their next king is, regardless of their previous voting. Obviously I chose Harrowmont and Bhelen and his supporters get so upset that they are moved to violence right there and then! After all of them violently die, Harrowmont agrees to assist in the war against the darkspawn. I even convince the Dead Legion commander to do the same.

Damn this thing is heavy!

I take a tour of the palace afterwards and find a poisoned noble lady within. Fortunately she doesn't need some hard to get holy ashes, just reagents and herbalism to sort her out. With nothing left to do here I decide to first visit Denerim again to try finish up any out standing side quests such as getting drake and dragon scale armor constructed, as well as meeting a boss figure of the Antivan Crows assassin group who tries to hire me. Needless to say I make sure he and his cronies do not leave the encounter alive.

Since lots of areas are still closed off to me, I decide to ultimately return to Arl Eamon and get him to call for the Landsmeet and travel with him to his estate back in Denerim. Lots of back and forth, I know! Loghain, his female body guard, and Arl Howe come to welcome us right away in person. After exchanging a few, not so polite or subtle words they leave and it's time to work on uniting the land!

Monday, 3 November 2014

Tales of the Blight: Stronger! Faster! Harder!

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

We return to Denerim and easily find Marjolaine, Leliana's ex-teacher, ex-lover and current person trying to kill her. I guide the conversation to ensure combat and while Marjolane has some cool bard based stun tricks, she's not so clever in the moving department being quite helpless as we fill her full of arrows. The rest of her cronies are easily put down without her gimmicks.

While in town and now at the highest rank lockpicking (I've been busy) I also decide to do some jobs for the fence, Slim Couldry - mainly because his targets are related to Arl Howe. The first being Howe's mistress and the second raiding a warehouse with Howe's goods. While in the vicinity I also discover a flyer about Grey Warden supporters at the Pearl. This turns out to be a trap with more of Howe's men waiting to kill anyone lured to them. He sure lost a lot of stuff today! Hehehehe!

Finally I revisit that blood mage hideout with Morrigan. The patient scum didn't change anything the whole time we were away, so it is easy to pick up where we left off. Now that the team is in better gear and higher level we manage to finally clear it out fully. To celebrate, both ladies in the party shared my tent that night, though one after the other. Not sure if you can get them at the same time?

He likes me better!

Sunday, 26 October 2014

Tales of the Blight: Dead Ends

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

At Denerim we are easily recognized by the guards at the market district but the local sergeant knows his newbies which are being hand-picked by Arl Howe are morons and pansies and makes it clear that he's not going to go after me. This inclines me to help him out against various ruffians, thugs and rowdy mercenaries in the lower city area. While I'm at it I also do some side tasks for the Mages Collective, the Blackstone Irregulars and the local thieves guild for extra coin - pretty much all being simple courier work.


One knight, Ser Landry, recognizes me from Ostagar though and challenges me to a duel. Of course I accept and slay the poor soul in the back alley, albeit with much use of healing potions. Later at the local whore house known as The Pearl I meet a charming lady sea captain who I convince to teach me the ways of a duelist to better my skills should a duel come up again in the future. Alas I can't convince her for any other form of "swordplay".

While wandering the streets we also find a peculiar "abandoned house" which turns out to link to a big underground structure hiding a large group of blood mages and their mercenaries. At this point I've already identified Leliana as the weak link it the group and left her to guard the dwarf merchants, but the rest of the team is unable to get past a particular point where the enemies are simply too well prepared with strong AoE spells for folk of our level so I decide to cut our losses and leave. Not just the house, the city entirely. Too many closed gates preventing deeper passage annoy me so it's time to look elsewhere.

Wednesday, 22 October 2014

Tales of the Blight: Rail Roaded

[Part of my Dragon Age: Origins play through. Spoilers ahead!]

It's a busy day in my home of Cousland Castle as everyone is preparing to fight the darkspawn (monster things) to the South. There's also a grey warden named Duncan here looking for recruits and asks what I think of that. I shoot him down immediately. Grey Wardens? Please. I'd much prefer to stay in the castle and bed all the visiting ladies and handmaidens, or just maidens in general. After getting my cute but effective war dog (who I name "Quickly") out of the pantry I do just that with an elf lass named Iona but our fun is interrupted when an arrow finds its way into her head.

Why didn't you dodge!?

Our supposed "ally" Arl Howe decided to attack once Ferghus, my elder brother, took the majority of the troops ahead to the battle. With only a handful of defenders it is clear the castle is falling, despite me thoroughly killing all enemy soldiers on the map I can find. Fortunately there's a secret passage to escape the carnage, but only Duncan, Quickly and I make it out alive. Duncan asks again if I can join the Grey Wardens since his other choice sort of died earlier. I strongly tell him again "NO" and then he goes all legal on me enforcing conscription. Way to railroad me dude. I suppose that's still better than the Witcher's Law of Surprise.

And so it's off to Ostagar to fight the dark spawn. Woo? At least Quickly doesn't seem bothered by it.