Showing posts with label Scrapyard. Show all posts
Showing posts with label Scrapyard. Show all posts

Wednesday, 27 February 2013

Melting Moments

My journal through Borderlands! You can follow the rest of the story here!

The vision of that woman appeared to me again, telling me of a challenge that awaited me at the Trash Coast. Not sure why I listen to her, or why I'm seeing her to begin with but I just feel compelled to do so. The area is devoid of vehicles and home to large colonies of spiderants, scythids, and purple lobsters as well as a small bandit camp. Travelling on foot is so much more dangerous with all the burrowing scum but I eventually reach the "challenge" the woman spoke of.

A Rakk Hive. Funny to think that all these giant birds live in a giant four eyed bovine. I took great delight in slaughtering it and taking another artifact piece from it. Decided to complete my other tasks here before leaving too, including slaying a scythid boss bug called Bleeder, rescuing Earl's best friend Skrappy (which turned out to be a skag) and luring spiderants onto the bandit base.

With that done I returned to Dr. Tannis and gave her the next piece. She informed me that the final one was with the bandit lord Baron Flynt. First I needed to rescue her claptrap from Old Haven to open the gate. This turned out to be much easier this time around since I had found an autopistol that fired corrosive ammunition. The Crimson Lance soldiers were literally melting before me, and it wasn't long before I not only saved Patricia's claptrap but also saved another damaged one I came across.


I turned them into these.

Thursday, 21 February 2013

What's up DAHL?

My journal through Borderlands! You can follow the rest of the story here!

With things quiet now at New Haven I pushed on into the Rust Commons zone which is so large it is actually split up into two maps. Not far into it I'm attacked by yet another giant fire breathing rakk, this one more dangerous than the last since it liked to strafe low (the previous one stayed high) but this also meant I could target him with my rockets and in short order he was gibbed into tiny pieces.

Deeper in, at another dig site I met the researcher Patricia Tannis who seems to be going crazy from loneliness. Like me, she is looking for "the vault" and seems to have proof that it can only be opened every 200 years (which happens to be soon). I also learn from her that a the large DAHL corporation had previously been looking into this too, with their cheap workforce of convicts. They gave up and left all the scum in this region which explains why there are so many nut jobs around.

Anyway, Dr. Tannis sends me to fetch an artifact she had left with Crazy Earl for safekeeping. Leaving anything for safekeeping with someone whose first name is "crazy" doesn't sound wise to me, but I go to his scrapyard anyway and after killing him some bandits and skags and bribing him with lots of booze he informs me that artifact he was "holding on to" was taken by a bandit named Krom.