Sunday, 29 August 2021

Dark Souls (Cards): The Pontiff and his Dog

A board game session from Dark Souls: The Card Game

On a quest to stop the coming darkness, four adventurers arrived at the border of Irithyll City: a warrior (DL), herald (mom), assassin (wifey), and cleric (me). After a quick scout of the lesser patrolled areas (level I and I) to get some practice in they returned with their hard earned loot at the bonfire. DL was not happy as his weapons didn't make it to his hand during these and he basically served as the monster's punching bag.

The same again happened passing through the next (level I) area to reach our first boss: Vordt, the armored giant dog that breathes ice (additional damage if you walk around). It is an intense battle where everyone lands hits on the beast until finally it is brought down by the cleric (a rare thing since I barely ever attack). After recuperating at the bonfire, DL earns the wolf great sword which is finally a worthy weapon in his eyes.

The sword comes in handy as the team tries to reach the cathedral (via a level II path) and encounter Knight Slayer Tsorig. Using the blade and his special ability to hit an entire row, DL cleaves through the opposition and leads us to victory - earning the Knight Slayer Ring (ignore 1 point of enemy armor).

Since Tsorig hurt us bad in the fight, its back to the bonfire to recover and then back through the same (level II) path which is now guarded by silver knights and an old knight who has incredibly high armor. Too bad for him, he is weak to magic and the cleric uses his magic shield to eradicate the trouble some foe.


We needed to beat three of his clones!

Finally the party reaches the cathedral to face Pontiff Sulyvahn, a psycho dual sword wielder who summons clones of himself during combat. Despite this HP sponge gimmick, he proves to be an easier fight than his dog Vordt and the party quite easily defeats him with the assassin landing the killing blow, completing this zone.

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