Showing posts with label Molten Alliance. Show all posts
Showing posts with label Molten Alliance. Show all posts

Thursday, 22 August 2013

Invasion of the Everything

Part of my Explorer of Tyria journal - you can find the rest here!

Guildwars 2 zones have come under attack by the forces of the seemingly too smart for her own good jester sylvari, Scarlet - who made her grand(er?) entrance during the closing ceremony of the Queen's Jubilee. She's far too interesting to be Trahearne's evil twin, so I'm now guessing she is the "Harley Quinn" to the Mad King's "Joker"... and I'm Batman! Well, no I guess I'm just one of the Gotham PD in that analogy because everyone is a hero and because I'm not rich. :P


Harley is way hotter than Scarlet though.

She's been a busy little plant though as not only does she have the tech and forces of the steam creatures, the sheeply stupid molten alliance and a small country of aetherblade pirates at her disposal - she also has twisted the watchwork knights in Divinity's Reach to her will turning them into... uh... Decepticons? From her barricaded position within the Crown Pavillion she sends them out in huge numbers via steam portals, and joins the forays herself just to remind everyone who is behind the attacks.

Really have to keep an eye on the clock if you want to participate in stopping these though (and to continue the story, you NEED to participate in at least SIX or have a buddy who already did that for you). A window of 10 minutes at the start of every hour is all you have to waypoint to the hot zone and once there expect to be way pointing around more to stop the gazillion foes warping in. Thank the gods Kiel won with her cheaper WP costs!

If you miss the entry window you will be sitting on your hands for 50 minutes, being left out and simply "waiting to have fun". GW2 likes introducing mechanics where you wait to have fun. They really are carefully going through that first manifesto and breaking every point they had. One of the achievements needs you to participate in 13 at the minimum (13 hours on the hour) but likely it will be more since you need to luck out and get 13 unique zones.

Fortunately the rewards are pretty good, better I think than the Crown Pavillion circuit but that may look more appealing after Kiel's WP reduction runs out after the next few weeks. I know I'll be participating as much as I can, that's for sure. Never had as much gold as now, yet I still don't have enough for a commander tag. I'm poor. :(

Monday, 1 April 2013

Flame, Frost and Donkey Kong

Part of my Explorer of Tyria journal - you can find the rest here!

ArenaNet has been pushing out its Living Story the past few months with all the pace of a sun-bathing glacier. Basically the proud Norn and warlike Charr are getting their butts kicked by a Dredge and Flame Legion alliance (aka "the Molten Alliance") so badly that they are mostly withdrawing not just to their capitals, but all the way to the karka infested isle of Southsun Cove. Well, supposedly. Sure, the molten dudes are popping out from magic portals and APCs here and there but there are still lots of towns out there that haven't noticed this supposed on-coming force; Butcher's Block is still in endless party mode and that place up in Wayfarer Foothills where they cook wurm eggs and have dozens of snoozing patrons hasn't changed one bit. Maybe they're just too drunk to notice anything wrong? Seems the only people actually affected come from previously unknown areas and I suspect part of the reason they are so pathetically weak is due to their unnatural clumsiness.

Or maybe they were also just drunk?

With their meager possessions (being refugees) lots of them still manage to "misplace" them along the various routes they took to run away while defacating themselves like the cowards they are. One of the tasks given to the COMMANDER OF THE FIRE-TRUCKING PACT is to go poke the mounds of dirt and feces left behind by these losers to retrieve them. Yep. For some reason this is one of the "highlight" activities of this story arc. Shovelling shit. Thanks ANet. As for the molten alliance themselves there are hints laying about in another scavenger type quest that indicate it's not Primordus driving these two armies together but something else. Popular theory is it is the Consortium, the competitors of the Black Lion Trading group. Their previous actions included happy things like letting the karka invade the mainland and opening the irritating and unstable fractal dungeon which now requires eternal vigilance lest it destroy reality. Far as I'm concerned all these pirate scum should die. May as well wipe out the barbaric Charr and soulless Sylvari while I'm at it too.

What's that? The Asura? No I love those little goblins, especially since part of the April release was the Super Adventure Box! Personally I feel this is ANet's best content since the Mad King (I did miss Wintersday so maybe that one was good too) which is ironic given all of its 8-bit Mario-ness. There's definitely a certain charm in the nostalgia, and for someone who absolutely dislikes the dungeons in this game I find the Super Adventure box to be awesome. No idea why, but it's a strong enough reason for me to get back into GW2 for a bit. Hopefully it sticks around and doesn't vanish at the end of April like ANet has said, because if it did - they really would be April fools.

Belated Happy Easter too! :)