Showing posts with label Seraphim. Show all posts
Showing posts with label Seraphim. Show all posts

Sunday, 27 April 2014

Sacred: Heavy Reading

[Part of the Sacred Journey.]

Since I already had a way gate marked at Ice Creek Pass we just appear right there, right next to where Wilbur died, and proceed up the mountain past the local hill giants, frost goblins, ice wolves and ice drakes of ever increasing size. This is actually easy since they cannot catch Speedy. Upon reaching the library though, we find that it is under seige from Ice Giants. Only one Seraphim and a handful of novices survived by escaping via the front door.

Ofcourse what we needed was inside the place (no horse), and with goblin shamans having the paralyze spell it meant a lot of close quarters combat against the big blue guys. Fortunately they were nowhere near as tough as the ice elf jedis from the forest and Shareefa herself was a pretty handy ally with many destructive spells launching from her fingertips. Soon we found what we were looking for... a seraphim hologram who gave us some really obscure message about elements.

Shareefa understood this to mean that we needed to acquire each element and put them together to defeat the Sakkara demon and then promptly told me to go get them on my own before teleporting herself out of there (The bitch!). Not sure why I couldn't just pick up some dirt, then spit, fart and light it on fire with magic but I guess that would be too easy. Fortunately the "air" element was nearby - just higher up the mountain in the ice giant home. Thanks to Speedy I was in and out of there before they even knew it, and was one step closer to creating the thing that would destroy the demon once and for all.

Captain Planet!

Friday, 25 April 2014

Sacred: Cowardice

[Part of the Sacred Journey.]

While doing quests at Braverock I learned of a rebel movement that was supposedly opposing Baron DeMordrey from within the city. I figured if I tracked down this "movement" I'd find Prince Valor and his retinue who I am supposed to deliver this big demon horn to. I am slightly surprised to learn that the Prince is currently hiding in the sewers underneath the city and is obviously the one instigating the rebellion against the traitor DeMordrey (and his numerically superior troops).

Underneath THREE LEVELS of sewer and sewerage to be precise. Just to recap: This supposedly brave guy called "Prince Valor" who is the next rightful ruler of the land is hiding under three levels of his enemies' urine and feces. Not sure if that's a fate worse than death right there but whatever. It seems he and his cohorts enjoy pulling the strings to get his own kinsmen to fight among each other while he hides unseen in the smelly safety of their poo. Is this really the guy meant to be king?

I don't think even he knows for sure.

Anyway, I showed the Prince, Baroness Vilya and Shareefa the demon horn. The sorceress instantly knew it was that of a Sakkara Demon - one of the most powerful beings from the underworld. It can also raise and control the dead and is the reason the orcs are fleeing from the sands. The Prince being the true coward he is, sends Shareefa and myself to handle that problem while he takes care of the rebel movement from the safety of his cave. Shareefa suggests we visit the Seraphim library at Ice Creek Dale to learn how to fight this monster. I agree just to get away from the poorly named loser that is Prince Valor.

Saturday, 12 April 2014

Sacred: Beginners Zone

[Part of the Sacred Journey.]

Since the character creation really comes down to picking one of eight uncustomizable people and all the males either looked silly or had professions I wasn't interested in I chose the most ludicrous of the females - the seraph. Beware her jiggly wrath!

Just with that "armor" she starts with +15% physical protect.

After awaking from a strange nightmare which involves a stupid necromancer losing control of his summoned demon, I found myself in a quaint little town with many people needing my help. It soon becomes apparent that this is the town of losers, as my tasks include finding a lost sister, lost cattle, lost children, lost fishing buddies, lost pay books, lost blacksmiths with lost swords, and to top it off I run into a lost seraphim, being held captive by some random thugs in a cave!

At least the rewards are worth it. In fact it's an interesting reward system, as not only do I get the random XP, gold, and gear, but also I sometimes get skill baubles which increase the potency of one of my many skills. Too bad I usually get ones I don't use though. I also increase my income by getting donations from the townsfolk (by raiding their house cupboards, chests and barrels). They don't complain about it, and neither do I as a "Diamond Sword of the Hero" fell out of someones cabinet.

To better match the picture above I also purchased a horse for a very low one thousand gold coins, which from memory is WAY cheaper than those in TESO. Having finished the tasks here, the guard captain gave me a letter of commendation to bring to Porto Vallum so that I might better serve someone named Prince Valor.