Been awhile since our last expedition here as GTFO has fallen off our regular gaming schedule, but after an early fail this one turned out to not be so bad! A note on our loadout - Biotracker essential, Cfoam and mines also handy but sniper sentry next to useless! Jim's choice of bringing a Combat Shotty also paid off big time towards the end!
Me: Pistol/Revolver/Cfoam/Spear
DL: DMR/Sniper Rifle/Mines/Hammer
Jim: Double Tap DMR/Combat Shotgun/Sniper Sentry/Hammer
[Bot]: DMR/Hel Gun/Biotracker/Hammer
Today we need to reach three terminals and UPLINK_VERIFY 3 codes into each of them one at a time. Of course alarms will sound while doing these and the things that come for you are invisible strikers! They are probably the least of your worries though.
From the drop clear as you see fit but before heading through the Rank V-M alarm to the North, you might as well do whichever side door you need to for your first terminal, and if you so choose do the other side for gear as well which we did(no alarm on either). Note: there are scouts aplenty here but usually only one per room. Unless they are behind a security door you should probably go kill them, keeping in mind high ground lets you strike their noggins easier plus it keeps you out of the fog in the later part of the mission.
Your first terminal will most likely only have one door leading to it, meaning a simple cfoam duty + single mine will most likely see you through it. The Rank V-M alarm has three doors leading to it, and in both our attempts the bad guys never came from the Southwest doors (note we shut everything and usually our Southeast doors were broken). You then get into a big fog area where killing the central scout is top priority. Afterwards, kill the scouts in BOTH wings. This is because the next terminal is here, and strikers spawn from the opposing wing. The defense involves three doors but the enemies never came from the large bottom floor one.
You'll find fog turbines here so bring at least one with you after you clear the next door to the North which is a class III alarm. You'll be done with circles by the time the invisible strikers get to you, just make sure Biotracker man is ready to scan. Beyond this is the worst part. Thick fog, wall cancers and giants waiting in the mist. When we goofed it was Jim's combat shotty that smacked those big guys down. The final terminal is back here with a single door to defend which is again, easy. After you're done use the corner stairs to funnel the invisible strikers and clear out any that remain before making your way back to the extraction spot.
Invisible strikers will keep coming at you endlessly now (but there are gaps so not very endlessly) so just calmly fight your way to the drop point and hold. It's a pretty long hold so expect to fight and if you survive, good job! You can GTFO! :)
Thursday, 8 February 2024
GTFO: ALT R2C1 - Triangulation
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