Showing posts with label Ruby. Show all posts
Showing posts with label Ruby. Show all posts

Thursday, 24 August 2023

Tower of Fantasy: Tower of Music

[Part of my Tower of Fantasy journal]

With the cult dealt with I have some time off which I spend at Mirroria where I moonlight as a bodyguard for a young DJ who in turn moonlights as an animal rescuer. I also go on patrol with a rookie cop which eventually leads to her in a coma. LOL. Fortunately the two previous comatose victims, Ruby and her mom, are now fully awake and since Ruby's birthday is fast approaching Lin asks that I help her assemble a band and act as their manager for a surprise performance for the kid. Members include the most unlikely of choices (wasn't I in the middle of chasing one of them?) but after a low effort quest line the performance is actually pretty cool.

Afterwards I bid farewell to the crew for its back to Innars for me, and actually back down to the active volcano where the abyssal rift remains open. Scanners sent in detect a new land that it bridges to and I'm sent to investigate, popping out in Domain 9 which basically is China - if China was made of islands floating in midair. I help the inhabitants here fight the gray entities too, which they refer to as "the Darkness", and it looks like this set is led by some strange, flute playing lady.


Magical floating leaves can support the motorbike so it must be safe!

Most of the darkness is sealed up in an underground vault but the Domain 9 master reveals the power that keeps it that way is dwindling quickly. In preparation for the coming war they have begun research and development of combat capabilities for Smart Servants - AI Companions of the cute chibi variety you can bring around with you. And that unfortunately is where I leave Tower of Fantasy for now at level 51 as I've consumed all the main storylines. Maybe I'll revisit again in a year or so. :)

Saturday, 19 August 2023

Tower of Fantasy: Tower of the Abyss

[Part of my Tower of Fantasy journal]


That's a handsy enemy.

After hunting some desert beasts at a nearby oasis to harvest residual radiation from them to act as a power source (because why not turn wild life into batteries), robo-Shirli is ready for action and even saves an expedition force against a particularly grabby abyssant. When its remains are brought into Mirroria for study there is an attack in the city which puts Ruby in a coma, and then I am promptly told to scoot because... I'm not high enough level. WHAT!?

Fine. I warp back to Astra Shelter and explore all of it, killing all the enemy camps until I'm interrupted by Hykros (the crew at the top of the Tower of Fantasy) to help them collect simulacra data that was stolen from them by some cultists hiding at some snowy place. This is all pretty easy with my new dual guns which is a big upgrade from the bow. Anyway, once I'm leveled up enough I'm called back to Mirroria to join Lin's squad to look for Ruby's "mom", a reclusive doctor who had a secret lab deep in some spider caves.

Apparently the lab wasn't deep enough as evidence points to her having ventured into the Abyss, the home of grey space entities, for research purposes. Where is this abyss? Right beneath Mirroria! For some reason the gaping chasm is actually what's keeping the city afloat? Anyway, its down down to goblin town (the gray space entities look a bit goblin like) and finally here's an unpleasant and difficult to navigate environment (I'm glad I got lots of practice in Mirroria) with quickly respawning enemies. We find the doctor has turned into an abyssant and so naturally we save her through BATTLE! Though I may have over done it, as now she too is in a coma. Greeeeeat.

Friday, 18 August 2023

Tower of Fantasy: Tower of Fan Service

[Part of my Tower of Fantasy journal]


Next stop is that floating pyramid!

As my mechanical companion needs more fixing we're sent to Mirroria, a flying pyramid city in the desert and are attacked en route by a giant abyssant worm thing but are saved by the local city defenders which includes one eyed Ruby and her guardian, the fan favorite Lin. I'm certain her super short skirt has nothing to do with that. With robo-girl deposited in the hands of a mechanic I'm free to explore the massive city interior which is freaking huge to the point that you can use flying cabs to get around (or wait for trains that never show up). That jet pack I got from Astra is also super handy here.

While I'm at it I also do the numerous side quests on offer, most of which are the "help find my lost xxx". The part time job at a game studio which lets you design a boss and fight it is pretty cool though, and has turned out to be my most difficult combat so far where I had to out archer a robot centaur. Now's a good time to talk about equipment too, this is not like your usual MMO where you walk up to a shop and buy stuff (well, for misc things like food yes). This is a GACHAPON game. What does that mean? You collect a variety of currencies while questing / exploring then spend them for A CHANCE at something. And it is literally beamed down from space for you! So... I got a bow. :P

Worse is that most weapons have a simulacra attached to them, which is a collectable, often female character who you can then use as your own character. Lin, Ruby and robo-Shirli are just three of the ones available. What happens if you get the same item from the random gachapon I hear you ask? Well, you get to combine the duplicates to make the item STRONGER. Yep. No crafting here, just gachapon away! If increasing your DPS isn't compelling enough then you'll be happy to know that improving said weapons also makes the simulacra have more (less) clothing options and abilities! But but but... what happens if you run out of currency to gachapon? Well, there's always the cash shop... and that's how this game is still afloat.

Saturday, 15 July 2017

Uukrul: A Lack of Agility

Part of the Fate of Heroes series - spoilers ahead!

Behind a locked grate and up a hole in the ceiling the team encounters a large band of thieves who are very annoying to fight since they are good at evading AND have a habit of stealing gear from the party mid combat. Like Balthazarr's newish sword. From his hand.

The combat screen.

During the skirmish Null25 is knocked down a pit and breaks his neck, which is annoying given all the training he had gained. Still, with the battle won and the thieves trove taken Balthazarr finds his replacement in Ruby the eager novice back at the guild.

Tired of training Balthazarr decides it's time to try cross the massive cavern on that murderous floor beneath the hermit's safe zone. It is an ill omen that the first thing they run into when doing so is a rejuvenated and powered up Thurazz - now an orcish lord, having been granted unholy powers by Uukrul himself!

The squad is no match for Thurazz's new found strength and have to flee deeper into the cavern. Unfortunately Ruby is too slow and is caught by Thurazz's spiked whip. With a massive heave, he flung her back into melee range and exploded her head with swing of his grizzly metal hammer.

Sunday, 1 November 2015

Sunset Six: Be like Jesus

[Part of my Sunset Six story.]

Continuing with the tests of Worship, the Test of the Messenger, a new Worship test released at the same time as Throne of Pharaoh, is similar to the Test of Beacons. In it you must sacrifice ink and paper at an altar to receive -only- one of seven parts of a ritual. You must then work out with others the full requirements, incantations and sequence and then work as a pair to perform it at the ONE correct altar. The first seven pairs that do this advance, and everyone else is out of luck - needing to wait for the start of the next cycle. Advance five times to pass.

It's good to be the backup guy.

The Test of Leavened Bread requires you to be like Jesus. In it, you need a team of five players to see visions of what needs to be done (randomized), make beer, bake bread then share the bread with others. Specific others. Probably those not in your party. You have seven days to do that before the bread goes bad. You get points for the correct people eating the bread. Yep, give it to your enemies and it's still valid for them to just chuck it out.

Hah, I had all my required guys at the table!

Also requiring five people is the Test of the Humble Priests, in which you must form a devotional group to a particular god and sacrifice something to them in an orderly, structured manner. It's worth mentioning that all these rituals are very specific in what you are supposed to do, who is supposed to do them and what you must type. Making a mistake at any point results in a fail, wasting all those items you sacrificed. As an example in this one "Priest three must do five emotes in specific order (based on his vision)".

Please all five of your randomly chosen gods (out of twelve) to pass.

Sunday, 13 September 2015

Sunset Six: Acrobatic Mechanics

[Part of my Sunset Six story.]

The school of Body has perhaps the easiest initiation task of simply running around and finding 35 different plant species in 20 minutes, but that is followed by one of the most time consuming tests around: the Test of the Acrobat. Basically you are given seven facets of one move and are then sent out into the world to learn and teach from others to master -every move available-. You can only teach moves you have seven facets in, and can only learn one facet of each move from everyone you meet.

That list scrolls a LOT.

It's actually worse than that though, because of a random hidden attribute that each character has - you simply cannot learn from some people and vice versa. Sometimes even those who are master level teachers to you still are unable to teach anything because the particular facet they teach (only 1 of the 7 per move) might be one you already have. The solution?

Acro with everyone!

Similar to that is how the mechanics skill works in game. All the automated machinery can be tuned up to level 7 (making them run faster or produce things more efficiently), but the luck factor of the hidden attribute per person, per machine exists again meaning some things you -can- tune up and others you cannot. The 20 minute cool down after any tune-up attempt also helps prevent "tune spamming".

Whee, the only thing I've been able to tune so far.

A long time player named Lazybum actually told me that for his machines he gets a bunch of eight or so people around to try tune things for two hours. Any machines that don't make it to level 5 he tears down and rebuilds. Contrary to his name, I get the feeling he actually is very productive and has a ton of resources at his disposal.