Showing posts with label Mara. Show all posts
Showing posts with label Mara. Show all posts

Thursday, 27 July 2017

Uukrul: The Beacon

Part of the Fate of Heroes series - spoilers ahead!

Sage Sagaris appears while the team are raiding the treasure vaults to remind them they still need to rescue Mara in the Chaos, and to meet him at the Beacon afterwards. Those two are actually teleport stations and so, once loaded up and back at full strength the party ventures to Chaos where they see Mara sleeping in a cage.

There are no enemies here, just a lot of BS teleporters and more up and down access card things. Despite the graphics not being there it begins to dawn on Balthazarr that not all is as it seems, given they are unlocking latches on the roof and other, very mechanical functions before reaching Mara and waking her up by removing the amulet on her chest. She is thankful and takes all of them to the Beacon... which is a control room for a nuke.

That must be the lousiest reward ever.

Mara claims there is only one way to rid the minions and taint of Uukrul once and forever - to ignite the beacon, which will cost everyone their lives for the greater good! She does mention she gave the city a vision to get out five minutes ago,  I suppose that's enough lead time? Lol. Sagaris uses his rod, Mara flips switches, and the last part is for the team to recite the last line of the untranslatable prayer. Balthazarr, Andraste, Helga and Linisha join hands and sing...

Kumbaya my lord, kumbaya!
(that's my translation)

In a blinding flash of light, Uukrul's taint, army, and indeed... the entire mountain was cleansed. From existence. TEAM WIPE VICTORY!

Wednesday, 26 July 2017

Uukrul: Master of Hammer

Part of the Fate of Heroes series - spoilers ahead!

A vision of Mara tells the group that they are now at the Palace of Uukrul (despite the graphics looking exactly the same  everywhere) and that they must "arm the beacon". What? Anyway, the initial group of necromancers is easy enough to defeat but wandering the Palace is more about sneaking past the monks, samurais and lamias patrolling the halls.

Oh, so he's a dremora!?

One particular passage guarded by three riddles leads them right into the throne room where Uukrul himself awaits! Using the knowledge gained from the magician's circle, Andraste breaks the glass heart on the floor - preventing Uukrul from fleeing, but that doesn't make the spell casting dremora any less agile with the team struggling to pin him down.

He also regenerates when brought to near death because ... only the relic hammer can kill him! Helga is on the precipice of death, being kept alive only through Linisha's healing hands when Balthazarr finally gets to use the move he has taught so many before... SPIRAL ROCK SMASH! Uukrul's head explodes into tiny, spiraling, giblets as the rest of him falls defeated to the ground. The team rejoice, their exhaustion vanishing as they find Uukrul's treasure chambers which hold a significant trove of treasure!

Tuesday, 25 July 2017

Uukrul: The Dark Heart

Part of the Fate of Heroes series - spoilers ahead!

After escaping the pit maze, and the wandering flame spirits within, the team reaches the next sanctuary and returns to town to restock on food (just in time), repair/upgrade gear and level up. Thanks to Helga now having access to more tomes at the magicians circle they learn the relic-hammer is going to be important in the battle against Uukrul so they get that repaired right away.

Lastly, they make a quick pit stop to the urn and unlock it fully, collecting the black, glass heart inside... the Dark Heart of Uukrul! The team then return where they left off, finding themselves in a dark zone which turns out to be Uukrul's barracks. A demon encounter here (posing as a stone heart, the bastard) weakens them significantly, leading to a catastrophic encounter against a large band of patrolling Lamias and giant snakes.

Nabirye sacrifices herself so that her team mates can get away, and in doing so meet Linisha hiding here in the depths. She too was one of Mara's team, and she helps the group reach the next sanctuary that so happens to be past four liches and four specters! Fortunately Helga and Andraste are on the ball with their magic, leading to a well earned victory. Balthazarr can't help but feel more and more useless as the enemies become even more physical resistant.

That should look much scarier than it does.

Monday, 24 July 2017

Uukrul: Snakes and Ladders

Part of the Fate of Heroes series - spoilers ahead!

Beyond the pyramid is a long passage guarded by samurais (sure why not), golems and undead hordes whom get obliterated by Andraste's prayers to Idris. In-joke for Neverwinter Online players there given she's an Undead Queen in that game. This leads to a strange mechanical zone of advanced machinery guarded by more monks.

A vision of Mara suggests the team must use the carriage to proceed. What she doesn't mention is all the back and forthing to lower the water in the flooded levels below, and that the carriage actually runs on electric eel juice. The team slays a whole school of them as well as a pushover demon guarding a broken relic-hammer and a surprise red dragon before hitting the next zone which is full of pits. Which you can climb up and down out of.

Supremely stupid too.

There's much falling and climbing and jumping in this part, and through sheer luck the group runs into a necromancer and a very tough giant guarding another stone heart. Andraste destroys the necromancer with Helga's assistance, while Nabirye almost dies to the giant before Balthazarr can land a killing blow.

Sunday, 23 July 2017

Uukrul: Pyramid of Torture

Part of the Fate of Heroes series - spoilers ahead!

The next area past the Jar of Hearts is some sort of pyramid of torture, with few enemies but lots of traps, locks and teleporters. The most annoying one sending the team into a one square prison with absolutely no escape, had they not picked up that "escape medal" earlier. A required key is also in that room so I'm not sure what the designers were thinking...

Helga is vital in using the collected access cards which let the team float up or down the vertical chute, which is a really odd design decision when it comes to non-mages as there are no stairs! Midway they find a dying fighter who claims he was one of Mara's party, saying that she is now a prisoner "in the chaos" and gives Nabirye another stone heart before dying. I wonder where he hid that during his torture? Ewww.

People can be ingenious when it comes to cruelty.

At the very top the team encounter the evil monks again, who are super effective at stunning Balthazarr and Andraste. Fortunately Helga's new "Kunlazar" spell is very handy (large AoE), leading the team to victory and the next sanctuary! As per usual, they then go on a back-track training run with Andraste finally finding Sage Sagaris' black rod which had been missed WAY earlier. Stupid secret doors. They also defeat the white dragon since it gave them time to prepare.

Tuesday, 18 July 2017

Uukrul: Earned Respect

Part of the Fate of Heroes series - spoilers ahead!

He knows he's a hot lizard.

Finally finding the passage out, the squad fights through a few hell hounds, fire lizards and the mandatory group of orcs led by a mid level captain whom Nabirye drains of life (strange that's a paladin ability). There's also a magic immune gremlin demon who gets too cocky and discovers that Helga is quite capable with a knife, thanks to her previous experience with the Porkul Pickers.

This area is quite odd, in that it is a mirror of itself right down to the repeating encounters in the rooms. It is no wonder that Mara's vision here tells of a mirror that would be important with the quest. While looking for it, the team discovers a lower area with odd clues... it's a crossword puzzle!

Correctly identifying the word opens a secret door that holds yet more obscure clues to further puzzles. LOL. While this is a nice change of pace, it is quite rudely interrupted as Orc Lord Thurazz attacks with a pair of witches and orc fodder! It is a very difficult battle, which almost sees the end of Helga and Andraste, with Nabirye and Balthazar not far behind, but the combat is a draw - as Thurazz's forces were also in the same shape.

With a begrudging respect for Balthazarr, Thurazz finally signaled the retreat. Balthazarr did the same.

Monday, 17 July 2017

Uukrul: What's behind door number...

Part of the Fate of Heroes series - spoilers ahead!

After evading numerous orcs and escaping from cave dew plants the team again ran into the Krefator (acid reptile), and in an attempt to run past - Balthazarr was almost laid low to its corrosive spit. Lucky for him the next sanctuary was right around the corner, and his allies could use the attached teleporter to revive him back at the town.

Resupplied, the squad returned to that point and upon exiting the sanctuary received another vision from Mara, warning that the passage ahead was cursed! That's a very mild way of putting it. The passage led to a 5x5 room, with doors all over. These doors led to funky teleporters, spinning floors, and lightning traps which were painful to navigate, especially since the compass did not work here.

She needs to get back to Oz.

The only enemy in this place is the hedge witch who Nabirye guesses is behind the curse. Despite fitting the cauldron brewing trope, the hag is incredibly strong - easily standing toe to toe with Balthazarr! It is ultimately Andraste's prayers that smite her down. Helga, whose magic couldn't harm the witch at all, finds a magical medal of escape on her corpse. A good bonus on top of the huge XP!

Wednesday, 12 July 2017

Uukrul: Orcs and Geezers

Part of the Fate of Heroes series - spoilers ahead!

The next level is full of orcs, most of whom are low level as indicated by the color of their karate belt. Brown orcs are easy, Black orcs are brutal (the squad usually flees when they show up). There's a whole spectrum in between. Alas while exploring one narrow passage they are set upon by an orc led by chieftain, Thurazz!

With nowhere to escape they are cut down one by one until only Sapphire is left standing, she does her best to lure the orcs away from her downed team mates but is unable to defend herself for long. The orc band beat her down and abduct her for whatever nefarious purposes orcs keep in mind.

Balthazarr was surprised to wake up at all, finding that he, Yen Sid and Ila had been dragged somewhere safe by his old friend, Pluribus the wise. The wizened mage told him that many others from the nearby land had ventured into Eriosthe too, for the shared goal of helping to defeat Uukrul, after they all had witnessed visions of Mara.

That's what she looks like by the way.

While getting their bearings, they happened to come across another old fellow in dirty robe - the hermit Balthazarr was sent to find! He introduces himself as Sagaris and ushers the team to his home - a small series of tunnels which are safe from monsters.

Tuesday, 11 July 2017

Uukrul: Wrong Turn

Part of the Fate of Heroes series - spoilers ahead!

The Krefator!

In their haste to save Anyolina, the team took a wrong turn and suddenly found themselves facing a large acid reptile called Krefator. The beast melted Toothless down into a more consumable puddle as Balthazarr dragged Anyolina out of there and down the correct road. He needn't have bothered for she succumbed to the poison along the way.

Distraught at the loss of his team, Balthazarr gave heavy thought to abandoning to the quest until a vision of Mara encouraged him to carry on and find an old hermit on the lower levels. Something in her words gave him the strength to make it back to the adventurer's guild hall and recruit a new team composed of battle sisters Ila the paladin, Sapphire the mage, and the loner priest Yen Sid.

This squad performs much better (since I looked up the manual and can use spells now), surviving a poison pit thanks to Yen Sid's Sirdhe prayer, defeating Sharruk the giant worm in a literal shit tunnel, and finally catching up to the evil rogue where Balthazarr exacted vengance for the fallen.

Saturday, 8 July 2017

Uukrul: Welcome to Eriosthe

Part of the Fate of Heroes series - spoilers ahead!

Despite his role in thwarting Molag Bal's schemes, Angoff still found himself shunned by almost everyone at Coldharbour due to his previous crimes as an ex-terrorist leader. Hoping to redeem himself, he asked Meridia for guidance. "To erase your sins, you must destroy someone far more terrible than you," said the daedric prince.

"Deep in the underground city of Eriosthe is a foe who poses so great a threat to the world that Mara, the divine, and her allies failed to subdue. He is known as Uukrul. Defeat him any you will find absolution."

Angoff thanked her and immediately set off on his journey. While Meridia did advise that he not try accomplish this task alone, no one was actually willing to accompany him. Only when he crossed the final desert to the great mountain that held Eriosthe did he find a group who were still very young in their careers as adventurers, and had no knowledge of his past.

Or his strange illness. Yep this is part of creating a character.

For the promise of gold and glory, they joined him in his quest: the not so timid priestess Anyolina, the aged paladin Toothless, and the too-smart to be a fighter Balthazarr. A long passage into the mountain led to a dead end to the untrained eye, but Angoff tapped his staff against the rock wall - causing the magical door to open. The four stepped through and now found themselves in the large, dust covered welcome hall of fabled city.