Showing posts with label Yarnheim. Show all posts
Showing posts with label Yarnheim. Show all posts

Wednesday, 22 March 2017

Darkest Dungeon: Battered and Broken

Reports from Darkest Dungeon - spoilers ahead! You can follow the rest of the story here!

With the manor cleansed all that was left was to break through the army of brigands surrounding the hamlet lured by the promise of easy riches. I knew what they pinned their hopes on that damned 16 pound cannon which claimed the lives of yet more of our number. Blunder Buss, Quark, Zermu Terlu, Techno Viking, Gigal, Yarnheim and that dark elf Valaria, each of them slaughtered by the oncoming foe.

Then the gods heard our cries of help!

Ultimately it was Yuria, her Paleshade, Skrmischa and Dr. Vahlen who managed to reach the dreadful weapon and in a marathon of a fight filled with suppression techniques, destroyed it and all the entire battalion of brigand scum that accompanied it. With the way now clear, most of our number are taking advantage to leave this accursed place. Not I though, I am too old and weary - there is nothing left for me to see. That might sound ironic coming from a blind man, but I think I shall stay on as the new care taker of this place. As they say, to fight the abyss, one must know it.

-Corynx

Friday, 30 October 2015

Sunset Six: Looking for Group

[Part of my Sunset Six story.]

The discipline of Worship holds for me, what are hands down the hardest set of tests. While comparatively they don't need as many of the exorbitant items for constructing things they are still usually required as offerings but the real challenge is that all tests needs a group of people. Let's start with the Test of Vigil.

A favored test of pyromaniacs.

In it, you build a large fire then listen to the flames for what it wants to consume. You then have a time limit to get all the said items (which can be anything in game) and burn it. The rarity and number of items increases the longer the Vigil goes on. Failure to burn the requirements on time ends the fire. You individually gain points equal to the number of sacrifices you made multiplied by the number of sacrifices made by -other people-, meaning if you attempt to do this alone you get ZERO points. Highest scores pass the test.

If that sounds tough, you should see the Test of Beacons. Doing some random mundane activity has a chance of attracting a holy altar to spawn nearby. Once it does you have three in game minutes to anchor it to this plane of existence through meditation... by three people. Once anchored the three anchorers have thirty minutes to work out the proper ritual as it only gives each of them a fragmented piece. If you manage to do all of that seven times (including anchoring) you pass.

Anchoring fail, as we needed one more person.