Showing posts with label Ingvald. Show all posts
Showing posts with label Ingvald. Show all posts

Monday, 10 April 2017

Dragon's Dogma: Fool's Errand

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After what happened last time I decide it's best to adventure outside the capital for awhile, and Madeline the busty merchant decides to tag along. She is unlucky as we run into night-time drake with an army of goblins encounter again, and since last time going for the goblins let the drake breath fire on our charge this time I went for the flying wyrm. It was a faster victory, but not fast enough as by the time I turned around Madeline was gone, abducted by the goblins.

Frustrated I decided to head back to Bitterblack Isle and hunt Death, because I found I had a "god arrow" in my pack. It was tough going fighting or running past the stronger foes such as greater goblins, hell hounds, giant saurians, and a dragon with a heart on it's back this time around. We did find the spirit though and the god arrow hurt it bad (and killed everything else in the area) but it wasn't enough to destroy it.

Well, this was a bad idea.

I was foolish enough to pursue the reaper into the sewers where I thought a run and gun tactic would probably work given enough time. A randomly spawning elder ogre ended that idea mid-chase and while managed to kill it, Rose, Lily and Ingvald were all caught by Death's "sleep AoE" lantern. All I could do was grab Rose and sprint out of the way as Death's scythe cleaved the other two in half with a single swing. After getting away I teleported out of there and back to Cassardis.

Friday, 7 April 2017

Dragon's Dogma: The Demon of Indecision

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

I don't suppose you just want to talk?

The city is home to more of those really tough evil mercs, as well as flying strigoi who are fricking tough and have an unbreakable grab attack which depends on a team mate freeing you. Lily almost fell prey to this. The main attraction though was the large demon residing in the grand hall at the end. As the end boss of Bitterblack Isle he has a whole slew of abilities, the scariest of which is one where he banishes people - as he does to Yennefer!

Fortunately we find a new knight ally in the form of Ingvald who is pretty decent as a second tank, but what really kills the demon are a pair of rusty daggers I found, not because of the piss poor damage but because of the slowing debilitation with each strike that connects and as one can imagine, dual wielding daggers usually ends up with a lot of strikes - eventually making the demon move in slow motion. It's pretty epic when we finally slay him.

Turns out he was once Olra's main squeeze, and an arisen to boot - until the dragon offered him a choice which he couldn't decide upon. His uncertainty eventually turned him into a demon, and Olra is pleased that he is now free from his suffering. This doesn't clear the island of monsters though, on the contrary - without the demon around they seem to all have gotten tougher!? Not that it's my problem though - with my task here done we warp back to Gran Soren. I'm now on level 57.