Friday, 21 April 2017

TESO: Daedric Tharn

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With Stormhaven mostly freed from Vaermina's manipulation I rode on into Bangkorai, a region under attack by talking crows - and more reachmen. Where the heck do all these guys come from? After convincing the local Queen to do her job I am sent to stop this threat and quite humorously succeed in doing so by accident. You see I was racing towards a distant Dolmen which I ended up missing entirely as other heroes shut it down - and found myself near the main reachman camp. A little stealth and snooping about led me to their hagraven leader who I had no trouble in slaying.

That force turned out to just be the appetizer though, as the main threat soon revealed itself to be the Imperial army led by one Septima Tharn who are all allied with Molag Bal (of course). With the help of King Emeric and his timely army, we pushed them back into the Southern Desert region of this huge zone. Then I got side tracked in rescuing elf maidens from a Troll den and helping a nereid eliminate a bunch of Hermaeus Mora's followers. Take that you kill stealer. In the region I also have to outhunt Hircine's chosen hunter and defeat an avatar of Mephala - guess the Daedric princes really like this zone!

Explosions are effective against ghosts!

By the time I catch up with Septima Tharn after all those distractions, she has already defeated Emeric's army and killed the arrogant king. I sneak into her camp and have an epic duel against her, one of the best fights in the game so far - ultimately I slay the sorceress and have the Queen's forces wipe out the remaining Imperial douches. Through convoluted events I end up with King Emeric's soul in my backpack and have the option of resurrecting him. I am soooo tempted not to, but ultimately give in and revive him. In exchange I tell him to withdraw all his forces from the war. He says he'll think about it.

Thursday, 20 April 2017

TESO: Perchance to Dream

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After cleaning up some left over Bloodthorn cultists at Glenumbra I move onto Stormhaven which is plagued by a totally different set of cultists who worship Vaermina and her nightmare realm. They are actually quite effective in getting people to behave irrationally, causing wide spread disturbances and even a high profile assassination. Eventually I reach the capital, Wayrest, and meet High King Emeric. He tasks me with stopping this nightmare cult and in exchange agrees to hold the advance of his army camped near the Rift.

Just as well he does for he too eventually falls under Vaermina's spell and I save his sorry Breton hide from... himself, basically. And Vaermina's beholder champion, Galthis. Vaermina is notably upset at this, trying to trap me in her domain but the attempt is so poor it barely is worth mentioning. I guess she's really out of steam in this region at that point. For my efforts I am rewarded with a pet monkey. Lol, what?

Awesome!

Anyway, this area is also where I complete my first solo dolmen, defeating liches, a naga and a dread grievous twilight demon in a really long fight that involves hiding behind many nearby pillars and trees. It's not the most efficient nor the fastest way to clear a dolmen, but I certainly felt heroic after doing so.

Wednesday, 19 April 2017

TESO: Beyond Reach

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

I came to as Orla shook me awake at the entrance of some crypt with a squad of pact soldiers behind her. Disoriented, she advised that during a skirmish against Reachmen I had fallen down the short pit which is serves as the standard foyer to most of the burial mounds here in the Rift. Whoever designed it must love flooding tombs. After clearing my head of that vivid experience, I assisted her in eliminating the local Reachman boss within, though all her soldiers died in the effort.

Turns out the Reachmen have some giant allies.

From there I continued pushing back the Reachmen and their Worm cult allies all the way past Ivarstead. I also execute a survivor from the Bleakrock invasion so long ago, since she had fallen under the sway of Molag Bal's promises to restore her fallen family members. For a change of pace, I also have to rescue a school of skalds who inadvertently got Vaermina's attention, unleashing nightmare forces on their little island.

With that done I earn the "Hero of the Pact" title, despite not being able to stop one particular threat in the region - a neighboring valley filled with an army of Lionguard troops! There are far too many for me to handle alone (group dungeon). Fortunately they don't seem to be going anywhere so I figure I might be able to talk King Emeric into standing down. Unlikely, but it's worth a try! One short Wayshrine trip later and I find myself back in the Covenant controlled land of Glenumbra.

Tuesday, 18 April 2017

Dragon's Dogma: Breaking the Loop

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Since I've collected enough of these heart shaped wakestones (revive item) I am now able to open an even stranger portal in the Everfall which leads me (alone) into a strange plane where the floor is water, and it is only decorated by a single throne which a dude in a white robe sits on. This god "Seneschal" turns out to be Savan - and he is behind the whole mess that brought me here in the first place!

Apparently he is bored of being god, and the only way to step down is to get an arisen to kill you and take your place. The only way to make an arisen is to summon/create a dragon into the world, and just like me - he killed his dragon a long, long time ago. This ultimate showdown is a bit lack luster, even when he summons his man at arms as well as Rose for a 2 vs 2 fight. He is easily defeated, and asks that I kill him. I oblige and become the new god.

Savan prefers to talk than fight.

I can tell right away why this is boring though - at this point you can only visit Cassardis or Gran Soren as a ghost figure and can't interact with anyone, apart from attacking or throwing them around. I do think of a way to break this cycle though. I need an arisen to end my loop? Well, I am an arisen right? Seppuku time! Yes, the game makes you kill yourself. It works - and the watery floor gives way to clouds as Rose and I fall into the sea...

Rose eventually washes up at Cassardis beach, inexplicably wearing my armor. Was I just a figment of her imagination this whole time? Madeline helps her up and assures her that the two of them will manage brilliantly. At this point I have the option of starting New Game+, but then I wouldn't really be breaking the loop would I? :P

Monday, 17 April 2017

Dragon's Dogma: Ur-Stronger

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Due to the weakness of the magic archer class in the last entry, I opt to switch back to assassin for more stabby and less pew pew. We also recruit Ila the knight and Sapphire the mage to replace our fallen comrades and go on a patrol just outside the gates to test their mettle against hell hounds and gargoyles. During this I also test out a really cool skill called Masterful Kill, which is basically a Batman parry. It is awesome. So awesome I decide to bring the team back to the catacombs to take on the pair of living armors.

This time, since I'm squarely in the physical damage role I use Masterful Kill to counter the scum slowly chipping away at the armor until both finally break (it does take a few tries), leaving the ghosts exposed to the powerful magics of Sapphire and the insanely powerful magics of Rose who freezes one to death and tears the other apart with tornadoes. I am elated that we finally won that very tough fight!

With that it is back to randomly exploring the Everfall, and eventually come across the lich and metal golem once more. There are no issues this time as my purely physical arrows destroy the golem's amulets early into the fight, and with everyone focusing on the lich it doesn't last very long either. While most of these areas are somewhat repetetive we do come across one beautiful zone occupied by easily slain evil pawns... and the Ur-Dragon!

I should have known a dragon would show up...

This thing is just HP bar after HP bar and whose massive body hides a huge amount of hearts. It does say that this is a multiplayer boss, one designed to be chipped away on so I just do my part and when it flies off to recuperate I get the team out of there since we would not win a battle of attrition. Ila and Sapphire leave at this point, terrified of the beast they just fought against.

Sunday, 16 April 2017

Dragon's Dogma: The Everfall

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After dealing with the hydra, we finish off the cockatrice that had fled to Soulflayer Canyon. Its petrifying breath is inconsequential as we have a lot of curatives at this point. We also swing by the home of the Dragonforged but find he is gone. I suppose he died with the dragon. Eventually we return to Gran Soren to actually investigate that huge hole properly - it turns out it is the Everfall which has grown into a cascading hole filled with mini dungeons.

I join other adventurers in exploring the place, defeating a beholder (more magic based than the one on Bitterblack Isle), a magic ice drake as well as another with a heart on it's back and groups of ogres and cyclops. What catches us off guard is a lich and metal golem team though. The metal golem's medal weakspots aren't on its body, and instead are scattered around the chamber - its easy enough to destroy them except for the one floating high in the sky because said medals are immune to magic, so my magic arrows did nothing to it.

I'm just... catching my breath...

In the meantime the lich was busy not just summoning undead, but also casting petrification spells - and since we used up a large portion of the curatives against the cockatrice in the canyon both Cedric and Margel are soon turned to stone! The metal golem then uses its explosive laser beam eye to explode statue Margel into tiny bits and crush statue Cedric underfoot. While Rose and I manage to kill the floating lich afterwards the golem is too problematic and we are forced to withdraw - recalling back up to the city.

Saturday, 15 April 2017

Dragon's Dogma: Just can't Win

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Turns out the dragon's death isn't the end of the game, all it did was darken the sky and it is now raining ash continuously everywhere. Worse, some of the monsters in the country side have grown stronger too so we head back to Gran Soren to get some answers and instead find a massive, gaping hole that has consumed over half the city, including Fournival's cell and Jasper's home. Parkour kid Pip blames me for his parents death. Just can't win with some people.

I go visit the Duke who has now withered into an old man. He cannot believe that anyone could have slain the dragon, and in his madness attacks me feebly with a sword as he believes I took the same deal he did. I easily kick him down, but his guardsmen led by Ser Maximillian come to his aid in an unending swarm - believing his lies that I placed a curse on him. I lost count of how many I kill during the escape/slaughter. Ser Maximillian is among them.

To be fair, spin kicking a duke is probably against the law.

Fortunately enough guards died that they are only congregating now at the Duke's castle, letting us freely roam what's left of the city. Despite that, we leave anyway to do some of the new hunting quests, including putting an end to the poison spitting hydra who has resurfaced at the Shadow Fort. Margel's shield boost is handy which makes it easier to hop up there and chop off its heads, as is Cedric's fire magic which slows them from growing back. It takes a bit of time, but we are victorious!