Showing posts with label The Savage Empire. Show all posts
Showing posts with label The Savage Empire. Show all posts

Sunday, 26 July 2020

Worlds of Ultima

These did not age well.

Akalabeth: World of Doom

Your deadliest foe is hunger!

Richard Garriott's early attempt of an adventure game is basic to say the least. With a fixed number of items to collect and absolutely no direction to be found - you must guide your character to ... explore places and not starve or be killed by wandering creatures who all seem to enjoy teaming up against you. In one instance I had a rat, skeleton and thief fight me all at the same time. It was very strange. While the basic art in the dungeon is ok, there's really nothing worth exploring here and by today's standards I have to give this half a rapier out of 5. It's just not worth playing.

Insight: Buy food or die.

Martian Dreams and Savage Empire

Apparently mars has oxygen and dinos aren't that big.

In the first, you are one of a rescue team sent to retrieve the leaders of the Victorian era from the red planet while in the other you are a time displaced adventurer sent to rescue a bunch of random people. While one is set on the empty, yet somehow breathable surface of Mars and the other in a claustrophobic, dinosaur filled jungle they both suffer the same problems: a huge map purely for traversal, lack of guidance on where to go, and quite simply a poor and unfriendly user interface. I'm sure there is an interesting story hiding in these somewhere, but I simply ran out of patience to find it. Ultimately I give both 1 "find the answer in the manual" out of 5, and for all but the most die hard Ultima fans - these are just not worth playing.

Insight: If you got these from GOG then you have a "secret answers.txt" file in the game directory to help you get past the old school copyright check.

Wednesday, 2 May 2018

May 2018 Status

Another month down and this top list just keeps getting longer as I add more ideas and sundry items that I really should get around to... Also I've still mainly been focused on killing my backlog. Priorities right? :P

    End the year with less weight (-1 kg from last month, running total: -1.2 kg)
    Complete NWO: Lost City of Omu (0/2, 1-2 weeks to go)
    +Learn 3 more songs (0/3)
    Draw 12 drawings of anything (0/12)
    +Make a parody comic (planning)
    Make board game 19 prototype (procrastinating)
    Complete web comic chapter 1 (procrastinating)
    Make a simple computer game (procrastinating)
    +Clean out computer games
    +Clean out wardrobe

Backlog Update:

FROM GIFTS
Sims 3
Loki (Abandoned. Mindnumbing.)
Overlord 2
Commandos 2: Men of Courage (Abandoned. Not user friendly at all)
C&C Red Alert (DONE)
C&C Red Alert: Counterstrike (DONE)
C&C Red Alert: The Aftermath (DONE)
C&C Tiberian Sun (DONE)
C&C Tiberian Sun: Firestorm (More of the same)
C&C Red Alert 2 (DONE)
C&C Red Alert 2: Yuri's Revenge (DONE)
C&C Generals (DONE)
C&C Generals: Zero-Hour (DONE)
Supreme Commander (Abandoned. Too slow)
Dawn of War II (DONE)
Universe at War (Done / Had Enough)
Sins of a Solar Empire (DONE)
Diablo: Reaper of Souls (Doesn't Work)
Starcraft II: Wings of Liberty (Infinite Patching)
+Eador: Masters of the Broken World

GOG FREEBIE PILEUP
OxenFree (DONE)
Grim Fandango Remastered (DONE)
Worlds of Ultima: The Savage Empire (No. Prefer to retry Free UO)

COMPY CAN'T RUN (but I want to play)
Batman: Arkham Knight
Dying Light
Alien Isolation
Shadow of Mordor
Hellblade: Senua's Sacrifice
+Satellite Reign


I thought I'd just put in some mini reviews with each of those "abandoned" items, most of which I did try my best to play but ultimately just found it not to my liking. The only exception, and the one I'll start with is The Savage Empire.

Ultima in Africa is a bit strange, but I was willing to try it until I heard that Official UO has become free to play. If I'm going to play any Ultima, it's definitely going to be UO and there's no way The Savage Empire was going to stand up to that.

The ARPG diablo clone Loki is up next, and while the game is functional (though very texty) it just dove head first into the realm of mind numbingly boring. Regardless of what on the rails quest you were on, it boiled down to enter new area, kill the hundreds of things in the area (and that's already sneaking past half the map). Rinse and repeat. Just... no.

Eidos' Commandos 2 should have been perfect for me. A bunch of specialists sneaking around in Nazi Germany should be great right? Yes and no. In theory it's good, but lousy voice acting paired with the most unfriendly user interface I've ever come across sent me packing quickly.

Supreme Commander is another RTS game, this one taking place on maps so vast you often needed to zoom out to almost see the whole planet to manage your huge array of forces. With epic music, decent story (from what I played) and nice combat (if you zoomed back in to see it) you might wonder why I gave up on this one, and the answer is simple: build time.

It's a case of hoping your dots overwhelm the enemy dots.

Even compared to the slowest builds in Command and Conquer, this game moves at a glacial pace. Watching two glaciers crash into each other is grand, but waiting for to build your glacier (army) and then getting them to travel across the map was hours of boredom. Ultimately I decided that I simply have more rewarding things to do with my time. :P