Showing posts with label Path of the Fallen. Show all posts
Showing posts with label Path of the Fallen. Show all posts

Sunday, 6 September 2020

NWO: The Redeemed Citadel

Competitive grinding.

Hot on the heels of Path of the Fallen, players are now tasked with helping celestial forces in reclaiming their stronghold which surprisingly simply entails killing a boat load of devils and demons, and occasionally retrieving lost angel gear.

It's not much to look at.

The type and number of rats to kill vary per immediately repeating quest though you will gain more currency by doing the one off weekly challenges (or relentlessly hunting the BHE apparently).

There is a leader board that will show how far from the top 100 you are - all those players at the end will be getting a shiny vorpal enchantment in addition to whatever tier of support/favor reached. Theses are spaced out in denominations of 7000. Having played around six hours, I got 1600 for two characters so... yeah. Guess I'm missing out this time!

Insight: If you are serious about the ranking stuff, you'll need to chase that Avernus BHE down regularly.

Saturday, 1 August 2020

Neverwinter Online: Path of the Fallen

Introduces cars to D&D.

Continuing on from the hell-bound Vallenhas Stronghold, players can explore more of Avernus is this mod which supposedly has the blood war between devils and demons raging. What's it like? Surprisingly a lot like Borderlands 2 actually, especially when it comes to the design of vehicles, wasteland and domiciles.Yes. Vehicles. Soul-powered vehicles.

 You get a car, you get a car, everyone gets a car!

It's not as terribly genre breaking as I initially feared and it's quite fun to race around the wastes. They do take it a step further with the radio though. Yep. Hell radio has talk shows, ads, and a lot of heavy metal music. Devils have electric guitars apparently.

What they don't really have is the blood war, instead letting the player base dictate which side "wins" per cycle by just keeping track of the type of mobs they camp. I do like that there are a bunch of quests that you can accomplish without combat though, or easy enough combat to progress the campaign. Big plus for that.

Also, I agree with Shintar that while most of the campaign is ho hum story wise the finale is pretty good. All up this mod isn't great but it isn't too bad either (unless you are trying to win the blood war to get a rare boss to spawn, in which case happy grinding).

Insight: Try to kill cambions first as they summon those very damaging flame circles.

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Blaugust Bonus: "If you could change anything about one of your core fandoms, what would it be?" -Belghast

Despite it not being too bad, I still would have preferred it if cars and more modern stuff didn't get shoved into the realms of Dungeons and Dragons.