Showing posts with label Tsorig. Show all posts
Showing posts with label Tsorig. Show all posts

Sunday, 29 August 2021

Dark Souls (Cards): The Pontiff and his Dog

A board game session from Dark Souls: The Card Game

On a quest to stop the coming darkness, four adventurers arrived at the border of Irithyll City: a warrior (DL), herald (mom), assassin (wifey), and cleric (me). After a quick scout of the lesser patrolled areas (level I and I) to get some practice in they returned with their hard earned loot at the bonfire. DL was not happy as his weapons didn't make it to his hand during these and he basically served as the monster's punching bag.

The same again happened passing through the next (level I) area to reach our first boss: Vordt, the armored giant dog that breathes ice (additional damage if you walk around). It is an intense battle where everyone lands hits on the beast until finally it is brought down by the cleric (a rare thing since I barely ever attack). After recuperating at the bonfire, DL earns the wolf great sword which is finally a worthy weapon in his eyes.

The sword comes in handy as the team tries to reach the cathedral (via a level II path) and encounter Knight Slayer Tsorig. Using the blade and his special ability to hit an entire row, DL cleaves through the opposition and leads us to victory - earning the Knight Slayer Ring (ignore 1 point of enemy armor).

Since Tsorig hurt us bad in the fight, its back to the bonfire to recover and then back through the same (level II) path which is now guarded by silver knights and an old knight who has incredibly high armor. Too bad for him, he is weak to magic and the cleric uses his magic shield to eradicate the trouble some foe.


We needed to beat three of his clones!


Finally the party reaches the cathedral to face Pontiff Sulyvahn, a psycho dual sword wielder who summons clones of himself during combat. Despite this HP sponge gimmick, he proves to be an easier fight than his dog Vordt and the party quite easily defeats him with the assassin landing the killing blow, completing this zone. 

Compared to the video game Vordt was a lot harder in card form while the Pontiff was much easier in card form.

Saturday, 4 February 2017

Dark Souls III: Oh Brother...

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!


It took a fair bit of effort to reach this boss room, but that's to be expected as the last lord soul is within reach. I found the sickly Prince Lothric waiting on his throne, but he wasn't going to do any fighting. He left that up to his much larger brother, Lorian who is a complete, teleporting, melee asskicker. Since this fight was killing me more than Ornstein and Smough I tried to summon help from players Turms, Gwyndolin and sunbro Cheshire Charr (go the GW2 reference!) who unfortunately could not enter the boss chamber. Thanks for trying guys!

Since it looked like I'd need to do this solo, I switched out my axe for Tsorig's Fume Greatsword - upgrading it fully for maximum reach and damage. It took a few attempt but finally, I slew Lorian! And then... Lothric teleports onto his back and ressurects him for phase 2... which now includes Lothric's many heatseeking, magic attacks. OMGWTFBBQ!?!

After quitting for a day, I decided to try enlist help again - this time from sunbros Yen Sid the mage and Tartarus the knight. This time they BOTH could enter, and we absolutely slammed the princely brothers into the dirt! Finally, all the lord souls were collected and back at Firelink Shrine the Firekeeper performed a ritual to take their flames (killing poor Ludeth) and pour them onto me - so that I may finally face the old gods of Lordran.

Best solution is again to bring numbers!

Thursday, 19 January 2017

Dark Souls III: Hurrah for Vengeance

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Looks like the peaceful drider died anyway.

Surprisingly the caverns continue for quite a ways down past the old demon king - home to more evil monkeys, demon flamethrowers and the cute frogs. During my exploration I manage to collect a number of pyromancy tomes for Corynx too - one from the corpse of a very familiar looking pale drider. I am very surprised to run into Knightslayer Tsorig again down here - I guess the old demon managed to posses his corpse and due to his two hander hitting like a truck, I opted to run - right into the sword wielding Anor Londo knight (possibly the same one from the swamp)!

Lucky for me the two decided to attack each other, with the Anor Londo knight defeating Tsorig. Since he was badly hurt in his duel he was easy to put down. I also found out why Tsorig had such good DPS - he was wielding the Fume Knight's greatsword. I don't even have the stats to wield that thing. A number of ladders and skeleton wheel guys later, I finally reach the bloody ballista and turn it off. Hurrah for vengeance!

That is a huge ballista.

Satisfied that this area was now clear, I warped back to the bridge leading to Irithyll city only to be attacked by a dragon dog who can turn invisible!? Oh, this again huh. The AI on this one is pretty easy to abuse though, as luring it back the way I came makes is freeze and vanish (but not recover HP). A few repeats of this leads to its demise, granting me free passage into the snowy city.

Another pretty place!

Wednesday, 18 January 2017

Dark Souls III: Target Acquired

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Past a rope bridge in the Catacombs (which I accidentally break and kill myself on *sigh*), I find a strange and ominous chalice. Because the door past it doesn't open I decide to poke it, which teleports me into a really dark landscape occupied by a massive giant skeleton who breathes poison and summons his regular sized minions to battle too. Alas for him, his bling stands out so much that it is clearly evident what his weak spots are. A few broken bracelets later and he explodes (from shame I guess), which opens the path to the picturesque city of Irithyll.

Gee, I wonder what I should attack?

I opt to go back to that rope bridge though, since breaking it seems to open the path down to a huge and almost empty lake. The giant crabs on one side are easy to avoid, and so is the giant electric purple worm. The giant ballista that keeps shooting at me, not so much! At least I can get it to kill the worm for me. While looking for a way up to it to shut it down I find a small cave with Horace waiting inside - he's gone evil so I am forced to kill him.

Where's Anri, you bastard...

I also find the Old Demon King, who for a change, has a belly weakspot. This actually makes it tough to get at him, and I fail a few of times. Fortunately there's a bonfire nearby and when I ember up I also find assistance in the form of Knightslayer Tsorig (I guess getting rolled over by the skeletons muddled him up) as well as Cuculus of the Great Swamp, a pyromancer student of Corynx. While both are slain in battle, they weaken the Old Demon enough for me to finish it off. I could have probably left the lake at this point, but I really wanted to shut down that ballista.

Tuesday, 17 January 2017

Dark Souls III: Whack and Roll

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Not willing to run into that spider monster again, on my next foray into the Cathedral I simply jumped down to face the giants who were actually easy victims once you get under them. Not far away I finally find stairs down leading to a whole congregation of evil deacons for a game of whack a mole! These moles were too tough on my first round (I had them down to 25%), but on my second try I had both Sirris and Horace with me which made it a really easy battle. After taking a doll that they worship for some reason I warp back to Firelink and find Anri and Horace there.

Bring it on!

Apparently Anri took advantage of our ruckus and checked out Aldrich's coffin. Alas, it was empty so the search for him will have to continue. I also give Irina another braille dark tome that I found at the Cathedral. I guess there are a lot of evil blind folk? Not that it matters since I don't have the stats to cast any of the spells she sells, light or dark. Since the Cathedral is a dead end I warp back to the Abyss Watchers chamber and proceed deeper into some old looking catacombs.

The standard fare of rats and skeletons are here, including some that get up at extra time but are nowhere near as annoying since there are no necros reviving them. There are also some undead warriors who aren't that difficult to axe down, as well as pressure plate traps that are easily avoided. What catches me off guard are the giant rolling balls of skeletons. These humorous things just go back and forth between two points, and after slaying me once by knocking me off into a bottomless pit, I learned to use them to my advantage - luring foes including the invader Knightslayer Tsorig into the danger zones for cheap kills. I definitely find this place more pleasant than the Cathedral.

Behold my new weapon! Lol!