Showing posts with label Airhead. Show all posts
Showing posts with label Airhead. Show all posts

Sunday, 21 July 2013

Walk like an Egyptian

Part of my XCOM: Defenders of the Earth series!

After our last encounter I decided (finally) to deck out my troops in the best gear I could afford, raising funds by selling corpses and debris (seriously). Another titan suit with a few plasma sniper rifles and heavies. Wish I could sell the 52 scientists and Dr. Vahlen too since they are out of things to research, but there's some law against slavery so I'd have to kill them first for my corpse purchaser. Before I could give the order to do just that, the bald man interrupted with a call asking to get some important data from a building in Egypt. Possibly the Matrix Trilogy. With my high ranks in hospital I sent Buster Downs, Blunder Buss, Techno Viking, McCarthy, and Reloader Jones led by super-chick Captain Alpha. Surely superior equipment will make up for their lack of experience!


Mr. Anderson, welcome back. We missed you.

And it DID! Ofcourse it helped that the twelve idiot thin men liked to cluster together, giving an easier time to eliminate bunches of them with explosives. They managed to land some hits too, but in the end Alpha rallied her panicked team to complete the mission with no casualties. They also rescued Major Sledge, a techxpert working at the facility who now joined the team. Feeling cocky (for a chick) Alpha then went with Hitler, Okada, Derka Derka, McCarthy and Airhead to stop abductions on a major highway in Brazil. A squad of elite mutons combined with a cyberdisk and heavy jetpack team put the hurt on early. Airhead opted to stay out of cover to provide sniper cover against a flanking floater, blowing his brains out. An elite then did the same to her, making her live up to her name. McCarthy got a lucky shot against the cyberdisk, downing it before it could fire but then one of the elites grabbed his head and shoved its heavy plasma down his throat and fired, the shots tearing out of his rear.

The rest of the team fought back and eliminated the remaining elites, advancing cautiously with Alpha taking high ground on a bus. A second squad of heavy floaters attacked, critically wounding Alpha as she fell off her perch and panicking Okada into doing a rambo-like move and blasting the hell out of one of them. Unfortunately this put her in the open and she was cut down soon after. Luckily Hitler and ex-terrorist Derka Derka saved the day, eliminating the remaining foes. Mission complete!

Thursday, 18 July 2013

Authority Equals Asskicking

Part of my XCOM: Defenders of the Earth series!

Soldiers Lost in the Fifth Month: 7
Campaign Total: 20


After a combat filled month it was time for another council meeting where I still netted a grade of "A". Due to my lack of troops I recruited five more (all I could afford since the rest of the funds went into base and firestorm construction). I should point out that I'm just using alien tech from captured aliens, not creating my own yet. Also, all my troops are only using the basic armor, again due to funding cuts! :P  Anyway, the five new squaddies (thanks to the new guy perk at the Officer Training School): Buster Downs, Guy Smiley, Techno Viking, Blunder Buss, and Reloader Jones were led into their first sortie by Panicman to stop abductions from a graveyard in Australia. Aliens and corpses again... I'll not speculate. Despite some morale breaks they handled the "light" level enemy force of mutons and floaters pretty well and with no casualties.

Their reward was being joined by the local graveyard keeper, Captain Whiskey, who got tested right away as he was sent to Vancouver with Alpha, Big Mike, Bald Witch, Hitler and the Italian to handle a terror attack there. Squads of mutons, a new heavy floater type (sounds like a big poo), and a deadly cyberdisk were the enemies and due to them all coming one after another the team was hard pressed to stay alive... let alone save civilians. Unfortunately the Italian took a face full of gatling laser fire sending his flaming and charred corpse into a nearby car (which then exploded). The others took damage too, but they methodically cleaned out the threat and saved 11 out of the 18 civilians in the area. Thankfully there were no chrysallids!

Upon their return they had one more shock, learning that one of their team mates was psychic (thanks to the new Psionics Lab in the base). Gravedigger has more than a big rifle it seems, he also has a big head. Bondi Vet and Panicman, who also underwent the testing were found to be not as gifted. I then sent our first Psi-voodoo guy with his two fellow psi-test compatriots along with Airhead, Whiskey, Derka Derka to stop abductions in a small Nigerian shopping strip. All aliens were neutralized WITHOUT any of my team taking damage! Better yet, Panicman has reached the highest rank of Colonel.


Psychic =/= Psionic.

Wednesday, 17 July 2013

Out of Options

Part of my XCOM: Defenders of the Earth series!

Panicman, Neumann "Alpha", Ragnar, Torres, Murphy and Derka Derka arrived in South Africa to extract one Thomas Hutch from a quiet district that happened to be CRAWLING with Thin Men. Their group sizes and number of groups were unusually high. This made it extremely dangerous and sniper Murphy was the first to find out just how much. After getting caught in a choking cloud of poison, her cover was destroyed and the next rounds of enemy plasma fire completely severed an arm and a leg - her lifeless broken body panicking some of the others. Managed to still sweep the whole area before both Ragnar and Torres also succumbed to the Thin Man poison, vomiting up all of their insides on the street. The rest of the team, plus Hutch and his bodyguards got out ok though.


Cars do not make good cover in this game.

Panicman's work was not over though, as he was sent next to stop abductions on a bridge in Sydney, Australia - bringing Airhead, the Italian, Big Mike, Greene, and McIntyre who bought the farm early when a muton exploded the car she was taking cover behind. The rest of the team were all injured during the encounter against the squads of mutons and thin men with Big Mike taking the worst of it - at least they made it back to the infirmary. This was directly followed by a terror attack in Leeds, UK. With all my other soldiers dead or injured it was up to Ikeda, Gravedigger, Greene, the Italian, Alpha, and Hitler to save civilians on an overpass.

The area was heavy with muton activity, and after wiping out the first squad the team ran into a bad combination of two berserkers and a squad of chrysalids. After using up all the explosives they had both berserkers were still up, leaving Greene and Ikede to lure the brutes away from the others in a desperate attempt to finish them off. It didn't work. The pair jumped upon a woman each and began pounding them with their massive fists behind the cab they took cover behind. As Dr. Vahlen knows, some things just can't survive that amount of fisting. The remaining troops managed to finish off the berserkers afterwards, as well as a few more gun toting mutons, another squad of hungry chrysalids, and a number of zombies that had been impregnated with chrysalid eggs. Out of 18 civilians, they saved 6. Mission complete!

Sunday, 14 July 2013

Second Wave

Part of my XCOM: Defenders of the Earth series!

Soldiers Lost in the Third Month: 0
Campaign Total: 9


Sent sniper heavy team of Bald Witch, Gravedigger, Airhead, Ikede, Greene and Ragnar to Australia to rescue a General Von something... Von Trapp? From a damaged raised freeway crawling with Thin Men. Guess the invasion is still on after all? After blasting all their cheating faces off (and capturing one thanks to the Bald Witch) we got him and his last soldier out who joined our team called Bondi Vet. Not long after was the next council meeting in which the bald dude gave me a score of "B", probably because I couldn't shoot down that one UFO earlier.

Also, despite not having lost soldiers this month it seems that over half of them were in the hospital, prompting me to recruit a new batch and sending them straight into combat as we shot down another small UFO in Japan. Seriously, why do they always go to Japan? Anyway the rookie team composed of Okada, Neumann, McCarthy, McIntyre, Torres and Hughes moved slowly but surely through the forest eliminating a squad of floaters and thin men in the way.

They then stacked on the crashed UFO door an upon opening it were confronted by not one but TWO sectoid commanders! Obviously the one we killed at the base was just leading the exploratory force it seems. Fortunately my rookies all still had their grenades and the enemy pair were close enough to each other to summarily eat 6 grenades in succession. Thankfully it was just enough to kill them, and the team returned to base having earned their stripes. Mission complete!


Part of every alien's diet!

Saturday, 13 July 2013

A Little Bit of Conversation

Part of my XCOM: Defenders of the Earth series!

Dr. Vahlen killed the captive during her "interrogation", and now she wants another one, specifically an alien pilot. With a stroke of luck a UFO had landed in Japan so I sent valkyries Ikede and Murphy with Bald Witch and newbies Ragnar the Red (another Viking) and ex-terrorist Derka Derka. Despite encountering heavy resistance from sectoids, floaters and thin men they managed to capture said pilot while only suffering minor injuries (well, in Derka's case severe - but he lived).

While Vahlen and Shen "talked" to the outsider I killed time by sending Mister Mustachio, Panicman, the Italian, Cosmos and Airhead to a trainyard in Brazil where a floater army was abducting commuters. Easily put an end to that safely and quickly through good overwatch fire and by the time they got back the captive was dead and Shen wanted to construct a "key" out of its remains.

Oookay.

With most of Europe on the verge of total panic and the rest of the world not far behind I let them go ahead and do whatever with our remaining funds. It's actually very surprising how often this project that is "protecting the world" is bankrupt. Still, it turned out to be a good call because whatever they did - they managed to locate a large alien base in Asia! Damned sneaky aliens. This time we're going to take the fight to them!

Wednesday, 10 July 2013

Alien Necromancy

Part of my XCOM: Defenders of the Earth series!

Nigeria called, and no - it wasn't to try phish me a million dollars. It was because the aliens were digging up the dead bodies in a cemetery there, I can only assume because they were having major issues killing living humans. Sent a sniper heavy Valkyrie team composed of Ikede, Airhead, Bald Witch and sole assault Punk Chick. They sorted that mess out quick smart since the open ground made for the perfect playground for the snipers while Punk Chick took control of the central tomb. Their reward was a black sniper dude I call Gravedigger with a massive ... rifle. I'm certain they enjoyed their trip back.

Just as well because the alarm went off again, and the global news showed the aliens were altering their tactics. Punk Chick geared up again this time with Panicman, Mustachio and David to stop a terror strike on Canada. Almost immediately they came upon a pair of incredibly fast moving bug critters called GENESTEALERS... I mean, Chrysallids - literally running up to Punk Chick's face. A point blank blast from her shotgun only grazed the creature (1 dmg!) but lucky for her the rest of the team had enough firepower to bring it down.

The second one abruptly altered course to feast on a nearby civilian before being blasted to hell. This is where Punk Chick's luck ran out as suddenly the dead man rose as a zombie right next to her and in a sudden move tore out her insides and began eating them. David and Panicman put the reanimated bastard back on the floor, then the team swept up the remaining murderous jetpack boys to finish the mission.

Mission complete. Of the 18 civilians in the area initially, they saved 10. That's a pretty good result!


Probably wouldn't even have been an issue if there were more strippers in the area.

Sunday, 7 July 2013

Le Le Le Le Le Le Bombe!

Part of my XCOM: Defenders of the Earth series!

The aliens have planted a bomb in France. Why? No idea, but it's up to XCOM to stop them! This time I sent Panicman with my other rostered rookies, Erik the Viking, Big Mike and Jill the Airhead. The area, two roads with a small convenience store in between with a warehouse at the back, was littered with alien bomb generators that power the bomb which my team could diffuse as they advanced, delaying the bomb's ultimate explosion. Yep. Aliens are stupid.


Counter-Terrorists Win!

At a glance I figured the bomb would be at the furthest point away from me so Panicman and company charged up immediately towards the loading bay of the warehouse at the back, ignoring the convenience store altogether. A squad of the little alien dudes got startled as they approached, taking cover in a parked truck and the warehouse proper. It didn't matter though since a lucky grenade from Big Mike blew up the wall two of them were hiding behind, killing them AND a third one that had mind melded with one of the exploded ones.

A grenade from Airhead and good shooting from the Viking eliminated two more then Panicman took care of the stragglers (point blank) and disarmed the bomb just as incoming x-rays appeared. No not fish, that's what they call the aliens. Thin men. A whole bunch of them. Overwatch fire injured two of them and Panicman, who deftly evaded being shot at through a skylight, took cover and finished one off, Big Mike shooting across the rooftops to slay the other.

Two more thin men showed up, one blasting Erik through the chest - killing him outright. The other exchanged fire and wounds with Mike, while Airhead tried to approach to capture it - but fell short on range, so I told her to switch to her autorifle. She then promptly missed every shot from 10 meters away. Good thing Panicman was on the ball, eliminating the thin man from the roof as he jumped down with overwatch fire and then lobbing a grenade at the last guy in a cold calculated fashion.

Mission complete and promotions all around! Ironically Airhead, who killed nothing this round with her gun and missed every shot was given the consignment of... SNIPER. I'm surprised the aliens haven't already won actually.