Showing posts with label Naemon. Show all posts
Showing posts with label Naemon. Show all posts

Wednesday, 24 May 2017

TESO: What is dead may never die

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

It turns out I was beaten to the very item I was sent to fetch by the Queen's own Vice Reeve who reveals himself as part of the Veiled Heritance who are present in large numbers here, as well as their sea elf allies the Maromer. Nearby orc clans also cause trouble for the locals but they are just road kill on my chase for the Vice Reeve whom I finally catch up to in an ocean confrontation thanks to a tip from Hermaeus Mora (seriously, don't steal from a Daedric Prince).

As for the Vice Reeve: I sunk his battleship.

The second half is more interesting, as the evil Prince Naemon who I had already killed last time had been revived as a lich by the late Vice Reeve, and is attempting to bring this part of the forest into the shadow realm. Slaying his undead minions, shades and ultimately the Prince himself (again) is quite fun as warping between the two states changes the spawn on the map. Doesn't matter so much for people who just kill everything but for a sneak like me I quite appreciated it.

Raz and Mai'q get honorable mentions for being my travelling "companions" in the zone since they keep showing up unexpectedly. Also on my journey I do ponder why some skeletons hold torches. Does it let them see better? Anyway it's then on to Malabal Tor which is under attack by... Redguards?

Wednesday, 17 May 2017

TESO: Not so Graht

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Despite all my efforts it seems the Lion's Guard went ahead and captured some pact soldiers which led to my return to their valley encampment the Nord dagger man, Craizee, and together we killed every single Lion Guard scum left in there. At this point I definitely regret reviving King Emeric. Anyway, there's still hope for an alliance with Queen Ayrenn so I sail over to the giant forest of Grahtwood next, and this place is a mess - story wise.

The trees here are massive!

It's like they put piece meal ideas everywhere, such as a rebellion, a vampire den, the Worm Cult messing around, freeing forest spirits, a showdown against Sheogorath's new favorite mortal, assisting an Ordinator of Almalexia shutting down a dolmen and so on with no main thread tying them together like in past zones.

At least I got to push a drunk wizard off a tower.

Ultimately I just need to retrieve pieces of an ancient machine so that the Bosmer (who are actually cannibalistic since they don't eat plants) recognize Ayrenn as their true leader. Her brother Naemon tries to use the machine first which turns him into an ugly daedra which I destroy easily. Ayrenn (who did no work for any of this I might add) doesn't change at all, just powers up(?) and then sends me to fetch her next accessory over at Greenshade.