Showing posts with label Pyramid. Show all posts
Showing posts with label Pyramid. Show all posts

Monday, 24 July 2017

Uukrul: Snakes and Ladders

Part of the Fate of Heroes series - spoilers ahead!

Beyond the pyramid is a long passage guarded by samurais (sure why not), golems and undead hordes whom get obliterated by Andraste's prayers to Idris. In-joke for Neverwinter Online players there given she's an Undead Queen in that game. This leads to a strange mechanical zone of advanced machinery guarded by more monks.

A vision of Mara suggests the team must use the carriage to proceed. What she doesn't mention is all the back and forthing to lower the water in the flooded levels below, and that the carriage actually runs on electric eel juice. The team slays a whole school of them as well as a pushover demon guarding a broken relic-hammer and a surprise red dragon before hitting the next zone which is full of pits. Which you can climb up and down out of.

Supremely stupid too.

There's much falling and climbing and jumping in this part, and through sheer luck the group runs into a necromancer and a very tough giant guarding another stone heart. Andraste destroys the necromancer with Helga's assistance, while Nabirye almost dies to the giant before Balthazarr can land a killing blow.

Sunday, 23 July 2017

Uukrul: Pyramid of Torture

Part of the Fate of Heroes series - spoilers ahead!

The next area past the Jar of Hearts is some sort of pyramid of torture, with few enemies but lots of traps, locks and teleporters. The most annoying one sending the team into a one square prison with absolutely no escape, had they not picked up that "escape medal" earlier. A required key is also in that room so I'm not sure what the designers were thinking...

Helga is vital in using the collected access cards which let the team float up or down the vertical chute, which is a really odd design decision when it comes to non-mages as there are no stairs! Midway they find a dying fighter who claims he was one of Mara's party, saying that she is now a prisoner "in the chaos" and gives Nabirye another stone heart before dying. I wonder where he hid that during his torture? Ewww.

People can be ingenious when it comes to cruelty.

At the very top the team encounter the evil monks again, who are super effective at stunning Balthazarr and Andraste. Fortunately Helga's new "Kunlazar" spell is very handy (large AoE), leading the team to victory and the next sanctuary! As per usual, they then go on a back-track training run with Andraste finally finding Sage Sagaris' black rod which had been missed WAY earlier. Stupid secret doors. They also defeat the white dragon since it gave them time to prepare.

Monday, 12 June 2017

Nameless: Evil Intent

[This is part of my Creative Writing Experiment.]

The night sky showed Silvain that they were almost out of time.

The city was more alert than usual the next morning, with armed Shadowstar soldiers aggressively patrolling the streets and what few civilians were about were hurriedly ushured into their homes. This made it more difficult for Fayina, Nessa and Silvain to sneak closer to the main frustum where the Lord Warrior was said to reside, but it soon became clear that they were not the only threats active that day.

The trio watched from a small, shaded alley as the city guardsmen clashed against a large group of ragged individuals. Some looked like disheveled miners, others wore the familiar greenish garb of the tree folk. One of them was a splitting image of Buster, down to his axe. Silvain held Nessa back as she began to move to assist them, not just because they had a more important mission - but more because this ragtag group attacked with no strategy. No tactics.

Yet for each one slain, the guards seemed to panic more - as if terrified of the blood being spilled around them. Soon they started fighting among themselves as well. While Nessa and Silvain squinted to try better understand what was happening, Fayina called their attention with a loud whisper.

"Now is our chance."

With all the guards now attending the commotion, the grand stairs to the pyramid was clear. With a deep breath, the trio sprinted across the open causeway and into the main Shadowstar headquarters. There was no looking back now

They moved quickly and quietly along the cold marble floor of the interior, counting themselves lucky as the lack of defenses continued inside. That is, until they reached a large open air garden in the center of the building. There, on a small altar was the elemental urn and beside it stood a menacing figure in black armor holding a wicked bow. The Lord Warrior was waiting for them.

"Right on time!" exclaimed a voice familiar to Nessa, as a thin man with a long goatee stood up from his perch atop a nearby decorative pillar. Jann smiled at them with evil intent.

Thursday, 18 May 2017

Nameless: Glancing Blows

[This is part of my Creative Writing Experiment.]

After a few days of laying low at an inn on the outskirts, Matthias had come to see them. Impressed with their performance at the pyramid it was finally time to welcome them properly to the rebellion. Nessa couldn't help but be on guard as he led them into the local graveyard, and there deep within one of the tombs he opened a hidden door with stairs going down.

"Welcome to the Veiled..." Matthias began, but cut himself short when he saw the pool of blood at the bottom of the stairs. His worst fears were realized when the bodies of his allies came into view. A squad of soldiers with blood still dripping from their swords casually waited for them to descend. Furious, Matthias outstretched a hand and shouted a violent incantation.

Nothing happened.

The soldiers grinned and raised their blades. "For the Lord Warrior!" they shouted in unison before charging the hapless mage. They never reached him as Florin's squad leaped into action, swiftly executing the intruders. With the sounds of battle still ringing from deeper in, they knew there'd be more of them. Suddenly hit by a terrifying thought, Matthias began sprinting down one passage - almost outrunning his protectors.

Turning the corner he finally made it to their arcane vault where they stored artifacts too dangerous to fall into the hands of the new regime. A large contingent of soldiers was already there, and in the center - a menacing black armored figure holding the most powerful relic of all in that location - the elemental urn. Florin's team took a moment to realize they were now staring at the Lord Warrior.

The urn was somehow familiar...

With the smallest of nods, the rest of the soldiers yelled their standard battle cry and attacked while the Lord Warrior casually walked away from the skirmish and out an adjacent door. Desperate to prevent the loss of the elemental urn, Matthias charged forward on his own but was quickly brought low by a stab through the knee and a follow up through an eye.

Tabitha, Buster, Nessa and Florin were also hard pressed but managed to negate the enemy numbers by putting their backs against a wall. Slowly, like in the Kalek's pyramid, the soldiers fell one at a time until none of them were left breathing. Florin was surprised that not even the last few would flee. It seemed that escape was a privilege reserved for the Lord Warrior.

Monday, 15 May 2017

Nameless: Satisfaction

[This is part of my Creative Writing Experiment.]

Finding the garden was pretty easy as it was at the highest level of the pyramid. There a large contingent of gladiators turned guards men stood watch while a dark skinned woman was busy at work deeper in. From the way she barked orders at the others it was clear she was in charge.

Moving in single file with Nessa up front, the team silently snaked its way into the garden grounds - silently taking down targets of opportunity while getting as close as they could to the woman. Unfortunately, Tabitha stepped on a particularly crunchy twig which drew the dark lady's attention.

"Intrud...!" she screamed, cut short by Buster's axe cleaving its way up between her legs and arcing out at her bosom - showering the short, bald man with her blood and entrails. There was no hiding now, as the team began openly engaging the guards who began pouring in from the lower levels.

"For the Lord Warrior!" they cried now and again. Not that it helped as their numbers slowly whittled down by the superior combat skills and the high ground advantage of Florin's group. At the end, they stood bloodied, wounded but victorious over the bodies of at least twenty foes.

Maybe more than twenty.

When it was clear no more were coming, they patched themselves up as best they could, took what valuables the dead no longer needed, and torched all the plants in the garden. Satisfied with their accomplishments they limped out of there together.

Sunday, 14 May 2017

Nameless: Kalek

[This is part of my Creative Writing Experiment.]


Once they got out of the claustrophobic secret tunnel, the corridors of the pyramid were surprisingly wide and well lit thanks to the numerous torches and the glass tip that let the sunlight in. Guards, who appeared to be ex-gladiators, patrolled lazily with wine skins in hand - making it easy to simply slip by them undetected. Hidden within one of the deep cells they discovered a cage with a frail looking man trapped within. Arcane tattoos and horrible cancerous growths covered his bare back and arms.

"Stay away," the prisoner muttered without turning around.

"We can help you," began Tabitha but was held back firmly by Florin who nodded towards two dead bodies outside the cage. Guards whose skin was covered in similar looking boils.

"The Lady of the Garden," coughed the prisoner. "She's made her plague too potent. Stay away. You cannot help me."

"Do you know how is she making this plague?" asked Nessa. "Help us stop this from happening to anyone else!"

The prisoner coughed painfully. "There is a collection of rare herbs from across the world that grow upstairs. They were once my pride and joy, now they are my doom. She uses those to make this virus. Destroy them. Destroy her. That should at least slow their plans."

"Kalek...?"

"Go now. Kalek is dead."

Saturday, 13 May 2017

Nameless: Not much of a Choice

[This is part of my Creative Writing Experiment.]

"Good to finally meet you," said Florin as he shook the hand of Matthias Morthen, leader of the resistance. As promised, Arslan had taken the team to meet him but where he led them was not some secret base, rather to an empty plaza beside what was known as Kalek's Pyramid, so named because of the hermit who never left its walls.

"You live up to your reputation," Matthias replied through crooked, dirty teeth. "Arslan has told me how you dealt with Acar. I'm afraid we are in need of your services again. Our spies tell us that the new regime is up to something in the pyramid behind me. I would like you to figure out what exactly it is."


"Your spies got tired of spying?" Nessa asked snarkily.

"Due to the nature of the threat," Matthias continued coolly. "They were not the best candidates for the job. Your team is. There's a hidden entrance just behind this statue..."

"You're being a little cryptic there my friend," interrupted Florin. "If you know what's waiting for us I would like to know."

Matthias sighed. "We believe they are developing a plague. One that specifically targets those with magic. Much like the Wizard King, the new order does not take kindly to rogue mages and nearly our entire force is made up of magic users. Now do you understand?"

"So... you're a mage and Arslan is..."

"While he isn't magically gifted, he is also about as stealthy as a crazed camel that enjoys dancing while wearing a thousand bells. Now, please - will you do this for me?"

It didn't sound like much of a choice.

Wednesday, 9 September 2015

Sunset Six: Pyramids of Heaven

[Part of my Sunset Six story.]

Traversing the huge map is pretty slow going in this game, albeit slightly better when running along roads where I seem to get a speed bonus. It's not long before I am advised by a player named Balthazarr on region chat of two more efficient speed boosts in the River Plains area where I started: The fast travel chariot and the Jawa Tavern which offers free, temporary speed food. It is only much later that I learn from a deep desert huntress named Nabirye that this food can be packed into jugs with stoppers for later consumption.

Sounds delicious... (blerrrgh!)

Balthazarr also speaks of magical Pyramids of Heaven deep in the desert that grant up to seven levels to anyone who simply gazes at them - cue me going on a pilgrimage! It is an incredibly long and uneventful run but totally worth it to unlock more tests faster. Like most constructs in this game these were all player built at some point as they and the other pyramid types grant global boons to everyone in game. I don't really want to think what the building requirements for -these- were.

I'm the little dot in the sand.

With that out of the way it's time to get cracking on the other initiation tasks, and fortunately both Leadership and Harmony have a similar requirement of meeting people and getting them to sign or introduce themselves formally to you (via click menu). Chariot stops are a good place rack up a lot of these as eventually everyone uses them and it's almost second nature to everyone to just do it without prompting too, which is great!

People sure are helpful!