Showing posts with label Edward Kenway. Show all posts
Showing posts with label Edward Kenway. Show all posts

Tuesday, 26 July 2016

Watch Dogs

Where you play as a gun-toting wizard with a magical mobile phone.

Ubisoft has a thing for open world games, and in this one you get to explore modern day Chicago as a very flawed, hypocritical and ultimately boring murdere vigilante with a magical cell phone. This is to make up for his lack of parkour ability when compared to the other well known Ubisoft open world series: Assassin's Creed. The many nods to that game here are pretty funny.

The city is huge, and as expected there are a good number of mini-games to do and skills to unlock while exploring it. Fortunately getting around via train, car or boat is pretty easy once you get the hang of it - complete with a decent enough selection of radio music to listen to while traveling. Another thing to get a hang of is the magical phone which simply gives too much information on the many NPCs. You can turn off the profiler, but most/all the good things only happen when its up.


While it is certainly an entertaining game (and possibly addictive if you like Grand Theft Auto type chaos) there are a number of things that I found annoying. First it's a soft game audio wise, I needed to turn up the volume a bit to hear anything. Also, the protagonist and most of the other characters (specifically those related to him) are morons. I guess it runs in the family? Some tasks fail because you killed the main target, despite killing all his henchmen, some civilians and possibly some police officers in the process, while others it's ok to just go on a killing spree? 

Also half the missions are working as the exact type of person the protagonist is supposed to hate (killers), but if you want total completion then... oh well? There's also one part where you run the same map three or so times (because plot device), when really if you just did the "third" time first it would have saved everyone a lot of trouble. At least the difficulty (on Realistic anyway) is good, but there's just something lacking. A likable protagonist maybe? I didn't really give a crap about him or his feelings throughout the entire game.

The game is alright for one ride but pretty much becomes "meh" soon after the first act. I give it two and a half stolen cars out of five. If you want an open world title where you actually care for the protagonist, try Assassin's Creed: Black Flag instead. Edward Kenway is awesome.

Tuesday, 27 January 2015

Assassin's Creed: Revelations

Ezio is back as an old and tired guy - and that's kind of exactly how this game feels.

I know I played the Assassin's Creed games out of order when I skipped ahead to Black Flag after Brotherhood, so I was slightly expecting a reduction in quality when playing this older game. I just didn't realize how much. Right after the "Lucy Event", we find Desmond trapped / being kept alive in the Animus. Unlike the previous games we actually get to learn a fair bit about Desmond this time around, and it reveals that he is a fricking liar in the previous games (from what I remember anyway).

As usual his part is second fiddle to that of the now aged Ezio Auditore who seems to run just that bit slower that before, but is wise enough to carry parachutes for when the player does stupid jumps off the really high buildings of Constantinople. It's a pretty city, but it is the only main site in this game. There are only... what, two other explorable maps? Ezio has also brought with him his knowledge of city investment which really makes gaining money a breeze but is slighlty tempered by the "Templar Awareness" meter which goes up everytime you do an "illegal" action - like investing. Lol.

If you anger them too much they attack one of your hideouts in what has to be one of the stupidest tower defense mini-games ever. Yup. You setup barricades and your assassin minions to defend against a horde of invaders but the whole time the only thing I really needed, and wanted to do (but could not) is just jump down there and personally slay all of them. Because you are still Ezio and your counter kills are still as deadly as before. Segments with Altair are here too, and those are even more fun to play - almost more rewarding as in brings his story to a close.

The ultimate tag team?

The mini management of recruiting assassins and sending them out in a mini-game is present here, and gels far better than the same system in Black Flag (it was Kenway's fleet there). This is because your rookies can become Den Masters at level 10, opening more quests for you in the city and again at level 15 at which point they prevent the silly tower defense game themselves.

I guess I should mention you also have new gear in the form of a hook blade (you can flying fox down ropes and do some other minor things) and bombs, complete with a bomb making crafting segment. Honestly? They come in handy here and there but are totally unnecessary to someone who knows the combat system. Hide? What hide? Just draw your sword and walk right up to the elite guards and kill them. Sure the Janissaries have some nice moves but they don't carry as much meds as Ezio. No regen here, but it doesn't matter. :P

There is also a PvP multiplayer aspect present here again (Templars using the Animus as training) but I'm not sure it's even worth a mention as every single game type has "Low Player Activity" (old game). All up, this is a decent romp through the Assassin's Creed universe but nowhere near as neat as Black Flag. I give it 2.5 hidden blades out of five.

Wednesday, 16 July 2014

Assassin's Creed IV: Black Flag

You might have noticed a large gap between my last post and the one before it, and the main reason for it is this damn game which really brought out the kleptomaniac in me to collect and do all the things! Well, most of the things anyway. I've always liked the Assassin's Creed franchise but have missed a few after Altair and Ezio (up to Brotherhood). That didn't matter as Black Flag picks up a new protagonist in pirate Edward Kenway who is pretty much motivated throughout most of the game by greed, which sits well in both the setting and the available side activities which are done so well that they don't feel like side activities at all!

Privateers don't attack their own country, so... pirate fits better!

As a "Creed" game it has all the familiar stuff of climbing about, jumping into haystacks, hiding from guards occasionally and generally being a near unstoppable killing machine in combat. If you've played any of the previous games this is all the same. Fortunately it also only comprises of maybe 30-40% of the game (which is most of the main story).

What they've added here and added well is a pirate game. You sail your boat around the huge map (which is conveniently littered with fast travel points you can unlock) and can go fishing, treasure hunting and pillaging like the scoundrel you are. You'll find quickly though, that out at sea you -will- get your ass kicked if you don't upgrade the boat. No matter how good Kenway is at swordplay or his personal gear (which you can also upgrade) it won't matter against a cannonball or mortar shell. Even when you've finally upgraded fully there are a few set legendary ships you can try go after and wow, the Spanish ones especially proved quite challenging.

The only downside to some might be the shanties your crew sings but I found them really cool and was eventually humming or singing along to some of them (yes I played too much), but those can be turned off with a simple setting. Speaking of settings, you'll want to have your subtitles on so you can understand (even if Edward can't) what people are saying when they speak in Spanish, French, Portugese or bad olde English.

The modern day stuff (a standard in AC games I think) is interesting too with little hacking games (of frogger) but generally you'll be wanting to hook into the Animus for the most part to keep following Edward's story to its conclusion, and a fine story it is too. As usual the graphics are great though the camera can do some wierd things at times especially in melee. Not that it matters since the bad guys (erm, good guys?) need all the help they can get in that aspect.

Obviously if you don't like sailing games (or sailing games that don't go into depth of what rigging you put up or the build of your mast) or the Assassin's Creed series in general, this probably isn't the game for you. I found it mesmerising and fantastic, and despite it crashing on me every 30 minutes or less I give it 4.5 out of 5 cannonballs.