A vision of Mara tells the group that they are now at the Palace of Uukrul (despite the graphics looking exactly the same everywhere) and that they must "arm the beacon". What? Anyway, the initial group of necromancers is easy enough to defeat but wandering the Palace is more about sneaking past the monks, samurais and lamias patrolling the halls.
Oh, so he's a dremora!?
One particular passage guarded by three riddles leads them right into the throne room where Uukrul himself awaits! Using the knowledge gained from the magician's circle, Andraste breaks the glass heart on the floor - preventing Uukrul from fleeing, but that doesn't make the spell casting dremora any less agile with the team struggling to pin him down.
He also regenerates when brought to near death because ... only the relic hammer can kill him! Helga is on the precipice of death, being kept alive only through Linisha's healing hands when Balthazarr finally gets to use the move he has taught so many before... SPIRAL ROCK SMASH! Uukrul's head explodes into tiny, spiraling, giblets as the rest of him falls defeated to the ground. The team rejoice, their exhaustion vanishing as they find Uukrul's treasure chambers which hold a significant trove of treasure!
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