Showing posts with label Coldharbour. Show all posts
Showing posts with label Coldharbour. Show all posts

Saturday, 8 July 2017

Uukrul: Welcome to Eriosthe

Part of the Fate of Heroes series - spoilers ahead!

Despite his role in thwarting Molag Bal's schemes, Angoff still found himself shunned by almost everyone at Coldharbour due to his previous crimes as an ex-terrorist leader. Hoping to redeem himself, he asked Meridia for guidance. "To erase your sins, you must destroy someone far more terrible than you," said the daedric prince.

"Deep in the underground city of Eriosthe is a foe who poses so great a threat to the world that Mara, the divine, and her allies failed to subdue. He is known as Uukrul. Defeat him any you will find absolution."

Angoff thanked her and immediately set off on his journey. While Meridia did advise that he not try accomplish this task alone, no one was actually willing to accompany him. Only when he crossed the final desert to the great mountain that held Eriosthe did he find a group who were still very young in their careers as adventurers, and had no knowledge of his past.

Or his strange illness. Yep this is part of creating a character.

For the promise of gold and glory, they joined him in his quest: the not so timid priestess Anyolina, the aged paladin Toothless, and the too-smart to be a fighter Balthazarr. A long passage into the mountain led to a dead end to the untrained eye, but Angoff tapped his staff against the rock wall - causing the magical door to open. The four stepped through and now found themselves in the large, dust covered welcome hall of fabled city.

Monday, 5 June 2017

TESO: Writhing Worms

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With all the alliance zones mostly done now (still missing some group content and a few bits and pieces) I return to the Prophet's cave to find he and Lyris haven't done a damn thing since I last saw them ages ago. Since my GFX settings are better now, I reattempt that rescue mission they wanted to do... to rescue Abnur Tharn, and then a Redguard sword master named Sai Sahan, and then a magic deus ex machina amulet to use against Molag Bal.

Wouldn't be a magic duel without at least one beam contest.

Naturally the worm cult leader, Mannimarco tries and fails to stop us at each step of the way - ultimately fighting for real to try take the amulet for himself because he wants to replace Molag Bal. He really shouldn't have said that because after I beat him down, Molag Bal's giant hand comes through a gate and whisks Mannimarco away to Coldharbour.

His mistake was not taking the amulet instead, because we follow close behind and sneak through the very same torture chamber where Mannimarco and other familiar villains are getting their comeuppance, a few of whom are of the Tharn bloodline (not that Abnur minds since they are all douche bags like that). Most of the prisoners beg to be freed from their torment, but I ignore all of them because that's what they all deserve.

Saturday, 22 April 2017

TESO: All these People Suck

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

While King Emeric recovers from his death in Bangkorai (lol) I head to Rivenspire next where there is a civil war afoot. Normally I'd let these people just kill each other but when it becomes clear the dominant Montclair faction is composed of vampires I definitely have to intervene. Just to semi complicate matters there are three "good" vampires too, but its because of their leader and an Ayelid doohickey atop Mount Doom "the Doomcrag" that this whole thing started. I am also annoyed to learn that this vampire is one of Emeric's closest friends. What sort of King lets vampires wander around? What a douche.

It comes complete with aircraft warning lights!

Ultimately I kill all the bad vampires and the lead "good" one sacrifices himself to remove the ayelid relic (that can just change people into vamps via gas) from the Doomcrag. How? By giving himself and the WMD to Molag Bal, who takes it into Coldharbour. WHAT? That's not a F*ING SOLUTION! Emeric himself shows up after the fact and then asks me to choose from the remaining surviving candidates on who should become overlord of this region, because having many equal people didn't work. I pick the devout and peace loving Baroness as to weaken the Covenant as much as possible.

In the process I also beat up a cave full of orcs (a rarity here) and prove to Malacath, the daedric prince they worship, that all orcs are worthless pieces of shit. In town I also am  surprised to find Captain Kaleen, stripped and tortured in a basement no less. Seems like the kinky Redguard spy she was hunting turned the tables on her. After helping her kill the bastard I take her back to the docks. I was headed there anyway to gain passage to the Alik'r Desert anyway. During this I notice that in all the scuffles with those vampires, one managed to get me good on my arm.

I'm sure it's nothing.

Sunday, 26 March 2017

TESO: A Boon for my Servant

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Having been sent back to the Rift to deal with the problematic Reachmen who are allied with the Worm Cult, I make a detour to Riften (one of many to unload gear) and while there complete both Mages and Fighter's guild quest lines. For the Mages one, Shalidor uses the tomes to transport us to his missing island of Eyevea which Sheogorath has left littered with dremora. After cleaning those up we get to keep the island though Sheogorath does take the now insane tome decypherer, Valaste, with him back to the Shivering Isles. Shalidor still rewards me with a "library" type function (recall all books / papers through a menu).

Afterwards, I went to track down the murderous Argonian fighters guild master with the Fighters Guild to Coldharbour, where she openly admits to the murder of the previous leader - all because Meridia demanded to get the Fighter's Guild involved against Molag Bal. Conveniently, his "back up" weapon is here and I end up assisting her in destroying it along with a traitorous khajiit who Molag Bal transforms into a Demon Dragon thing.

Molag Bal should hand out boons more often - that looks cool!

The murderous Argonian is spared, but stripped of the guild master title which goes to Mr. replacement guy. I'm just happy that's all done and I can go back to exploring!

Tuesday, 7 March 2017

TESO: Dangerous Celebration

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With the battle won, Meridia tells me of some, god-forsaken hamlet that even she fears to tread in need of holy cleansing in one corner of this daedric realm. I decide to give that a miss, sending allies to check it out instead while I return to Mournhold and the search for Lucia and Sofie.

I don't get very far before Naryu tells me that the bio-terrorist group I thought I had beaten prior to gallivanting in Coldharbour was still around, and plotting to attack the city. Obviously I'd have none of that, and the two of us hunted down all the remaining members still hiding in the Deshann area - including their leader, a traitorous magistrate.

Did I mention one of the "living gods" is in this area? Cause she is.
She also hates bio-terrorists. :P

With the zone under control I then ventured further South into the Shadowfen where one of the first things I do is attend a crazy, endless and dangerous party held by party demon Sanguine to retrieve an "Eidar" scroll for Sheogorath. Him and his cheese huh? Fortunately most delves are open to everyone which makes things easier and far more enjoyable (for me) than instanced garbage.

Scroll in hand, I also retrieve the Wabbajack and Fork of Horripilation then participate in his "Circus of Cheerful Slaughter" which sees me fighting each of the pact forces and their leaders in one messed up play. All this earns me two more tomes for Shalidor.

Monday, 6 March 2017

TESO: Attack on Coldharbour

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

My first task from Hollow City is to refill it by saving as many people as I can from the various torturous dremora in Coldharbour, most of whom are Fighter and Mages guild members. There are others here too whom I ally with, such as elf-eating Lamias, Argonians who have sold the soul of their Hist tree to Molag Bal, and a repentant Angoff (the druid terrorist leader from before).

Once the force is assembled it's simply a matter of pushing forward and upward in Coldharbour, slaying the armies of vampires, dremora, and daedra in the way. Molag Bal shows up in person to try stop us but as expected Meridia reveals herself to duel with him while the rest of us continue with the mission of destroying the Planemeld - aka the doohickey that Molag Bal requires for his grand plan.

 Whatever you say, boss!

Many / most of my allies die in the experience, but we are ultimately victorious in "planting the bombs and blowing things up" which pretty much puts a stop on Molag Bal's world-killing plan. Meridia takes us survivors back to the Hollow City for celebrations. Wish they made it more clear who made it and who didn't though. What is this, the Deathly Hallows or something?

Sunday, 5 March 2017

TESO: Nothing goes to Plan

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With Queen Ayrenn on board, I figured it was time to report to King Jorunn about my progress and Wayshrined back to Davon's Watch. Jorunn said he'd be at Mournhold which is to the South in Deshann, so that's the road I took. I had to deal with a minor terrorist group spreading chemical weapons to turn people into zombie things on the way and ended them via the "backfire" method with the help of Naryu, a Dunmer assassin. We were getting pretty friendly until she revealed she was Morag Tong. Now she's on my "to kill" list (also I'm pretty sure this is her in the Morrowind trailer).

Anyway, bigger fish to fry first. At the Capital one of the mages from the mage's guild acts as my transport in organizing the three leaders (of whom King Casimir isn't one, oops) to meet at a summit on a neutral isle. Fortunately the Covenant High King Emeric must have heard good things about me as he agrees to attend. The talks don't go well at first, with no lead willing to redirect their troops from the Cyrodil war into Coldharbour. A short visit from Molag Bal and his minions does make them agree to send the war-neutral Fighters and Mages guild though - with me in the lead.

Spoiler: They don't.

Not that it matters because in our hasty and unplanned counter-attack I arrive alone in Coldharbour, at least this time in the open world version of it. I soon find the Hollow City, a town sent here and protected by Meridia (also possibly a Dark Souls reference). It suits its name in that it is almost completely deserted. The local grounds keeper, who I suspect is Meridia herself, offers me to use the city as my base to build up an army. Meridia really dislikes Molag Bal. First things first - I find a cooking fire and make an armies worth of food (which I sell because, shineys are shiney)! Provisioning is seriously the easiest craft skill to level. With my pack lightened and my belly full, it's time to go exploring.

Wednesday, 1 March 2017

TESO: A Giant Problem

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Despite looking familiar, Riften had definitely changed. Quite possibly due to the recent attack from giants that leveled an entire corner that contained my house! There was no sign of Lucia or Sofie anywhere and the orphanage had been turned into a craft workshop, which as a silver lining sells increased bag space for gold! All the banks do the same too. Good design TESO!

With no leads on the girls I decide to just work on the problems at hand, helping the city put out fires and rebuild then dealing with Mannimarco's Worm Cultists prevalent in the surrounding area. This leads me to slaying a lich, putting pieces of Ysgrammor's axe together and meeting the Jarl King Jorunn, the leader ofthe Ebonheart Pact, laying seige to a Worm Cult stronghold - specifically the one where they raise dead giants! Yes, they were behind the attack on Riften.

I'm in the right spot, if only I can pull my sword out of my shoulder!

I lead the charge and smash our way up to the final giant boss who is an absolute pain to fight, mainly because I've been forgetting to distribute my skill points. Fortunately, Jorunn is a cheater on god mode and with enough shenanigans the giant finally falls. The King, impressed with my skills, then charges me to get the leaders of the other factions to agree to a ceasefire so that we can all team up and attack their main base in Coldharbour. That sounds like a good plan!

Tuesday, 28 February 2017

TESO: Old Friends

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With the Covenant halted, I managed to get in touch with the Prophet again. After finding him hiding in a not so nearby cave/hovel, he tells me that Molag Bal's plan to take over Tamriel must be stopped. Well, duh... some mages have low INT I guess? I need allies first though, which makes sense since the local war mage committed semi-suicide, and the first one that pops into his mind is Lyris so once more he opens a portal to Coldharbour and I'm tasked with putting her back together (figuratively, since dremora enjoy mindbending torture). Somehow this involves much slaying of dremora but we escape just fine this time.

Alas, almost as soon as we return the Prophet wants us to go back to rescue someone else! Sigh. Unfortunately this time the region he sends us to keeps crashing me to the desktop so much (GFX overheat?) that I end up abandoning that game-breaking piece of shit mission, telling him to let Lyris handle it. Not happy TESO. Instead I decide to explore a dwemer ruin to look for some lost books for the Mages Guild. I guess it's like working for a library? Anyway, one such book spawns the spirit of Archmage Shalidor who asks my help in retrieving... more lost books. And an island. From Sheogorath.

Seems they have a long standing feud.

I found Shalidor's four tomes really easily once I stepped through the gate he opened to the Shivering Isles. The guardian clanfear was really troublesome though, forcing me to learn how to quickslot potions. Of course Sheogorath wasn't going to just let me take all five tomes, instead he let me take one - offering the rest when I earned them. After taking the book back to the Mages guild for decyphering (Sheo cursed the books so that Shalidor couldn't do that), I was free to decide which way to travel so I hopped on my horse and headed North West to Riften! Because I needed to check on my daughters. o_o

Saturday, 25 February 2017

TESO: New Life Unlock

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

For some reason Friede's words "Thy place of belonging" kept ringing in my mind and with the Fire Keeper's help I used my significant soul fire to teleport me somewhere closer to home.

I awoke in a very weakened state in the familiar landscape of Coldharbour. Lucky for me not five minutes goes by before a towering Nord lady named Lyris frees me from my cell, informing me that my current undeath condition was caused by some scum named Mannimarco. With no intention of keeping the silence this time, I took great pleasure in eviscerating all the dremora in the way to our escape route: another prisoner called "the Prophet".

I can still backstab with a two handed sword!

The old guy manages to open a portal back to Tamriel for us, but thanks to Molag Bal's interference Lyris doesn't escape. Just want to note that it is fortunate the Prophet's portal opened over the sea because it was pretty high up! I washed ashore on a snowy little island called Bleakrock and was soon conscripted by the local Dunmer She-Captain into gathering all the townsfolk for an emergency evacuation since Covenant warships were spotted headed this way.

Despite the "rush" I happen to come across a friendly Argonian He Alve who teaches me the art of lock picking, which is now a simple mini game. Simple when someone explains it anyway! Just push down on each tumbler and let go when it starts to shake. More importantly just -remember- when it starts to shake so your second attempt will always work. After this two minute crash course, I've not failed any. Thank you He Alve!

Tuesday, 15 November 2016

Skyrim: Far Traveled

Adventures in Skyrim - spoilers ahead! You can follow the rest of the story here!

Not sure how this is a stealth test...

Teleporting through testing areas is a bit sudden. After a brief stint at the arena where I find the sword, Umbra, I am soon back to solving odd puzzles with candles and traveling back and forth through long dungeon corridors to find hidden switches. Whoever designed these tests really made it annoying. For a change of pace the next portal tosses me into Molag Bal's slice of Oblivion known as Coldharbour.

Ooh, an Elder Scrolls Online tie in!

While most of the huge area is devoid of life, the few patrolling guards have fantastic eyesight making this a truly challenging sneak experience since I wanted to prove to Molag Bal that I could escape the place without killing anyone. That last guard really required an invisibility potion though, he was just too good. Or I needed to lure him out or something. Hindsight right?

Master Thief thumbs up!

After even more tests of wit, patience and eyesight I finally emerge out of some mountain temple and into a very humid desert. A sole Redguard is camped nearby and is quite excited to meet me, insisting I follow him to his village. He even knows I am the dragonborn? I ask him just where the heck I am. The answer? An isolated valley of the Alik'r Desert... in Hammerfell!

Kinda reminds me of Al-Khazneh.
Where is Doctor Jones?