Part of my Explorer of Tyria journal - you can find the rest here!
My charr warrior finished his business this week, hunting down an asura necromancer and defeating the rebel Ajax to earn me the Vigil Banner (which, comparatively speaking was the easiest path I found). After he finished on level 31 I decided to see the stories of the two remaining races, and why not - there were free achievements to do so anyway so I made a Norn engineer who was very fun to play. Obviously more fragile than the warrior but she did alright saving a minotaur spirit, repaying a debt to an Iron Legion platoon for taking one of their tanks on a drunken joyride (LOL) and defended the last remaining dwarf, Ogden Stonehealer from the Dredge. That was awesome - at least I got to see and talk to him, something even my level 80 thief hadn't managed to do. Since she didn't need to go after a banner she finished off on level 24.
Next up I made an asura ranger which I am finding super strong - stronger than the warrior in fact! Haven't done much of her story yet and instead was focusing on leveling up AND thanks to the Mad King's Clock Tower, I've decided to hunt down the jumping puzzles that I haven't yet done. Morgan's Spiral was pretty easy, unfortunately the one after it in Nightmare Court territory is proving a bit too tough for her at the moment, I'll have to come back to it later. She is currently level 14.
Guildwise DL, Thaldir and my thief managed to help Trahearne cleanse the Heart of Orr so all that is left now is to wander into Arah and kill the dragon. We also attempted 3/4 man Cadecous' Manor (Story mode) with Juris which wasn't that bad despite a few deaths. Good to see that Thaldir, who came late (we were already 60% of the way through) was still able to join the instance and though he didn't get some of the chests was still rewarded for his participation. It's a very awesome mechanic indeed. :)
Showing posts with label Diessa Plateau. Show all posts
Showing posts with label Diessa Plateau. Show all posts
Monday, 12 November 2012
Week #10 - Different Roads
Labels:
Asura,
Cadecous Manor,
Caledon Forest,
Charr,
Cursed Shore,
Diessa Plateau,
Guildwars 2,
Lornar's Pass,
Norn,
Plains of Ashford,
Trahearne,
Tyria,
Vigil,
Wayfarer Foothills
Monday, 5 November 2012
Week #9 - Racing the Clock
Part of my Explorer of Tyria journal - you can find the rest here!
The arrival of the Mad King really side-tracked me this week, and while my first attempt to join in was just an uber lagfest last week it was better this time around as more of his zones got unlocked - spreading the population. After killing a Shadow Behemoth in Queensdale who I stumbled into while looking for a "pumpkin" haunted door the very first bit I participated in was also my favourite - the Mad King's Clock tower, a timed jumping puzzle.
Took me over three hours to finally clear it but it was incredibly enjoyable more so because of all the people I met and talked to while running the thing. I was fortunate enough to also be able to assemble the full story behind King Thorn, explore his labyrinth, fight him during his ascent, play a few rounds of Mad King says, and do each of the event themed pvp related activities of which I found costume brawl to be the funniest (and most fun). There was promise in the Inquisition one though, I hope next time they make it a coop event where people are the villagers looking for environmental weapons and possibly have to protect their village against waves of attackers because that would be better for me. I also took the opportunity to spend 10 gold and buy the whole set of Mad King armor and am laughing now when I summon the flocks of ravens against hordes of orrian scum.
Did manage to progress the main plot too again with DL and Thaldir, cleansing an Ossuary then pushing forward through risen giants and princes with Vigil Tanks and chatting to an avatar of Grenth at the Cathedral of Silence. While it is easier to wander the Cursed Shore as a team, it makes slower going since we kill -everything- in the way. Ofcourse that means my charr warrior didn't progress his path at all - however I still made him explore all the cities and clear out hearts in Queensdale, Wayfarer Foothills, Diessa Plateau and the Plains of Ashford. He finishes this week on level 22.
The arrival of the Mad King really side-tracked me this week, and while my first attempt to join in was just an uber lagfest last week it was better this time around as more of his zones got unlocked - spreading the population. After killing a Shadow Behemoth in Queensdale who I stumbled into while looking for a "pumpkin" haunted door the very first bit I participated in was also my favourite - the Mad King's Clock tower, a timed jumping puzzle.
For me - Hours of Fun!
Took me over three hours to finally clear it but it was incredibly enjoyable more so because of all the people I met and talked to while running the thing. I was fortunate enough to also be able to assemble the full story behind King Thorn, explore his labyrinth, fight him during his ascent, play a few rounds of Mad King says, and do each of the event themed pvp related activities of which I found costume brawl to be the funniest (and most fun). There was promise in the Inquisition one though, I hope next time they make it a coop event where people are the villagers looking for environmental weapons and possibly have to protect their village against waves of attackers because that would be better for me. I also took the opportunity to spend 10 gold and buy the whole set of Mad King armor and am laughing now when I summon the flocks of ravens against hordes of orrian scum.
Did manage to progress the main plot too again with DL and Thaldir, cleansing an Ossuary then pushing forward through risen giants and princes with Vigil Tanks and chatting to an avatar of Grenth at the Cathedral of Silence. While it is easier to wander the Cursed Shore as a team, it makes slower going since we kill -everything- in the way. Ofcourse that means my charr warrior didn't progress his path at all - however I still made him explore all the cities and clear out hearts in Queensdale, Wayfarer Foothills, Diessa Plateau and the Plains of Ashford. He finishes this week on level 22.
Labels:
Cathedral of Silence,
Clock tower,
Cursed Shore,
Diessa Plateau,
Grenth,
jumping puzzle,
Labyrinth,
Mad King,
Ossuary,
Plains of Ashford,
Queensdale,
Tyria,
Vigil,
Wayfarer Foothills
Wednesday, 10 October 2012
Week #4 - Memory of a Flame
Part of my Explorer of Tyria journal - you can find the rest here!
Yikes, a bit late on this post so expect week 5 to be up in a few days too! Anyways I lost a number of days due to playing Mabinogi this week (AP potions are just too rare to pass up!) but I still managed to clear out the Diessa Plateau, the massive Lornar's Pass and the centaur controlled region of the Harathi Highlands where I helped run major offensives against the four hoofed fools. Also managed to join my guild for another event run, camping Queensdale and the Kessex Hills.
When I was back on my own again I continued up into the Iron Marches which are mostly controlled by "branded" critters I think. However the flame legion did have a massive base there, and during my infiltration I found they had summoned an old friend of mine - a massive fire elemental, just like the one at the Metrica Province a few weeks back! This time I was aided only by a small squad of NPCs (otherwise solo), which turned out to be a good thing - because it meant I didn't lag and could pretty much avoid his attacks. It took me forever but I finally killed that sucker.
Erebos has been busy recruiting on Henge of Denravi so I actually lost count of how many new guys we gained. One of them, Rufio is already level 80. I, on the other hand, just reached level 58. Lastly, did you know they are making a new Die Hard? :D
Edit: Forgot to mention the Guild also had enough points this week to get a guild stash and hire a guild armorer! Woohoo!
Yikes, a bit late on this post so expect week 5 to be up in a few days too! Anyways I lost a number of days due to playing Mabinogi this week (AP potions are just too rare to pass up!) but I still managed to clear out the Diessa Plateau, the massive Lornar's Pass and the centaur controlled region of the Harathi Highlands where I helped run major offensives against the four hoofed fools. Also managed to join my guild for another event run, camping Queensdale and the Kessex Hills.
When I was back on my own again I continued up into the Iron Marches which are mostly controlled by "branded" critters I think. However the flame legion did have a massive base there, and during my infiltration I found they had summoned an old friend of mine - a massive fire elemental, just like the one at the Metrica Province a few weeks back! This time I was aided only by a small squad of NPCs (otherwise solo), which turned out to be a good thing - because it meant I didn't lag and could pretty much avoid his attacks. It took me forever but I finally killed that sucker.
Yippee Ki-yay!
Edit: Forgot to mention the Guild also had enough points this week to get a guild stash and hire a guild armorer! Woohoo!
Labels:
Die Hard,
Diessa Plateau,
Exploration,
Fire Elemental,
Guildwars 2,
Harathi Highlands,
Henge of Denravi,
Iron Marches,
Kessex Hills,
Lornar's Pass,
Mabinogi,
Metrica Province,
Queensdale,
Tyria
Tuesday, 2 October 2012
Week #3 - Late to the Party
Part of my Explorer of Tyria journal - you can find the rest here!
Tried out a fair bit of crafting which I find really fun, especially the discovery section of it before going back to my main goal of exploring the world! Completed Caledon Forest, the Brisban Wildlands, Snowden Drifts and the Gendarran Fields this week. Also had our first guild "event" to earn us some influence - mainly cycling around the Kessex Hills region. I also got to see the intro to the Order of Whispers and the Vigil thanks to accompanying Thaldir and DL respectively on that part of their missions.
As tempted as I was to see the Priory's intro movie I ended up also joining the Order of Whispers and faced off against some stupid soldier carrying a cursed artifact as the finale to the first "act". The bomb plan was good, but couldn't we have found a less dangerous place to fight instead of the throne room itself? I'll just not think about all the commoners he may or may not have killed on the way up.
The funny cat mentor I was introduced to after made up for that though, and after out drinking a bunch of pirates and simple rescue op he found himself transformed into the gal we freed to decoy her pursuers - a mission I found very funny indeed! This week I also entered my first "dungeon", the story mission of Caudecous Manor along with DL, Yue and two RoF members. Yeah it was tough, but nowhere near the difficulty I thought it would be. Still, it is supposed to be the easiest place so there's lots of scaling to be had later on I imagine.
Finished off mid-exploration of Diessa Plateau, where I had immense fun solving the jumping puzzle at the broken wall to the South followed by intese deaths to a giant attacking a nearby town. I find I lag too much when there are lots of people which makes my point blank evasions a bit hard to do. Seems the game really wants me to pickup that short-bow and strafe shoot everything (becomes a bit -too- easy then). Anyway, the guild gained 2 new members and I'm now on level 47. Meanwhile our guildie Erebos on Henge of Denravi is now level 80.
Tried out a fair bit of crafting which I find really fun, especially the discovery section of it before going back to my main goal of exploring the world! Completed Caledon Forest, the Brisban Wildlands, Snowden Drifts and the Gendarran Fields this week. Also had our first guild "event" to earn us some influence - mainly cycling around the Kessex Hills region. I also got to see the intro to the Order of Whispers and the Vigil thanks to accompanying Thaldir and DL respectively on that part of their missions.
As tempted as I was to see the Priory's intro movie I ended up also joining the Order of Whispers and faced off against some stupid soldier carrying a cursed artifact as the finale to the first "act". The bomb plan was good, but couldn't we have found a less dangerous place to fight instead of the throne room itself? I'll just not think about all the commoners he may or may not have killed on the way up.
The funny cat mentor I was introduced to after made up for that though, and after out drinking a bunch of pirates and simple rescue op he found himself transformed into the gal we freed to decoy her pursuers - a mission I found very funny indeed! This week I also entered my first "dungeon", the story mission of Caudecous Manor along with DL, Yue and two RoF members. Yeah it was tough, but nowhere near the difficulty I thought it would be. Still, it is supposed to be the easiest place so there's lots of scaling to be had later on I imagine.
Finished off mid-exploration of Diessa Plateau, where I had immense fun solving the jumping puzzle at the broken wall to the South followed by intese deaths to a giant attacking a nearby town. I find I lag too much when there are lots of people which makes my point blank evasions a bit hard to do. Seems the game really wants me to pickup that short-bow and strafe shoot everything (becomes a bit -too- easy then). Anyway, the guild gained 2 new members and I'm now on level 47. Meanwhile our guildie Erebos on Henge of Denravi is now level 80.
Nothing to see here but Apples! :3
Labels:
Brisban Wildlands,
Caledon Forest,
Caudecous Manor,
Diessa Plateau,
Exploration,
Guildwars 2,
Henge of Denravi,
Kessex Hills,
Order of Whispers,
Priory of Drummond,
Snowden Drifts,
Tyria,
Vigil
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