Tuesday, 18 July 2017

Uukrul: Earned Respect

Part of the Fate of Heroes series - spoilers ahead!

He knows he's a hot lizard.

Finally finding the passage out, the squad fights through a few hell hounds, fire lizards and the mandatory group of orcs led by a mid level captain whom Nabirye drains of life (strange that's a paladin ability). There's also a magic immune gremlin demon who gets too cocky and discovers that Helga is quite capable with a knife, thanks to her previous experience with the Porkul Pickers.

This area is quite odd, in that it is a mirror of itself right down to the repeating encounters in the rooms. It is no wonder that Mara's vision here tells of a mirror that would be important with the quest. While looking for it, the team discovers a lower area with odd clues... it's a crossword puzzle!

Correctly identifying the word opens a secret door that holds yet more obscure clues to further puzzles. LOL. While this is a nice change of pace, it is quite rudely interrupted as Orc Lord Thurazz attacks with a pair of witches and orc fodder! It is a very difficult battle, which almost sees the end of Helga and Andraste, with Nabirye and Balthazar not far behind, but the combat is a draw - as Thurazz's forces were also in the same shape.

With a begrudging respect for Balthazarr, Thurazz finally signaled the retreat. Balthazarr did the same.

Monday, 17 July 2017

Uukrul: What's behind door number...

Part of the Fate of Heroes series - spoilers ahead!

After evading numerous orcs and escaping from cave dew plants the team again ran into the Krefator (acid reptile), and in an attempt to run past - Balthazarr was almost laid low to its corrosive spit. Lucky for him the next sanctuary was right around the corner, and his allies could use the attached teleporter to revive him back at the town.

Resupplied, the squad returned to that point and upon exiting the sanctuary received another vision from Mara, warning that the passage ahead was cursed! That's a very mild way of putting it. The passage led to a 5x5 room, with doors all over. These doors led to funky teleporters, spinning floors, and lightning traps which were painful to navigate, especially since the compass did not work here.

She needs to get back to Oz.

The only enemy in this place is the hedge witch who Nabirye guesses is behind the curse. Despite fitting the cauldron brewing trope, the hag is incredibly strong - easily standing toe to toe with Balthazarr! It is ultimately Andraste's prayers that smite her down. Helga, whose magic couldn't harm the witch at all, finds a magical medal of escape on her corpse. A good bonus on top of the huge XP!

Sunday, 16 July 2017

Uukrul: That Bloody Bat

Part of the Fate of Heroes series - spoilers ahead!

With Thurazz in (slow) pursuit, Balthazarr, Nabirye and Kebiroz rush deeper into the large cavern, fighting past the troglodytes and slaying an evil wizard residing within. That wizard held another adventuring party captive for "experimentation", so the team set them free and were joined by Andraste the war priest, and the mages Helga the short and Duke Edmund the mad who openly stated he wanted to take Uukrul's power as his own.

Before they could even step out of the room, the giant bat that had killed Lazybum in one hit flapped into the room and began shooting poison and plague (out of its ass I imagine, since bats don't really spit). Taking a direct hit to the face, Kebiroz succumbed to the giant bat poop horribly while the rest fled for their lives.

Balthazarr didn't escape unscathed though, as the poop had infected his wounds from the earlier fight. Now "plagued", he began coughing and wheezing and soon the elderly Duke Edmund found himself "plagued" as well! Unfortunately the Duke didn't have the warrior's fortitude and after a few steps died in a fit of wheezing, puking and soiling himself.

That bloody bat then attacked again, but this time Balthazarr manages to hit it critically and slays the flying fiend!

But I just wanted some fruits!

Saturday, 15 July 2017

Uukrul: A Lack of Agility

Part of the Fate of Heroes series - spoilers ahead!

Behind a locked grate and up a hole in the ceiling the team encounters a large band of thieves who are very annoying to fight since they are good at evading AND have a habit of stealing gear from the party mid combat. Like Balthazarr's newish sword. From his hand.

The combat screen.

During the skirmish Null25 is knocked down a pit and breaks his neck, which is annoying given all the training he had gained. Still, with the battle won and the thieves trove taken Balthazarr finds his replacement in Ruby the eager novice back at the guild.

Tired of training Balthazarr decides it's time to try cross the massive cavern on that murderous floor beneath the hermit's safe zone. It is an ill omen that the first thing they run into when doing so is a rejuvenated and powered up Thurazz - now an orcish lord, having been granted unholy powers by Uukrul himself!

The squad is no match for Thurazz's new found strength and have to flee deeper into the cavern. Unfortunately Ruby is too slow and is caught by Thurazz's spiked whip. With a massive heave, he flung her back into melee range and exploded her head with swing of his grizzly metal hammer.

Friday, 14 July 2017

Uukrul: Bling is King

Part of the Fate of Heroes series - spoilers ahead!

Training in the upper halls against rodents, dogs, scorpions, giant ants and crabs (yeah, wtf) proves most useful especially as the team finds previously unexplored areas and keys to open a few of the locked grates. As they progress into the hall of orcs, they once again run into Thurazz and his minions - thrice!

The first time they are forced to flee, but on the second it is Thurazz who needs to run as Null25 wounds him severely. The third time they find his base and, despite the orc chieftain's skill with a poisoned dagger, Balthazarr defeats him in close quarters. Nabirye also begins using her healing hand power on enemies, which proves to be effective as an attack - limited only by her own health, since using it for good or ill drains her of life.

Most importantly they finally find the temple district and magic circle which lets Kebiroz and Null25 earn more rings that enable stronger spells (coz bling is king yo). Kebiroz gets her chance to shine by turning the multitudes of undead in the tombs below the temple - forcing many to flee from combat. Her prayers of healing also keep the party alive just long enough to escape the very same tomb as starvation began to set in.

How the heck do they know that?

Balthazarr makes it a point to load up on rations before their next delve, and thanks to the surplus of gold they all get some better equipment to boot.

Thursday, 13 July 2017

Uukrul: The First Task

Part of the Fate of Heroes series - spoilers ahead!

While resting at the hermit's zone, the paladin Lazybum and sorceress Sarina who were already resting here join the team, and Sagaris asks them all to retrieve his black rod from the next floor down which he warns is far more dangerous (because apparently increased pressure makes things tough/evil I guess).

The fully powered squad heads down stairs and promptly gets owned. Pluribus is acidified by a rancid mold, Ila gets devoured by a giant spider, Yen Sid fails to turn "the happiest zombies ever" that tear him and Sarina apart and Lazybum gets one shotted by a giant bat who does 90(!) points of damage in a single strike.

So happy!

Balthazarr barely makes it back to Sagaris' safe zone in defeat. Clearly he needs a team with more training so using the super handy nearby teleporter (provided you remember the name of the one you want to warp to) returns to town to assemble a new squad, composed of the war priestess Kebiroz, Nabirye the hunter paladin, and Null25 the pk mage.

The first task is: Training!!!

Wednesday, 12 July 2017

Uukrul: Orcs and Geezers

Part of the Fate of Heroes series - spoilers ahead!

The next level is full of orcs, most of whom are low level as indicated by the color of their karate belt. Brown orcs are easy, Black orcs are brutal (the squad usually flees when they show up). There's a whole spectrum in between. Alas while exploring one narrow passage they are set upon by an orc led by chieftain, Thurazz!

With nowhere to escape they are cut down one by one until only Sapphire is left standing, she does her best to lure the orcs away from her downed team mates but is unable to defend herself for long. The orc band beat her down and abduct her for whatever nefarious purposes orcs keep in mind.

Balthazarr was surprised to wake up at all, finding that he, Yen Sid and Ila had been dragged somewhere safe by his old friend, Pluribus the wise. The wizened mage told him that many others from the nearby land had ventured into Eriosthe too, for the shared goal of helping to defeat Uukrul, after they all had witnessed visions of Mara.

That's what she looks like by the way.

While getting their bearings, they happened to come across another old fellow in dirty robe - the hermit Balthazarr was sent to find! He introduces himself as Sagaris and ushers the team to his home - a small series of tunnels which are safe from monsters.