Showing posts with label Dance Floor. Show all posts
Showing posts with label Dance Floor. Show all posts

Tuesday, 2 September 2025

River City Girls, Keylocker, and Crypt of the Necrodancer

A trio of girl power games.

River City Girls

This side scrolling beat em up which plays a lot like the old Double Dragon game (complete with 2 player capability) has the best art, animation and music of this trio (despite the next two games supposedly having a "music" focus. You play as one of two female school students who set out to go on a quest to free their boyfriends. There is actually currency to collect and shops where you can spend it to upgrade skills or buy consumables. Unfortunately there is so much fighting due to the leave / return to area respawn that it gets tiring quickly. 
 
Keylocker

On a planet where music is banned, you must escape from prison for being a "musician". This is a really strange one with huge maps of its painful neon pixel art style to explore and then turn based combat with some guitar hero and timing elements - like pressing "Z" at the apex of your attack will do more damage, and perfect timing when an enemy attacks lets you evade completely. I just couldn't get into it.

Crypt of the Necrodancer

This dungeon crawler has you traversing through seizure inducing disco floors where you (and the enemies) move to the beat. Learning how the groovy bad guys "dance" is key to beating them without getting hurt and moving in time gives you some bonuses that you lose if you ignore the pulse. You also can't wait around too much as when the song ends, you drop down to the next level down where harder things await. To top it off, this is a Roguelike so expect to lose pretty much everything when you die, except for maybe the people that you can save to expand the services in your lobby. I am surprised that this turned out to be the weakest of this trio.

Sunday, 17 March 2013

Aria Reservoir: the Core of Evil

Part of the journals from Wizardry Online! You can view the rest here!

Seems there's something happening behind the scenes in this kingdom as Quark's team and I encountered a strange party of "evil doers" in the lower core level of the Aria Reservoir. This floor features larger hallways mainly patrolled by more cursed coins, while the main spacious "dance hall" is patrolled by petryfing shadows who are easily enough avoided if you put your mind to it. It is best divided into three sections:

A Tale of Knights Reception:
The first barrier was not far into the second floor at all, held by a riddle of four knights and a foolish king. While I could defeat each knight individually I needed Quark's help to beat them all together. Once out of the way we were allowed entry to the main area.

The Petrifying Dance Floor:
Taking up the largest area on this level, it is pretty easy to navigate if you stick to the walls to avoid the lurkers. Stairs down on either side lead to either spider or frog infested sewers, both of which we ended up harvesting for reagents with Jaina's help (Quark's thief friend). The frogs were more dangerous - definitely evade their poison tounge attack! Also within their lairs were items that needed to be "mirrored" then given to statues in the dance hall itself to access the next area - defended by Shadow Dancer zombies. Despite their name they still very much lacked dexterity and were easy prey for my spear.

Back Area:
Ran into the masked aristocrat Arahawi here and he's very much as untrustworthy as Sel first said. Still he had a potion of magic negation which we required to access the last barrier, but not only was it protected by dark magic but also by four minotaurs! Fortunately Porkul and I could spear them through the door that they were too fat to fit through. Once within the barrier we encountered the strange party I spoke of earlier composed of a patchwork giant, an elven vampire, a masked fencer and the same sorceress from Deltis Keep, who seemed to be their leader.


Apparently they were giving out Beta-keys!

They didn't deem us worth the trouble of fighting though and instead the vampire let loose his "pets" on us - more bullspawn. After the battle the four had fled to parts unknown and we were left to return to town and report in our findings. On a lighter note Quark has made me an honorary member of his currently 7 strong union called the "Porkul-pickers". From those that I've met I think you'll like them, they seem to be Dragonarm material.

-Caanon