Showing posts with label Linisha. Show all posts
Showing posts with label Linisha. Show all posts

Thursday, 27 July 2017

Uukrul: The Beacon

Part of the Fate of Heroes series - spoilers ahead!

Sage Sagaris appears while the team are raiding the treasure vaults to remind them they still need to rescue Mara in the Chaos, and to meet him at the Beacon afterwards. Those two are actually teleport stations and so, once loaded up and back at full strength the party ventures to Chaos where they see Mara sleeping in a cage.

There are no enemies here, just a lot of BS teleporters and more up and down access card things. Despite the graphics not being there it begins to dawn on Balthazarr that not all is as it seems, given they are unlocking latches on the roof and other, very mechanical functions before reaching Mara and waking her up by removing the amulet on her chest. She is thankful and takes all of them to the Beacon... which is a control room for a nuke.

That must be the lousiest reward ever.

Mara claims there is only one way to rid the minions and taint of Uukrul once and forever - to ignite the beacon, which will cost everyone their lives for the greater good! She does mention she gave the city a vision to get out five minutes ago,  I suppose that's enough lead time? Lol. Sagaris uses his rod, Mara flips switches, and the last part is for the team to recite the last line of the untranslatable prayer. Balthazarr, Andraste, Helga and Linisha join hands and sing...

Kumbaya my lord, kumbaya!
(that's my translation)

In a blinding flash of light, Uukrul's taint, army, and indeed... the entire mountain was cleansed. From existence. TEAM WIPE VICTORY!

Wednesday, 26 July 2017

Uukrul: Master of Hammer

Part of the Fate of Heroes series - spoilers ahead!

A vision of Mara tells the group that they are now at the Palace of Uukrul (despite the graphics looking exactly the same  everywhere) and that they must "arm the beacon". What? Anyway, the initial group of necromancers is easy enough to defeat but wandering the Palace is more about sneaking past the monks, samurais and lamias patrolling the halls.

Oh, so he's a dremora!?

One particular passage guarded by three riddles leads them right into the throne room where Uukrul himself awaits! Using the knowledge gained from the magician's circle, Andraste breaks the glass heart on the floor - preventing Uukrul from fleeing, but that doesn't make the spell casting dremora any less agile with the team struggling to pin him down.

He also regenerates when brought to near death because ... only the relic hammer can kill him! Helga is on the precipice of death, being kept alive only through Linisha's healing hands when Balthazarr finally gets to use the move he has taught so many before... SPIRAL ROCK SMASH! Uukrul's head explodes into tiny, spiraling, giblets as the rest of him falls defeated to the ground. The team rejoice, their exhaustion vanishing as they find Uukrul's treasure chambers which hold a significant trove of treasure!

Tuesday, 25 July 2017

Uukrul: The Dark Heart

Part of the Fate of Heroes series - spoilers ahead!

After escaping the pit maze, and the wandering flame spirits within, the team reaches the next sanctuary and returns to town to restock on food (just in time), repair/upgrade gear and level up. Thanks to Helga now having access to more tomes at the magicians circle they learn the relic-hammer is going to be important in the battle against Uukrul so they get that repaired right away.

Lastly, they make a quick pit stop to the urn and unlock it fully, collecting the black, glass heart inside... the Dark Heart of Uukrul! The team then return where they left off, finding themselves in a dark zone which turns out to be Uukrul's barracks. A demon encounter here (posing as a stone heart, the bastard) weakens them significantly, leading to a catastrophic encounter against a large band of patrolling Lamias and giant snakes.

Nabirye sacrifices herself so that her team mates can get away, and in doing so meet Linisha hiding here in the depths. She too was one of Mara's team, and she helps the group reach the next sanctuary that so happens to be past four liches and four specters! Fortunately Helga and Andraste are on the ball with their magic, leading to a well earned victory. Balthazarr can't help but feel more and more useless as the enemies become even more physical resistant.

That should look much scarier than it does.

Friday, 30 October 2015

Sunset Six: Looking for Group

[Part of my Sunset Six story.]

The discipline of Worship holds for me, what are hands down the hardest set of tests. While comparatively they don't need as many of the exorbitant items for constructing things they are still usually required as offerings but the real challenge is that all tests needs a group of people. Let's start with the Test of Vigil.

A favored test of pyromaniacs.

In it, you build a large fire then listen to the flames for what it wants to consume. You then have a time limit to get all the said items (which can be anything in game) and burn it. The rarity and number of items increases the longer the Vigil goes on. Failure to burn the requirements on time ends the fire. You individually gain points equal to the number of sacrifices you made multiplied by the number of sacrifices made by -other people-, meaning if you attempt to do this alone you get ZERO points. Highest scores pass the test.

If that sounds tough, you should see the Test of Beacons. Doing some random mundane activity has a chance of attracting a holy altar to spawn nearby. Once it does you have three in game minutes to anchor it to this plane of existence through meditation... by three people. Once anchored the three anchorers have thirty minutes to work out the proper ritual as it only gives each of them a fragmented piece. If you manage to do all of that seven times (including anchoring) you pass.

Anchoring fail, as we needed one more person.