Tuesday, 3 April 2012

Heroes of Darkwater

Adventures in Skyrim - spoilers ahead! You can follow the whole story here!

Decided to return some books to the Mage's college and promptly found that no one would talk to me because I had been expelled (from the last entry). Ironically the reasoning for this was not because I am an arch-mage with no magic, but because I got one of their own killed while hunting down said books. Talked to Tolfdir regarding this and apparently the going price for life here is 250 gold, which I reluctantly paid just so I could get rid of these tomes. I was almost tempted to leave the ancient dragon attacking the place out of disgust but I figured I shouldn't let such a thing roam around freely. Afterwards I decided to get the hell out of there and back to the warmer climates of the South.

With a new personal goal of finding and clearing all the areas in the land of those that oppose me, I found myself in Darkwater Crossing again and remembered something about one of their number missing upstream. Found a cave pretty high up near the waterfall inhabited by even more falmer, and during my cleansing of the place came across captured lizardman Deerkeethus who decided to tag along with me after I set him free. Turns out he must have dragon blood or something, as he survived numerous bandit camps, burial cairns, caves with alpha sabrecats, big mammoths, and my becoming Thane (finally) in Windhelm - no wonder the falmer just imprisoned him. During our travels we also found a tower full of witches and tried to help one of them (Illia) stop the others. Alas half way up Illia was eaten by a troll but we continued her task and slew her mother. Afterwards we revisited a cave I had already been in to eliminate another bandit crew that had taken up residence. The battle was somewhat made more complicated when we were knocked down into a lower cavern and had to fight our way back out. Was good to see J'zargo again - even though he was dead.

... Or asleep. Hard to tell with cats.

Back at Darkwater Crossing, Anneke Crag-jumper was so amazed by my skills that she wanted to leave her miner husband and come adventuring with me. I figured Deerkeethus was due for some rest so I agreed to take her along in his place. Wiped out -all- the slavers at Mistwatch tower and an elder dragon with her before heading to Riften (due to a questmarker regarding the Dark Brotherhood) where I formulated a plan. With the "No essential NPCs" mod I knew the thieves guild and brotherhood scum that had survived so far were no longer protected by their threads of fate, however I wouldn't kill them just yet. I figured if they actually became successful then perhaps I could attract all the scum to the one area and kill most of them in one fell swoop - or at least learn of who the scum are hiding in other cities, so with an evil grin I decided to buy all the upgrades for the Dawnstar Sanctuary and began picking up little thieving tasks to do at a later stage.

For now, I think there are still lots of areas here in the Southeast section of the map to find and clear out.

*As an unrelated aside, two of my favourite webcomics have combined powers this week with "Axecop and Lolbat"! Funny to see what Malachai does to Scott Kurtz's character. :D

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