Showing posts with label Bald Witch. Show all posts
Showing posts with label Bald Witch. Show all posts

Saturday, 27 July 2013

Saviour of the World

Part of my XCOM: Defenders of the Earth series!

Sent my four colonels - Panicman, Hitler, Sledge, and Gravedigger along with my most lethal soldier - Major Bald Witch and Major Bondi Vet who had proved his worth in keeping people alive in previous missions to assault the alien temple ship. Upon arrival the ethereal boss began narrating the entire alien's plot and motives. Something to do with ascension. I didn't really care. The squad kept in tight formation right down the center passage of the ship, eliminating pretty much every type of alien encountered thus far. Near the end, having used up most of the med kits they came to a large chamber with a pair of sectopods. Even Bondi Vet couldn't save Col. Sledge from the dual searing beams - one cutting through the colonel's face, the other through his crotch.

Hitler's new found rift ability ended that threat quickly, and after a few more mutons the team advanced across a thin passage to the final chamber where they encountered the ethereal boss, who prompty summoned two elite guards and two other ethereals. In addition he put up some sort of force field, preventing Gravedigger and Bald Witch from entering the chamber!? Panicman ran up the flank and he and Bondi Vet opened up fire on the ethereals, but all their shots were reflected! Gravedigger landed a critical shot on the boss thing with his rifle but it survived, while Bald Witch took out one of the mutons (her only target) with one shot. Hitler mind-controlled the remaining elite for a second - just as he did one of the ethereals destroyed the poor creature with an energy blast.

The aliens then went on the offensive, mind-controlling both Hitler and Bondi Vet. The Australian, unable to resist the powerful psionic energy screamed in pain as he was molecularized into purple nothingness by the boss ethereal. Panicman, the last one active in the room, managed to flank and wound another of the ethereals before it disintegrated him too. Gravedigger was on overwatch since he had no more targets until a shape suddenly moved into view - he fired instinctively but the shot only grazed his target - HITLER! The two psionics stared down each other just a moment before Hitler dismembered Gravedigger with his heavy plasma.

In a blink, Hitler had regained control of his mind - and he took cover on the highest platform to regroup. Meanwhile Bald Witch managed to get a shot off on the ethereal boss, but still not enough to down him. It responded by mind-fucking her to death, exploding her head in an orgasm of blood and brains (aliens are sick). It didn't notice Hitler in the gangway above him though, and in a last ditch attack the german tossed two grenades down killing the alien boss which somehow killed the remaining aliens as well! Alas, this also began killing the temple ship itself as it began implode into a black hole. In order to save the rest of the world, Hitler heroically looked at the door and yelled "go" at his dead allies then raised the vessel into space and caused it to self destruct, killing himself in the process.

He saved your life.

Technically that was a team wipe but mission complete! :P

Friday, 26 July 2013

Back to how it all Began

Part of my XCOM: Defenders of the Earth series!

Alert: Terror attack in Kolkata! With the SHIV still damaged and some other people wounded I sent Alpha, Sledge, Bondi Vet, Techno Viking, Big Mike and Elvis to handle the threat at some public office. Looked like a swarm of chrysallids were in the area - a horror for any other squad but these experienced troops wiped them and their zombie bed buddies out easy. One zombie literally got the drop on Alpha as he fell from the roof and whacked her, but Techno Viking alloyed its face and Bondi Vet fixed her up. This was immediately followed by a sectopod who stood in a bad spot and got triple rocketed to death before it could do anything. The last muton squad was in terror themselves when my team coldly executed them. 9 our of 18 civilians saved, and promotions all around - Sledge has now reached the Colonel rank!

Next up was a mission to disable a bomb at a German train station. Sent Party Girl, Elvis, Alpha, Big Mike, Techno Viking and Bondi Vet to deal with the large thin man unit trying to commit suicide. Again it was so much easier than the first bomb run we had in France. Bondi Vet really proved his usefulness by saving the life of a downed Big Mike and Elvis, and again on the next mission to clear a crashed UFO where Bald Witch and a SHIV replaced the two injured heavies - he resuscitated Party Girl from an early death to elite mutons.

With that came the end of another month, and I got another grade of "A" from the bald man. Also, with all foundry projects complete and an army of SHIVs under construction it was finally time for my "volunteer" Adolf Hitler, equipped in Psi-Armor to enter the Gollop Chamber and establish a link to the alien mother ship... erm... temple ship. Despite all of the psi-testing it seemed I only had two psionics - Hitler and Gravedigger. Dr. Vahlen warned that this would be the final mission (seriously, with a big red lettered warning prompt). It didn't matter - it was time to end this!

Soldiers Lost in the Ninth Month: 2
Campaign Total: 33


Where's the Gallop Chamber?

Tuesday, 23 July 2013

UFO Assault 101

Part of my XCOM: Defenders of the Earth series!

Dr. Shen completed this Hyperwave Relay device they wanted to build and upon scanning for UFO's we detected a large cloaked bastard lurking in South Africa. It wasn't the same one that shot McCool down unfortunately, but it didn't matter. I sent our local Firestorm in and it shot that bastard down.

Didn't seem big enough to be their leader's ship (I'd think that even for aliens, size matters) but I still sent "A" Team of Hitler, Gravedigger, Big Mike, Bald Witch, Bondi Vet and "new" Major Sledge. What followed can only be described as pure tactical genious! After eliminating a pair of elites patrolling outside, the team entered the craft itself where it sounded like everything was hiding in the central control chamber.

Breach, Bang and Clear!

Rather than walk around to the door, the squad took up a good firing position at their initial entry point and grenaded open the wall, revealing not only a frail alien commander but also 2 sectopod squads and four elites! Rained grenades and rockets into the room while Bondi Vet provided smoke gas cover to help survive return fire. In one round almost all enemies were dead, the two sectopods hobbling out and two remaining elites taking cover in an adjacent hallway. A second round of grenades cleared the ship of all enemies entirely, and the team returned without even taking a scratch. In addition, both Gravedigger and Hitler are now highest rank of Colonel! :D

As they brought back the wierd device they found a super large ship appeared on the map, even causing an earthquake at the base. Ahha, -that- must be the boss I thought to myself. Shen pointed out we have nothing to even damage that... yet, but I am confident whatever this device is holds the key in taking that thing down. The end is near, I can feel it.

Saturday, 20 July 2013

They have MECHS!?

Part of my XCOM: Defenders of the Earth series!

Alien Alert! A huuuuge UFO landed in a river in Japan - some sort of massive cargoship which we couldn't just ignore so I sent Gravedigger, Hitler, Bald Witch, Bondi Vet, Big Mike, and Okada to investigate what seemed to be a cargo ship. The large bay doors were open and inviting but given my untrustful nature I sent the team around the left flank first, eliminating some heavy floater guards as they moved up the side. They also alerted a pair of elite mutons but those aliens wisely opted to withdraw to the second section of the ship - some sort of stable? Anyway the team boarded on that second part, finding and eliminating the crafty guards.

I then sent them up to the roof of that section to take high ground and all hell broke loose as chrysillids, another muton group, jetpack boys and drones spotted me. The chrysillids came up first and I made it a point to explode them to death early. Next up were the floaters and drones which used up most of their move just to fly up - good shooting put all of them back down. While reloading and waiting for the muton group half the team was hit by some sort of missile barrage - no idea where that came from, but everyone was still up. Decided to clamber back down and use the main hall way to gun down the berserker and his buddies there. All the team was hurting bad at this point but Bondi Vet was doing his job of keeping everyone alive very well.

Intruder detected.

With reloaded weapons the team climbed up the other side of the stable section and rushed to the end where they found a new type of foe - an alien mecha! It survived everything we threw at it on initial contact, then opened its shoulder launchers as it took aim. At least now I know where those rockets came from! A good grenade throw from Hitler saw it explode into a gazillion pieces before it could fire again though, leaving the team free to enter the surprisingly empty control structure. Swept back down the ship and found a pair of sectoid commanders in the loading bay who were fed a shredder rocket and a lot of lead (and a little plasma) completing the mission with no casualties, but with a lot of injured and critically injured personel.

Thursday, 18 July 2013

Authority Equals Asskicking

Part of my XCOM: Defenders of the Earth series!

Soldiers Lost in the Fifth Month: 7
Campaign Total: 20


After a combat filled month it was time for another council meeting where I still netted a grade of "A". Due to my lack of troops I recruited five more (all I could afford since the rest of the funds went into base and firestorm construction). I should point out that I'm just using alien tech from captured aliens, not creating my own yet. Also, all my troops are only using the basic armor, again due to funding cuts! :P  Anyway, the five new squaddies (thanks to the new guy perk at the Officer Training School): Buster Downs, Guy Smiley, Techno Viking, Blunder Buss, and Reloader Jones were led into their first sortie by Panicman to stop abductions from a graveyard in Australia. Aliens and corpses again... I'll not speculate. Despite some morale breaks they handled the "light" level enemy force of mutons and floaters pretty well and with no casualties.

Their reward was being joined by the local graveyard keeper, Captain Whiskey, who got tested right away as he was sent to Vancouver with Alpha, Big Mike, Bald Witch, Hitler and the Italian to handle a terror attack there. Squads of mutons, a new heavy floater type (sounds like a big poo), and a deadly cyberdisk were the enemies and due to them all coming one after another the team was hard pressed to stay alive... let alone save civilians. Unfortunately the Italian took a face full of gatling laser fire sending his flaming and charred corpse into a nearby car (which then exploded). The others took damage too, but they methodically cleaned out the threat and saved 11 out of the 18 civilians in the area. Thankfully there were no chrysallids!

Upon their return they had one more shock, learning that one of their team mates was psychic (thanks to the new Psionics Lab in the base). Gravedigger has more than a big rifle it seems, he also has a big head. Bondi Vet and Panicman, who also underwent the testing were found to be not as gifted. I then sent our first Psi-voodoo guy with his two fellow psi-test compatriots along with Airhead, Whiskey, Derka Derka to stop abductions in a small Nigerian shopping strip. All aliens were neutralized WITHOUT any of my team taking damage! Better yet, Panicman has reached the highest rank of Colonel.


Psychic =/= Psionic.

Tuesday, 16 July 2013

I Respect you as a Fighter

Part of my XCOM: Defenders of the Earth series!

Sent Panicman, the Italian, Big Mike, Bald Witch, Gravedigger, Ikede to stop abductions in Germany where they encountered a new type of alien - the brutish, soldier-caste called Muttons. Erm. I mean Mutons. So all this time I was just fighting their scouts? Great. The big guys are pretty tough but easy enough to hit and to down making them quick work for my organized team, despite their jetpack boy helpers. The worst part was opening a door with a Cyberdisk sitting on the otherside, fortunately every one hit that round - especially the boys with the HEAT ammo.

Having secured the area they gained another solder - Adolf Hitler, who would see action almost immediately in Marseille - accompanied by Panicman, the Italian, Big Mike, Hughes and McIntyre. It was a library block being terrorized by chrysilids. LOTS of them, and between them genestealers and the zombies they make (which then make more monsters) the team could only save 9 of 18 civilians, having to withdraw back out to the street to deal with the swarm at one point. Early in the piece Hughes misjudged the speed of the bastards and was beheaded for her mistake, but she was avenged.

Heck of a way to wrap up an otherwise quiet month in any case, as the next council meeting drew to a close giving me another grade of "A". I must be doing something right!

Soldiers Lost in the Fourth Month: 4
Campaign Total: 13


A UFO then landed in the USA - a big one. Sent Okada, Neumann, McCarthy, Bald Witch, Bondi Vet (wielding our first plasma rifle) and Lucky Jew to check it out. It was full of mutons, including one badass muton that didn't bother with a gun! Unfortunately David, the Lucky Jew wasn't so lucky this time as he was flanked by unexpected muton reinforcements and unceremoniously shot in side of the head. Bondi Vet managed to keep everyone else alive with medkits and with good positioning and a ton of good luck eliminated not only the muton soldiers but their three sectoid commanders as well. Plasma rifle is handy!

It's a muton! Erm I mean a mutton?

Sunday, 14 July 2013

Second Wave

Part of my XCOM: Defenders of the Earth series!

Soldiers Lost in the Third Month: 0
Campaign Total: 9


Sent sniper heavy team of Bald Witch, Gravedigger, Airhead, Ikede, Greene and Ragnar to Australia to rescue a General Von something... Von Trapp? From a damaged raised freeway crawling with Thin Men. Guess the invasion is still on after all? After blasting all their cheating faces off (and capturing one thanks to the Bald Witch) we got him and his last soldier out who joined our team called Bondi Vet. Not long after was the next council meeting in which the bald dude gave me a score of "B", probably because I couldn't shoot down that one UFO earlier.

Also, despite not having lost soldiers this month it seems that over half of them were in the hospital, prompting me to recruit a new batch and sending them straight into combat as we shot down another small UFO in Japan. Seriously, why do they always go to Japan? Anyway the rookie team composed of Okada, Neumann, McCarthy, McIntyre, Torres and Hughes moved slowly but surely through the forest eliminating a squad of floaters and thin men in the way.

They then stacked on the crashed UFO door an upon opening it were confronted by not one but TWO sectoid commanders! Obviously the one we killed at the base was just leading the exploratory force it seems. Fortunately my rookies all still had their grenades and the enemy pair were close enough to each other to summarily eat 6 grenades in succession. Thankfully it was just enough to kill them, and the team returned to base having earned their stripes. Mission complete!


Part of every alien's diet!

Saturday, 13 July 2013

All Your Base!

Part of my XCOM: Defenders of the Earth series!

Sent my crack team of Greene, Bald Witch, Mister Mustachio, the Italian, Gravedigger and Big Mike rappeling down into the alien base. Fitting this is the first mission I can send a full squad of SIX in now. The large complex had pretty much every type of scum we encountered thus far plus some robotic drones. Once into the main hall the team expended most of their grenades on an unexpected trio of chrysalid genestealers, then proceeded to the control hub while bypassing another three who didn't seem to take notice of them.

The last room was huge, with a raised platform in the middle. Had half the team take the high ground while the other swept around the flank and we soon discovered the alien boss here was a little sectoid commander (with a lot of health). That's when all hell broke loose as the three chrysalids we bypassed came charging into the rear and abither squad of jetpack boys appeared off on the side. Fortunately most of my heavies still had their rockets which, in combination with accurate (lucky) shooting saw the alien commander being alone again.

Not this time, Cats!

With suppression fire and throwing everything we had left against him, Bald Witch finished him off with an arc thrower - capturing his naked ass. She's actually pretty good at that. All of them made it back alive. Upon their return Bradford organized a victory party and indeed, the rest of the world suddenly became less panicked altogether. Dr. Vahlen was about to celebrate in her own way, readying her gloves and equipment for our new guest.

A Little Bit of Conversation

Part of my XCOM: Defenders of the Earth series!

Dr. Vahlen killed the captive during her "interrogation", and now she wants another one, specifically an alien pilot. With a stroke of luck a UFO had landed in Japan so I sent valkyries Ikede and Murphy with Bald Witch and newbies Ragnar the Red (another Viking) and ex-terrorist Derka Derka. Despite encountering heavy resistance from sectoids, floaters and thin men they managed to capture said pilot while only suffering minor injuries (well, in Derka's case severe - but he lived).

While Vahlen and Shen "talked" to the outsider I killed time by sending Mister Mustachio, Panicman, the Italian, Cosmos and Airhead to a trainyard in Brazil where a floater army was abducting commuters. Easily put an end to that safely and quickly through good overwatch fire and by the time they got back the captive was dead and Shen wanted to construct a "key" out of its remains.

Oookay.

With most of Europe on the verge of total panic and the rest of the world not far behind I let them go ahead and do whatever with our remaining funds. It's actually very surprising how often this project that is "protecting the world" is bankrupt. Still, it turned out to be a good call because whatever they did - they managed to locate a large alien base in Asia! Damned sneaky aliens. This time we're going to take the fight to them!

Wednesday, 10 July 2013

Alien Necromancy

Part of my XCOM: Defenders of the Earth series!

Nigeria called, and no - it wasn't to try phish me a million dollars. It was because the aliens were digging up the dead bodies in a cemetery there, I can only assume because they were having major issues killing living humans. Sent a sniper heavy Valkyrie team composed of Ikede, Airhead, Bald Witch and sole assault Punk Chick. They sorted that mess out quick smart since the open ground made for the perfect playground for the snipers while Punk Chick took control of the central tomb. Their reward was a black sniper dude I call Gravedigger with a massive ... rifle. I'm certain they enjoyed their trip back.

Just as well because the alarm went off again, and the global news showed the aliens were altering their tactics. Punk Chick geared up again this time with Panicman, Mustachio and David to stop a terror strike on Canada. Almost immediately they came upon a pair of incredibly fast moving bug critters called GENESTEALERS... I mean, Chrysallids - literally running up to Punk Chick's face. A point blank blast from her shotgun only grazed the creature (1 dmg!) but lucky for her the rest of the team had enough firepower to bring it down.

The second one abruptly altered course to feast on a nearby civilian before being blasted to hell. This is where Punk Chick's luck ran out as suddenly the dead man rose as a zombie right next to her and in a sudden move tore out her insides and began eating them. David and Panicman put the reanimated bastard back on the floor, then the team swept up the remaining murderous jetpack boys to finish the mission.

Mission complete. Of the 18 civilians in the area initially, they saved 10. That's a pretty good result!


Probably wouldn't even have been an issue if there were more strippers in the area.

Thursday, 4 July 2013

Scrambled Eggs... from Space

Part of my XCOM: Defenders of the Earth series!

After being nagged by Bradford to launch another satellite somewhere (I picked Japan) I got to meet the other research staff in the base, Mr. Shen the elderly drug addled head of engineering and Dr. Vahlen who seemed intent about capturing an alien alive so that she could do what they did to her previously. She's a little crazy. Especially given that she's already putting on a plastic/latex glove whose sleeve goes up to her shoulder.

Thankfully a UFO alert ends the awkwardness and I scramble one of our jets (we only have two!) to intercept. Obviously it's piloted by Vince McCool since the little craft has no chance against his superior moves. As soon as it crashes I send a team out to contain the site right away but with Mister Mustachio still injured it is up to Panicman to lead the team, this time composed of the Jew, Bald Witch and Crazy Bastard who gets unceremoniously shot in the head almost immediately after landing.

With a combination of good grenade throws and lots of woody terrain to flank the little bastards they are all made to eat bullets in short order, especially since the engineering team hadn't finished researching the tazer tech to capture one yet (Mr. Shen was too high at the time). The UFO pilot was a little scary being half energy and all, managing to behead the Jew as he emerged from the crashed ship but even he couldn't withstand bullets in the face and a grenade in his ethereal genitals.

Tasty.

Mission complete! I'm getting good at this!