Showing posts with label Harrim. Show all posts
Showing posts with label Harrim. Show all posts

Sunday, 20 February 2022

Pathfinder Kingmaker - Lord of the Stolen Lands

[Part of the Cursed story line]

It soon becomes clear that bandits aren't the only problem in the stolen lands as Siegfried's team also defeats foreign slavers and mad fauna, saving (and recruiting) the enslaved couple Octavia (a better trap disarmer than Linzi) and Regongar from the first and cleric pair Jhod Kavken and Tristian from the second. Using diplomacy, Siegfried also gets a small group of the Stag Lord's own disgruntled people to turn on him. Not only do they reveal the location of his fort, they actively assist in getting the entire team within the walls. Apparently no one's challenged the Stag Lord in so long that his security has become very lax!


Look out, the drunk is going to shoot his sword at us!

Unable to talk him into surrendering, a big fight breaks out which results in Harrim being mauled to death by the Stag Lord's per owlbear and Siegfried slaying the Stag Lord. All the enemy bandits are killed as are all but one of the friendly bandits. Siegfried recruits the sole  survivor, a halfling ranger named Bouquet.

With the task complete the team returns for a celebratory feast at Jamandi Aldori's mansion where she keeps her word and installs Siegfried as the new baron of the Stolen Lands. She also tries convince him to take her adopted son as his emissary but Siegfried picks young Lander  instead, who seems the only independent choice available.

And so comes the arduous task of actually governing the realm with advisors Jhod as high priest, Tristian as councilor, Valerie as regent, Shelumu as treasurer, and Amiri as general. While Siegfried non-user friendly town construction interface, Jhod goes off to rebuild a temple, Valerie deals with a vanity cult, Shelumu starts losing the realms money and while Tristian is amazing at any task set before him, General Amiri is a widespread failure. She fails to catch left over bandits (twice), fails to train guards, and fails to build a simple wall. Sheesh.

Siegfried almost jumps for joy at the news of an amassing troll army in the woods since it means he can take a break from doing all that boring stuff!

Friday, 18 February 2022

Pathfinder Kingmaker - Aldori's Heroes

[Part of the Cursed story line]

Answering the call for "heroes", Siegfried Baranor finds himself attending a meeting at Jamandi Aldori's mansion who asks that the assembled group reclaim a section on the map called "the Stolen Lands" from the problematic bandits within and in addition to any loot, the victor would also be granted ruling rights over said land (which I'm not sure is a good thing but anyway). To improve odds (and to separate people via alignments) she splits the heroes into two groups with Siegfried being assigned with the happy halfling songstress Linzi (who doubles as a trap disarmer), the bloodthirsty barbarianess Amiri, and the gorgeous guardslady Valerie.


Meanwhile on the "evil" team...

Their entry point to the zone would be a small trading post where Siegfried recruits Sonya, another barbarianess, and his old boss the wizard Shelumu who was now on the run from a foreign power he challenged. Lawman Kesten Garess stops by shortly after and indicates Aldori's second squad of "heroes" (of the evil alignment variety) isn't hunting the bandits at all but going on some sort of treasure hunt making things worse in the region so the team decide to go after them first, finding them in an underground kobold burrow where they quickly come to blows.

Their gnome wizard manages to incinerate Sonya to a crisp before Amiri beheads him. His surviving allies Harrim the constantly depressed cleric and Jaethal the amnesiac undead elf are quick to surrender and join the winning side upon seeing this, but report they had already found whatever relic their leader was looking for, and the gnome threw it into a magic portal before Siegfried's team arrived.

Figuring that relic would be of little consequence anyway, the team returns to the trading post to rest up and resupply before starting their actual job here: rooting out the bandits led by the self titled Stag Lord.