[Part of the Party Time journal]
To seal the void gate we discovered last time, we meet with the ghost-like aesther magician Hail who resides in an abandoned tavern in the city. The price to secure their aid is a frost orb high in the mountains guarded by hungry wolves, angry spirits, and very chill frost demons but the worst part of that mission is the long winding path that tires out Juris and Jim soon after opening the final door. I too, would have been exhausted but my final card combo defeated the last enemy and winning the mission!
Apparently sealing the portal is a multi-mission mini campaign though, as next Hail needs a magic censer located in a nearby tomb which, to no ones surprise, has Gloom cultists doing their thing in. The only difference here is that Hail is with us, is not particularly sturdy, and has only one move of taking two steps forward, UNLESS AN ENEMY IS IN A DOORWAY. Which is like, every single doorway? Sigh. Ambush spawns from the rear mean Jim and DL have to hang back to guard the fool while Juris and I push forward. Jim's new spiderbot is pretty helpful in doing that.
Finally with the censer in hand it is time to close the rift (in a 3rd separate mission) where we simply have to guard Hail for 10 rounds in a single, medium sized room. DL makes good use of the Cragheart's stone summoning to wall off some of the spawning demons but those flying AOE tossing Sun demons are really dangerous! Jim keeps Hail alive through healing while the rest of us basically buy time with stuns, mind control and murder until eventually the aesther mage seals the portal and insta-killing the remaining demons with it! With this victory Gloomhaven's prosperity has increased to the next tier which offers new gear in the shops.
Tuesday 1 August 2023
Gloomhaven: Hail to the Void
Labels:
Adventure,
Co-op,
Cooperative,
Demon,
DL,
Gloomhaven,
Jim,
Juris,
RPG
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