Showing posts with label Casimir. Show all posts
Showing posts with label Casimir. Show all posts

Sunday, 5 March 2017

TESO: Nothing goes to Plan

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With Queen Ayrenn on board, I figured it was time to report to King Jorunn about my progress and Wayshrined back to Davon's Watch. Jorunn said he'd be at Mournhold which is to the South in Deshann, so that's the road I took. I had to deal with a minor terrorist group spreading chemical weapons to turn people into zombie things on the way and ended them via the "backfire" method with the help of Naryu, a Dunmer assassin. We were getting pretty friendly until she revealed she was Morag Tong. Now she's on my "to kill" list (also I'm pretty sure this is her in the Morrowind trailer).

Anyway, bigger fish to fry first. At the Capital one of the mages from the mage's guild acts as my transport in organizing the three leaders (of whom King Casimir isn't one, oops) to meet at a summit on a neutral isle. Fortunately the Covenant High King Emeric must have heard good things about me as he agrees to attend. The talks don't go well at first, with no lead willing to redirect their troops from the Cyrodil war into Coldharbour. A short visit from Molag Bal and his minions does make them agree to send the war-neutral Fighters and Mages guild though - with me in the lead.

Spoiler: They don't.

Not that it matters because in our hasty and unplanned counter-attack I arrive alone in Coldharbour, at least this time in the open world version of it. I soon find the Hollow City, a town sent here and protected by Meridia (also possibly a Dark Souls reference). It suits its name in that it is almost completely deserted. The local grounds keeper, who I suspect is Meridia herself, offers me to use the city as my base to build up an army. Meridia really dislikes Molag Bal. First things first - I find a cooking fire and make an armies worth of food (which I sell because, shineys are shiney)! Provisioning is seriously the easiest craft skill to level. With my pack lightened and my belly full, it's time to go exploring.

Friday, 3 March 2017

TESO: The Secret Fire

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

It wasn't long till I met King Casimir of Daggerfall thanks to a Bloodthorn plot to assassinate him. After personally saving him, he then tasked me with securing the rest of his region from more Bloodthorn corruption in the forests, their bandit allies in the countryside, and most predominantly from werewolves who had taken over the Northern cities led by a supposedly unkillable, undead werewolf named Falchou. There's a pretty lengthy process where the Mage guild learns (through time travel no less) that Falchou's weakness is fire.

Like how the very first werewolf I encountered here is weak to fire? You don't say!

You'd think in a fantasy realm such as this one where some people can shoot fire from their hands that might actually not be such a secret but anyway... As per normal I opt for the better safe than sorry route of killing any and all infected people and then slay Falchou and Angoff, his Bloodthorn master in unmemorable combats. Ironically in a side quest, I also have to help the now struggling Daggers (a branch of the Covenant military) gain finances to continue to exist.

With King Casimir's thanks, my work here is done - and despite rumors of darker tidings further in land I convince Kaleen to sail me to Khenarthi's Roost instead to start working on a peace treaty with the Dominion.