Showing posts with label Arahawi. Show all posts
Showing posts with label Arahawi. Show all posts

Wednesday, 29 January 2014

Wizardry Online: Lost Souls

[Part of the journals from Wizardry Online!]

Soon after sending our last report a strange wizard appeared in town offering people to strengthen their spirit via the Trials of Isic, an otherworldly realm heavily focused on combat. Thanam and I went in and though we could only defeat the first tier of challenges upon our exit we found that we had been gone for months! The once bustling streets are now very empty, and Quark no longer runs the Porkul Union for reasons unknown. There is also talk of some upcoming cataclysm in the Ministry of Magic but we have other things to worry about first.

Selenka is one of the missing and her cartography project hasn't progressed much at all. While the Adventurer's Guild as well as Zermu Terlu don't know of her whereabouts, the knave Arahawi suggested that she might have gone into the House of Savage Lust deeper in the mainland. From the rumours it is exactly as it sounds, being inhabited by Succubi (among other things). With no other leads the elf and I are going to investigate.


Maybe they'll make a movie about it! :P

-Caanon

Sunday, 24 March 2013

Training to face Oblivion

Part of the journals from Wizardry Online! You can view the rest here!

With Dwark looking into further leads to chase down the "mysterious four", we received a quest from the elf priestess Caladre to recover a soul gem from a nearby underground shrine called "the Temple of Oblivion". The crumbling, claustrophobic tunnels are littered with traps and are home to powerful spirits, zombies, demonic imps and conjurers who are (despite our newly upgraded gear) too dangerous to deal with. Even more annoying is that like the Golden Dragon Ruins, this place has barriers blocked by riddles that can only be solved by exploring each passage for historic slates.

Despite that I managed to get Caanon and Quark past the first barrier and they made it all the way to the second floor by luring each guardian spirit (in each barrier) one by one. The zombies are comparatively the safest to deal with as thier slow gait still makes them easy spear fodder and the majority of the paths are linear.

Still, they've come across a chamber with "light spirits" which are too strong to push past so they returned to town to train up a bit first. Fortunately Caladre isn't in a hurry for that gem, so Quark and Caanon have been hunting the cursed coins back at Aria, as well as more Bullspawn (with the porkul thief Arsenic and elf mage Helga) to gain the strength needed to face the horrors still awaiting them in the temple. Selenka has also finished helping Mighty Dog at Deltis Keep and is now assisting the remainder of the cavalry unit at the Aria entryway, while I've continued culling the numbers of Zule back at the Golden Dragon Ruins. It is worth noting that our masked "friend" Arahawi was also in the Temple sometime before us as he took the soul lantern of a spirit there. Tried questioning him on the matter but he seems content on just giving out free tarot card readings in town while avoiding questions.


If only we could train like Stephen Amell!

-Thanam

As an OOC note: The multiclassing system sounds really interesting here. Quark switched from priest to mage and back (having gained skills/levels between each switch) and it looks like you can bring a number of skills from your previous profession over to your new one. Even better you can "grandfather" skills by bringing skills further down the skill tree back to the original class saving you points from any skills you didn't use higher up but previously needed to unlock. Powerplaying sounds like a key mechanic here, the only draw back is each time you change you require 7 class stones of the relevant class which only drop from monsters in... the Temple of Oblivion. :P

Sunday, 17 March 2013

Aria Reservoir: the Core of Evil

Part of the journals from Wizardry Online! You can view the rest here!

Seems there's something happening behind the scenes in this kingdom as Quark's team and I encountered a strange party of "evil doers" in the lower core level of the Aria Reservoir. This floor features larger hallways mainly patrolled by more cursed coins, while the main spacious "dance hall" is patrolled by petryfing shadows who are easily enough avoided if you put your mind to it. It is best divided into three sections:

A Tale of Knights Reception:
The first barrier was not far into the second floor at all, held by a riddle of four knights and a foolish king. While I could defeat each knight individually I needed Quark's help to beat them all together. Once out of the way we were allowed entry to the main area.

The Petrifying Dance Floor:
Taking up the largest area on this level, it is pretty easy to navigate if you stick to the walls to avoid the lurkers. Stairs down on either side lead to either spider or frog infested sewers, both of which we ended up harvesting for reagents with Jaina's help (Quark's thief friend). The frogs were more dangerous - definitely evade their poison tounge attack! Also within their lairs were items that needed to be "mirrored" then given to statues in the dance hall itself to access the next area - defended by Shadow Dancer zombies. Despite their name they still very much lacked dexterity and were easy prey for my spear.

Back Area:
Ran into the masked aristocrat Arahawi here and he's very much as untrustworthy as Sel first said. Still he had a potion of magic negation which we required to access the last barrier, but not only was it protected by dark magic but also by four minotaurs! Fortunately Porkul and I could spear them through the door that they were too fat to fit through. Once within the barrier we encountered the strange party I spoke of earlier composed of a patchwork giant, an elven vampire, a masked fencer and the same sorceress from Deltis Keep, who seemed to be their leader.


Apparently they were giving out Beta-keys!

They didn't deem us worth the trouble of fighting though and instead the vampire let loose his "pets" on us - more bullspawn. After the battle the four had fled to parts unknown and we were left to return to town and report in our findings. On a lighter note Quark has made me an honorary member of his currently 7 strong union called the "Porkul-pickers". From those that I've met I think you'll like them, they seem to be Dragonarm material.

-Caanon

Tuesday, 12 March 2013

Trials at the Golden Dragon Ruins

Part of the journals from Wizardry Online! You can view the rest here!

Sel was contacted by a masked aristocrat calling himself Arahawi today and we were tasked with retrieving the Fir Elin jewel for him from the Golden Dragon Ruins, an outdoor trap-filled labyrinth of teleporters inhabited by goblin-like gargoyles, troll-like zules, foul smelling ogre things and worst of all large earth elementals that have remarkable range with their fists. Furthermore, both floors are stacked with riddles pertaining to the rather gruesome fate of Lin Lian. The answers are littered within stone tablets in the ruins themselves but most were a pain to remember, let alone get to (good thing we have a sneaky elf). Also Sel remembered a song sung by the bard back in town which helped in some parts.

Most of the barricades were held by denizens of the ruins, and some by groups of stone knight statues. Using the many broken pillars I could fight them a few at a time but one barricade, held by five earth elementals was almost unpassable. Fortunately with enough training they too broke before me and deeper within the mapless zone I met a porkul priest named Quark, Jaina a thief, and Vladut an elven warrior. We decided to team up to reach the end of the place, defeating a powerful purple hued zombie on the way.

Giant Frogs like eating Porkuls.

Due to the arrival of another murderous mage (pk) called Smackman our group was broken not long after and I had to proceed to the final section with Vladut. Fortunately the giant frog that was guarding the jewel itself was not so dangerous, despite being very tough. After it fell to our blades we returned to Illfalo Port and Sel gave Arahawi what he wanted, completing the contract. On a side note I am getting concerned for her. Something is wrong with the mana in this region, despite the supposed mana drain, as evidenced by the blood thirsty mages we've seen. Will keep an eye on her and will get Thanam to do the same.

-Caanon