Showing posts with label Sonya. Show all posts
Showing posts with label Sonya. Show all posts

Friday, 18 February 2022

Pathfinder Kingmaker - Aldori's Heroes

[Part of the Cursed story line]

Answering the call for "heroes", Siegfried Baranor finds himself attending a meeting at Jamandi Aldori's mansion who asks that the assembled group reclaim a section on the map called "the Stolen Lands" from the problematic bandits within and in addition to any loot, the victor would also be granted ruling rights over said land (which I'm not sure is a good thing but anyway). To improve odds (and to separate people via alignments) she splits the heroes into two groups with Siegfried being assigned with the happy halfling songstress Linzi (who doubles as a trap disarmer), the bloodthirsty barbarianess Amiri, and the gorgeous guardslady Valerie.


Meanwhile on the "evil" team...

Their entry point to the zone would be a small trading post where Siegfried recruits Sonya, another barbarianess, and his old boss the wizard Shelumu who was now on the run from a foreign power he challenged. Lawman Kesten Garess stops by shortly after and indicates Aldori's second squad of "heroes" (of the evil alignment variety) isn't hunting the bandits at all but going on some sort of treasure hunt making things worse in the region so the team decide to go after them first, finding them in an underground kobold burrow where they quickly come to blows.

Their gnome wizard manages to incinerate Sonya to a crisp before Amiri beheads him. His surviving allies Harrim the constantly depressed cleric and Jaethal the amnesiac undead elf are quick to surrender and join the winning side upon seeing this, but report they had already found whatever relic their leader was looking for, and the gnome threw it into a magic portal before Siegfried's team arrived.

Figuring that relic would be of little consequence anyway, the team returns to the trading post to rest up and resupply before starting their actual job here: rooting out the bandits led by the self titled Stag Lord.

Friday, 25 September 2020

Eschalon: Double Edged

[Part of the Cursed story line]

Having emptied the first lock box, Rollo opens Lilith's next which holds a divine great sword! He takes the magnificent weapon then returns to the city proper, collecting an extra 500 gold coins from Mael for "killing Lilith and recovering her amulet". Rollo then pays the resident Amazon Sonya to master the blade until she can teach him no more. Feeling skilled, he sets off to leave Blackwater only to be confronted again by Mael. Now furious at Rollo's trickery, he lets loose his squads of Barrea mercenaries to finish him off.

The heavily armored swordsmen are certainly more than Rollo can handle so he falls back into the city where the guards and residents come to his aid. It is a blood bath, with only Sonya and two elderly shopkeepers being the survivors of Blackwater. Rollo defeats Mael in combat and the merchant barters information on Rollo's brother, Ragner, in exchange for him letting him go. Rollo agrees, and Mael reveals the goblins at the sinking town of Vela have him before taking his leave. While Rollo keeps his word, Sonya makes sure Mael doesn't get far and executes him after cutting off his legs.


Apparently she has a book? LOL.

With Blackwater now deserted, Sonya escorts the two shopkeeps back to Aridell while Rollo goes to Vela - fighting off many goblins in the town and the surrounds. Unfortunately his swordsmanship is nullified by goblins wearing suicide kegs, as well as goblin archers floating out on rafts. Unable to push deeper into the town he opts to train a bit more first in the wilderness, defeating a boat load of pirates on a beach and a horde of slimes at a marsh before finding a beautiful castle in the middle of the woods...

Insight: The exploding goblins hurt all those around them so if they are going to explode anyway, try get them to hit their friends too - especially other exploding goblins as they chain react.