Showing posts with label Zue Zue. Show all posts
Showing posts with label Zue Zue. Show all posts

Saturday, 13 October 2018

Shadowrun: No Appointment

[Part of the Shadowrun Chronicles.]

With the square secure, Sarah reveals Luna spilled the beans about the Dragonslayer gang working as muscle for the Aztechnology corporation. Carol, Halon, Zue Zue, Thunderb0lz and Ratdoktor are sent to pay her company contact a visit at their office which is heavily guarded by sun mages and tough jaguar adepts who can survive point blank shotgun blasts to the face.

As they fight their way up, Zue Zue is gunned down for being too forward and getting flanked. Similarly, Thunderb0lz is "jaguared" when she is too far back and is caught by an elevator lobby ambush.

Jaguar Adept table top version.

When the team arrives at the target's office, they are too late as he is executed just as they enter. The assassin jumps out the window and leaves a powerful blood spirit to cover his escape. The monster evades the initial salvo then forces itself into Halon's mouth, effectively drowning her.

While it is doing this, Ratdoktor unloads her shotgun into Halon, killing both her teammate and the spirit. She and Carol then grab what data files they can and flee the scene.

Shadowrun: Property Defense

[Part of the Shadowrun Chronicles.]

Carol awakens back at Smedley's Square, having been saved by her team. Mostly. Her arms and legs have now been replaced by robotic ones as apparently her original limbs were too damaged to save so Smedley had them hacked off.

Graphite was the only color available.

She is understandably upset, but now most of her is technically Smedley's property (which he can turn off remotely), she has no choice but to comply with any and all of his tasks. He wanted to get money back on his investment after all.

Eventually cleared to return to the field, her first task is to help defend the tunnels beneath the square against a massive invasion of headcases. Her old team mates Sarah, Halon, Ratdoktor, and Thunderb0lz are among the other defenders against the tide.

Among the headcases are suicide bombers which become key in stopping their allies. Victorious underground they head up to the street level to assist in covering Blood Countess in setting up defense turrets and Zue Zue in establishing a magic barrier but these are easy compared to the initial assault. The headcases eventually fall back.

Friday, 12 October 2018

Shadowrun: No Escape

[Part of the Shadowrun Chronicles.]

Sarah learns a few things from Luna, the first in regards to a bunch of live captives the Dragonslayers have been collecting for experimentation. Carol, now trained in automatic weaponry thanks to Halon, is tasked in rescuing them.

She brings Hakon, Thunderb0lz and elf mage Zue Zue in their stolen ambulance to the secret location and finds a very tough fight awaiting them with mostly heavy weapon Dragonslayers on patrol. Even the new rocket shooting drone of Thunderb0lz has trouble taking them down.

They only manage to rescue one test subject who hadn't yet been turned into a headcase. On the way out the squad runs into infected Dragonslayers who obviously are more hard core than the regular variety. The team almost makes it back to the ambulance when Carol suddenly finds herself mere feet away from a brute wielding a heavy machine gun.

Blinding pain accompanied by the deafening roar of gun fire fills her before everything goes black.

If the main character goes down, a time limit to win appears.