Thursday 26 April 2018

Command and Conquer: Tiberian Sun

Earth 2030 is unrecognizable but war... war remains the same.

Continuing from the original game where Kane died but got better, GDI now kitted out with mechs instead of tanks, continue to oppose the Brotherhood of Nod who have upgraded their sneakiness to subterranean units. Tiberium is now wide spread and actual mutants also run rampant. They are handy as infantry though, since standing in Tiberium heals them while it still kills normal foot soldiers.

A little more and it might become Mech Warrior.

The live action cut scenes are at their finest here with a more serious tone to them, starring James Earl Jones and Michael Beihn as the leaders of GDI (who I played). Also the mission map is present here which is a big plus. The game play itself is fine though some build times were on the long side.

The Firestorm expansion continues the story with cyborgs and the Tiberium threat but honestly, its just more of the same - minus the high production cut scenes and minus the mission selection. Needless to say I didn't finish it. I give Tiberian Sun 4 veinholes out of 5. That's excluding Firestorm which would honestly only lower the score.

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