Showing posts with label Zhar'loth. Show all posts
Showing posts with label Zhar'loth. Show all posts

Tuesday, 28 May 2024

Dragonheir: You need an Army

[Part of the Cursed story line.] 

When I'm not training up heroes, I'm pushing further into the Underdark past the territories of the deep gnomes and their mining issues as well as the thieving rat folk whose leader needs help bringing his son into line, which happens to be a level 130 fight! We finally reach the drow city of Unyielding Silk, where nobles and paupers squabble over the broken "holy river" that no longer cures people of the rot disease.  After arresting many criminals we find that the river is actually plagued from some ruins it passes through inhabited by monsters that look like Zhar'loth - it turns out this is the result of full blown rot transformation on a deep elf.

Fights here now require 3 full teams so I'm adding a bunch of under trained people to the line up that I'm not too familiar with. However there is a stand out: Iola the lightning mage. Now Iola's not a legendary ranked hero, but her AoE stuns are freaking useful! After defeating a death knight boss who we helped be un-transformed from a turtle (damn my goody two shoes nature) the river is restored, the sick can be healed again, and the bridge leading to Terminus is reopened.

Alas this comes too late for the drow queen (150) who succumbs to the rot just in time to give us a boss fight. Note, all the heroes can only go up to level 100. Your choice of gear and strategy has to make up the difference against the ever increasing level of the enemies. It's a challenge sometimes, especially when fights demand multiple teams. 

I've also unlocked deeper levels of the Fey Meander and two similar "endless fight" modes, but all these feature the same thing: less and less choice of characters to field. Sometimes, you can't put legendaries. Sometimes you can't field the full five. Sometimes it asks for specific element types. Ugh. You know what that means? I need at least SIX full teams (one per element - necrosis, radiance, lightning, poison, fire and ice) of max level, fully geared heroes - each with a decent team structure (healer/tank/dps etc). LOL!


There's also this boss plant lady shows up every few levels
to check your gear score...

Sunday, 26 May 2024

Dragonheir: Season of Darkness

[Part of the Cursed story line.] 

A new "season" update has showered gifts on players with something like 100+ hero dice which net me a few more legendary ranked heroes who I immediately take my new superstars to the arena and... still get thrashed because obviously I'm not great at team composition LOL. Now also available to me is the "champion arena" which is more PvP that the other arenas where you just face preset teams of other players but don't really interact with them in any way. In the champion arena mode which opens only every few hours, you are head to head in picking your line up for battle. Again, I got thrashed there too. :P


For the new arena, you start at rank 15K+ but most of the opponents are just
NPC squads until around the 200 mark.

At least I make progress against the orc invasion, basically stopping it in its tracks and then defeating the obviously evil high mage who orchestrated everything and turns into a purple dragon (that's new to me)! He's a son of Tiamat so he's kinda strong and my lev 100 fire main actually has to tank while back row Garius (90) / Ripekas (90) / Zhar'loth (90) / and Voresh (90) clinch the win. With his defeat this boss has also turned into another available weekly challenge pinata.

The adventure then leads to what I suppose is the Underdark, where we find the isolated city of Terminus inhabited by rot stricken deep elves and one of their number offers to accompany us back to the main city (breaking quarantine) via the long route - the first section of which is most exciting as it involves an undying spider that continuously pursues you once you reach its territory. You can beat it up, but it gets up after 10 seconds and the chase is on again! Ironically we ultimately escape by sending the spider falling down a deep chasm, because spiders aren't good at falling or climbing? Erm...

Wednesday, 15 May 2024

Dragonheir: Legendary Luck

[Part of the Cursed story line.] 

As grinding sucks I've also tried sneak in some exploration into the new lands which has revealed some rather adult themes. Let's just say I know how to make drugs now and I'm peddling them to the populace? WHAT? Yeah, that's a thing. Anyway, thanks to an unplanned maintenance I was gifted 100 hero dice by the system and managed to roll up Usha the knight (permanent this time) and Zhar'loth a fear inducing monster caster who replaces the under performing Gitouna.

I've also only now realized some heroes have a captain skill that you can pick from at the start of battle! By default it's always been Garius' +% defense but Zhar'loth brings a +%damage which is now my go to. Alas there's no avoiding the grinding and getting to level 100 is really a pain, but my main gets there while the other regulars are on 90. This helps me find and assist a missing princess (and her army) smash back the orc invaders and also unlocks the TEAM arena.

Team arena is almost exactly like regular arena except you put forward three teams to fight each other consecutively and characters can't be re-deployed between them. Again, finding people lower level to fight seems to be the way to go but its much harder to field three teams of heroes fully equipped with fully upgraded gear! And, once again this lets people with multiple legendary heroes absolutely trounce their opposition. Just to give you an idea, some of these guys have abilities to resurrect fallen team mates and/or self revive.

Good news though, using the camp horn feature (a free hero summon 4x daily or something) which has so far done nothing for me has today given me the Legendary Ghost Troll Ripekas who will be taking Usha's position in the rotation as he is a beast of a DPS. I just have to level him up first. Of course all new heroes start at level 1.


There's a server wide message every time someone pulls this off.